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2012-10-18Add number of inventory items to information displayed via "show part" ↵Justin Clark-Casey (justincc)1-0/+9
console command
2012-10-18Remove extraneous calls to the now commented CheckSculptAndLoadMelanie1-24/+0
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-18[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2-14/+18
now Signed-off-by: Melanie <melanie@t-data.com>
2012-10-16minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)1-2/+3
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-10-14Fix perms when linking an object. Set root part perms to the permsMelanie4-14/+29
of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August.
2012-10-12Get rid of accidental scene start left in ScenePresenceAutopilotTestsJustin Clark-Casey (justincc)1-1/+0
2012-10-12Fix problems with regression tests by allowing invoke of Update() with a ↵Justin Clark-Casey (justincc)2-3/+5
finite number of frames even if the scene isn't active.
2012-10-12Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)1-3/+37
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-10normalize quaternion.Slerp outputsUbitUmarov2-0/+2
2012-10-10minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ↵Justin Clark-Casey (justincc)1-0/+14
ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
2012-10-10Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵Justin Clark-Casey (justincc)1-201/+256
prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-09minor: elaborate method doc on Scene.NewUserConnection()Justin Clark-Casey (justincc)1-6/+13
2012-10-08Change permissions on child prim inventory items when god mode "forceMelanie2-2/+10
permissive" is used.
2012-10-07 bug fix + make costs visible for testingUbitUmarov1-4/+9
2012-10-07Fix merge issuesMelanie1-7/+0
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2-19/+23
now
2012-10-06On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)1-1/+1
bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-05Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ↵Dan Lake2-5/+5
update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
2012-10-05Trigger ObjectAddedToScene when loading objects from oarfile. Already ↵Dan Lake1-1/+8
triggers when creating, duplicating or loading from database, incoming attachments, etc
2012-10-05Forgot to actually remove the packetpool set code from scene.Justin Clark-Casey (justincc)1-7/+0
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
Fixes Mantis #6327
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
Fixes Mantis #6327
2012-10-04Add generic PercentageStat.Justin Clark-Casey (justincc)1-1/+1
Not yet used.
2012-10-04Add experimental "slow frames" stat, available in "show stats" and via the ↵Justin Clark-Casey (justincc)1-0/+33
monitoring module. This increments a SlowFrames counter if a frame takes over 120% of maximum time. This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic. This is more granualar than asking objects to create their own reports. At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
2012-10-03meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov1-0/+2
for all physics engines)
2012-10-02Prevent the ExtraSettings code from crashing SQLite driven sims.Melanie1-0/+6
2012-09-27Remove a core undo call that we don't need.Melanie1-2/+0
2012-09-27Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)2-31/+42
2012-09-27Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)5-19/+12
This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-09-26Don't store undo states if a scene object is manipulated when it is not in a ↵Justin Clark-Casey (justincc)2-3/+26
scene. Adds regression test for this.
2012-09-26refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.Justin Clark-Casey (justincc)1-45/+43
2012-09-26Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)2-34/+40
2012-09-26Enforce existing 5 action hardcoded undo limit.Justin Clark-Casey (justincc)3-27/+65
This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source. This commit enforces that limit, which will soon become configurable. Regression test for undo limit added Should help with http://opensimulator.org/mantis/view.php?id=6279
2012-09-26Add basic undo/redo regression tests.Justin Clark-Casey (justincc)3-8/+137
2012-09-24Documenting object-related eventsSignpostMarv1-0/+43
2012-09-24Documenting LSL script-related eventsSignpostMarv1-2/+147
2012-09-24 add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov1-4/+15
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
2012-09-23Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie1-4/+4
We can't put it back so we don't need to know.
2012-09-21This fixes HG attachments' missing assets (textures, etc).Diva Canto1-10/+17
Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
2012-09-22Documenting non-LSL script-related eventsSignpostMarv1-0/+52
2012-09-21Moved the small HGUuidGatherer class to the file where its parent class is. ↵Diva Canto1-0/+36
No need to keep 2 separate files.
2012-09-21Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't ↵Justin Clark-Casey (justincc)1-7/+4
been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
2012-09-21Simplify UuidGatherer by performing asset fetch synchronously rather than ↵Justin Clark-Casey (justincc)1-40/+44
using the async call but waiting for completion anyway!
2012-09-20Documentation of teleport-related eventsSignpostMarv1-0/+19
2012-09-20minor tweaks to existing comments for IDE goodnessSignpostMarv1-4/+7
2012-09-20Documentation of agent-related eventsSignpostMarv1-1/+34
2012-09-20Documentation of object-related eventsSignpostMarv1-1/+38
2012-09-20Documentation of OnPluginConsoleSignpostMarv1-0/+16
2012-09-20Make ResendAppearanceUpdates = true by default in [Appearance] in ↵Justin Clark-Casey (justincc)1-0/+2
OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000