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2015-11-17 bug fix: StateSource of a SOG that is not a attachment is ↵UbitUmarov1-1/+3
StateSource.PrimCrossing
2015-11-16 work around some 'tests' errors: backup is asyncUbitUmarov1-1/+3
2015-11-16 work around some 'tests' errors: fix mathUbitUmarov1-3/+2
2015-11-16 work around some 'tests' error: internal GroupResize() doesn't heave UndoUbitUmarov1-1/+1
2015-11-16 work around some 'tests' error: object is deleted on DeRezObjects, fix last ↵UbitUmarov1-2/+2
commit side effects
2015-11-16 dont find parts of groups marked as DeletedUbitUmarov1-1/+1
2015-11-16 work around some 'tests' error: object is deleted on DeRezObjectsUbitUmarov1-7/+7
2015-11-16 work around some 'tests' error: object crossing is asyncUbitUmarov1-0/+14
2015-11-13 Add some values to the SimulatorFeatures cap's OpenSimExtras section ↵UbitUmarov1-1/+40
relative to FPS statistics. This is transition code ported from avinationmerge.
2015-11-13 add the option Normalized55FPS. This is transition code ported from ↵UbitUmarov2-18/+28
avinationmerge branch. (configration file changes will be commited later)
2015-11-12Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker1-0/+29
SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
2015-11-12Move a call to RequestModuleInterface to a new scene callback functionMelanie Thielker1-1/+9
because the current implementation would have always returned null
2015-11-10 reduce the small MTU violation sending terrain compressed patchsUbitUmarov1-1/+1
2015-11-09 replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵UbitUmarov2-166/+179
simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
2015-11-08rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov2-21/+28
value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
2015-11-01More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker1-2/+4
2015-10-31Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker1-4/+5
to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production!
2015-10-31Remove testing cruft that is blocking the new protocols. Unit tests noMelanie Thielker1-1/+5
longer test TP v1 now. TP v1 will be removed within 6 months anyway.
2015-10-31let silly tests override version on local connectionsUbitUmarov1-2/+2
2015-10-31Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker1-1/+1
work. Will eat your babies. Yada. Yada.
2015-10-29fix mantis 7733, reverting setting of IsAttachment on first call to full ↵UbitUmarov2-9/+6
check. Replace instead same simple IsAttachment tests by full checks
2015-10-27friends rights to edit objects display on viewers fixed. This needs to be ↵UbitUmarov1-5/+9
optimized in future
2015-10-25 set SOG.IsAttachment when doing a full check, so future gets see the right ↵UbitUmarov1-1/+6
value
2015-10-23 replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵UbitUmarov2-139/+83
and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
2015-10-22Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2-2/+8
starting simulation so it does start for all at same time. Currently only in use by ubOde
2015-10-21 recover scripts execution time stat i lost on previus changes. Behing ↵UbitUmarov2-5/+10
async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
2015-10-20 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵UbitUmarov1-20/+2
PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
2015-10-20 add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov1-0/+8
2015-10-20 also apply axis locks, when creating a prim physics actorUbitUmarov1-0/+14
2015-10-20 stop using a Vector3 to store 3bitsUbitUmarov2-22/+57
2015-10-20 STATUS_ROTATE are linkset flags and not primUbitUmarov2-18/+20
2015-10-12 in stats use real integration time, not the wanted one. Dont let stats ↵UbitUmarov1-20/+29
calls overlap using a proper lock object
2015-10-01 send DisableSimulator messages on closing childagents. Possible still not ↵UbitUmarov1-0/+9
on at best timming, or on the right source files
2015-10-01 change GetNewRezLocation physics ray results processingUbitUmarov1-21/+38
2015-09-30 let hoverheight rest position be a falling stateUbitUmarov2-2/+12
2015-09-30 add high level code suport for SetHoverHeight() called from a attachment, ↵UbitUmarov1-1/+9
so in future physics engines can also suport it
2015-09-30 let sp know about scene before anything else on creationUbitUmarov1-1/+1
2015-09-30 clamp all draw distance changes within region limitsUbitUmarov1-8/+14
2015-09-28 let us see our online friendsUbitUmarov1-6/+6
2015-09-28 remove a auxiliar vector no longer neededUbitUmarov1-7/+5
2015-09-28 recover a lost position check for mega regionsUbitUmarov1-6/+7
2015-09-26 fix unscripted sits without physics helpUbitUmarov1-9/+4
2015-09-26 fix object rez on terrain, i broke adding physics assistanceUbitUmarov1-11/+19
2015-09-26 fix object crossings to other scene on same instanceUbitUmarov2-1/+8
2015-09-25 rearrange source codeUbitUmarov1-313/+304
2015-09-25 add butterflies to terrainUbitUmarov1-185/+757
2015-09-24 we still don't have extended wind and cloud neither do viewersUbitUmarov1-40/+32
2015-09-24 some cleanup on terrain encoderUbitUmarov1-178/+55
2015-09-24 save a few more bits per flat patchUbitUmarov1-4/+5
2015-09-24 don't mess ray direction..UbitUmarov1-74/+78