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2012-06-30Removing unused handling of incoming create object by userID and itemID only.Justin Clark-Casey (justincc)1-22/+0
2012-06-30Remove code listed for removal in 0.7.3 that handled script restart for incom...Justin Clark-Casey (justincc)1-16/+0
2012-06-29Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in...Justin Clark-Casey (justincc)2-30/+32
2012-06-28Revert "Mantis 5977 Corrections to llRegionSayTo"Melanie1-23/+3
2012-06-28Fix llRegionSayTo the right wayMelanie1-2/+9
2012-06-27refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...Justin Clark-Casey (justincc)1-37/+4
2012-06-25When attachments are being saved and deleted for a closing root agent, delete...Justin Clark-Casey (justincc)2-14/+13
2012-06-25In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment...Justin Clark-Casey (justincc)1-0/+9
2012-06-23Fix script "Running" behaviorBlueWall1-0/+14
2012-06-22Fix bug where attachments would not retain position if just rotated and not m...Justin Clark-Casey (justincc)1-0/+5
2012-06-20Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instea...Justin Clark-Casey (justincc)1-2/+3
2012-06-20refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ...Justin Clark-Casey (justincc)1-2/+3
2012-06-20Log how many scripts are candidates for starting and how many are actually st...Justin Clark-Casey (justincc)3-59/+90
2012-06-20If RegionReady is active, don't falsely say that logins are enabled in the ma...Justin Clark-Casey (justincc)1-2/+2
2012-06-20minor: If logging because mesh/sculpt data isn't present for an object, log o...Justin Clark-Casey (justincc)1-1/+1
2012-06-15Revert changes...UbitUmarov1-21/+3
2012-06-15 Add sop IsPhysical and IsPhantom to be used gradually in core in place of as...UbitUmarov1-3/+21
2012-06-14Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...Justin Clark-Casey (justincc)2-2/+19
2012-06-13 Changed t adding the avatar dependent sit offset and not subtracting, so not...UbitUmarov1-2/+4
2012-06-13*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Ch...UbitUmarov1-1/+2
2012-06-12OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather...Justin Clark-Casey (justincc)1-1/+1
2012-06-12 Moved auxiliar funtions of last commit from sop to lsl api since they are on...UbitUmarov1-34/+0
2012-06-12*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ...UbitUmarov1-0/+34
2012-06-12In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already a...Justin Clark-Casey (justincc)1-4/+3
2012-06-11Comment out the scene presence sitting debug log messages for nowJustin Clark-Casey (justincc)1-6/+6
2012-06-11change object drag so it applies a impulse and not a push force so it works a...UbitUmarov1-2/+6
2012-06-08Fix a corner case where checking for region corssing may cross an avatar back ifMelanie1-2/+7
2012-06-08Revert "Add a frame based watchdog function to keyframed motion"Melanie1-20/+0
2012-06-08Add a frame based watchdog function to keyframed motionMelanie1-0/+20
2012-06-08Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTelepo...Justin Clark-Casey (justincc)3-81/+74
2012-06-08Go back to calling IncomingCloseAgent() in the "kick user" command for consis...Justin Clark-Casey (justincc)1-6/+0
2012-06-08Remove duplicate update of user count in Scene.IncomingCloseAgent()Justin Clark-Casey (justincc)3-14/+27
2012-06-08Fix bug with "kick user" reducing agent counts by 2 instead of 1.Justin Clark-Casey (justincc)2-20/+22
2012-06-07Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)2-23/+18
2012-06-07Don't send kill object messages to clients when a child agent is closed.Justin Clark-Casey (justincc)1-18/+21
2012-06-08Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie1-1/+1
2012-06-07Further limit the amount of avatar collisions that will actually triggerMelanie1-2/+4
2012-06-07Implement playing of the real collision sounds, change scaling for avatarMelanie1-133/+57
2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
2012-06-07Disable default collision sounds until they can be uploaded, but enable custo...Melanie1-55/+56
2012-06-06Remove two causes of recursive locking. Merge artefact cleanup.Melanie1-7/+5
2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-05Scale down per frame MS stats to match scaled simulator FPS stat.Justin Clark-Casey (justincc)1-1/+1
2012-06-05Start sending spare frame time MS viewer stat. Make frame time correctly dis...Justin Clark-Casey (justincc)2-78/+124
2012-06-04Properly show per frame millisecond statistics per frame, not as amount of ti...Justin Clark-Casey (justincc)1-22/+41
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...Melanie1-1/+1
2012-06-04Correct the delegate specification in EventManager.TriggerTerrainTainted. Loo...Robert Adams1-1/+1
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie1-1/+1