Commit message (Collapse) | Author | Files | Lines | ||
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2015-11-17 | bug fix: StateSource of a SOG that is not a attachment is ↵ | UbitUmarov | 1 | -1/+3 | |
StateSource.PrimCrossing | |||||
2015-11-16 | work around some 'tests' errors: backup is async | UbitUmarov | 1 | -1/+3 | |
2015-11-16 | work around some 'tests' errors: fix math | UbitUmarov | 1 | -3/+2 | |
2015-11-16 | work around some 'tests' error: internal GroupResize() doesn't heave Undo | UbitUmarov | 1 | -1/+1 | |
2015-11-16 | work around some 'tests' error: object is deleted on DeRezObjects, fix last ↵ | UbitUmarov | 1 | -2/+2 | |
commit side effects | |||||
2015-11-16 | dont find parts of groups marked as Deleted | UbitUmarov | 1 | -1/+1 | |
2015-11-16 | work around some 'tests' error: object is deleted on DeRezObjects | UbitUmarov | 1 | -7/+7 | |
2015-11-16 | work around some 'tests' error: object crossing is async | UbitUmarov | 1 | -0/+14 | |
2015-11-13 | Add some values to the SimulatorFeatures cap's OpenSimExtras section ↵ | UbitUmarov | 1 | -1/+40 | |
relative to FPS statistics. This is transition code ported from avinationmerge. | |||||
2015-11-13 | add the option Normalized55FPS. This is transition code ported from ↵ | UbitUmarov | 2 | -18/+28 | |
avinationmerge branch. (configration file changes will be commited later) | |||||
2015-11-12 | Add some values to the SimulatorFeatures cap's OpenSimExtras section: | Melanie Thielker | 1 | -0/+29 | |
SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11. | |||||
2015-11-12 | Move a call to RequestModuleInterface to a new scene callback function | Melanie Thielker | 1 | -1/+9 | |
because the current implementation would have always returned null | |||||
2015-11-10 | reduce the small MTU violation sending terrain compressed patchs | UbitUmarov | 1 | -1/+1 | |
2015-11-09 | replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵ | UbitUmarov | 2 | -166/+179 | |
simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. | |||||
2015-11-08 | rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵ | UbitUmarov | 2 | -21/+28 | |
value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) | |||||
2015-11-01 | More plumbing of the EntityTransferContext (not yet complete) | Melanie Thielker | 1 | -2/+4 | |
2015-10-31 | Introduce an EntityTransferContext carrying the version numbers to pass | Melanie Thielker | 1 | -4/+5 | |
to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production! | |||||
2015-10-31 | Remove testing cruft that is blocking the new protocols. Unit tests no | Melanie Thielker | 1 | -1/+5 | |
longer test TP v1 now. TP v1 will be removed within 6 months anyway. | |||||
2015-10-31 | let silly tests override version on local connections | UbitUmarov | 1 | -2/+2 | |
2015-10-31 | Testing stage of the new versioning system. Use at own risk. May not | Melanie Thielker | 1 | -1/+1 | |
work. Will eat your babies. Yada. Yada. | |||||
2015-10-29 | fix mantis 7733, reverting setting of IsAttachment on first call to full ↵ | UbitUmarov | 2 | -9/+6 | |
check. Replace instead same simple IsAttachment tests by full checks | |||||
2015-10-27 | friends rights to edit objects display on viewers fixed. This needs to be ↵ | UbitUmarov | 1 | -5/+9 | |
optimized in future | |||||
2015-10-25 | set SOG.IsAttachment when doing a full check, so future gets see the right ↵ | UbitUmarov | 1 | -1/+6 | |
value | |||||
2015-10-23 | replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵ | UbitUmarov | 2 | -139/+83 | |
and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again. | |||||
2015-10-22 | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2 | -2/+8 | |
starting simulation so it does start for all at same time. Currently only in use by ubOde | |||||
2015-10-21 | recover scripts execution time stat i lost on previus changes. Behing ↵ | UbitUmarov | 2 | -5/+10 | |
async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. | |||||
2015-10-20 | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵ | UbitUmarov | 1 | -20/+2 | |
PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte | |||||
2015-10-20 | add axis locks to sop serializer. Now they are also saved to inventory | UbitUmarov | 1 | -0/+8 | |
2015-10-20 | also apply axis locks, when creating a prim physics actor | UbitUmarov | 1 | -0/+14 | |
2015-10-20 | stop using a Vector3 to store 3bits | UbitUmarov | 2 | -22/+57 | |
2015-10-20 | STATUS_ROTATE are linkset flags and not prim | UbitUmarov | 2 | -18/+20 | |
2015-10-12 | in stats use real integration time, not the wanted one. Dont let stats ↵ | UbitUmarov | 1 | -20/+29 | |
calls overlap using a proper lock object | |||||
2015-10-01 | send DisableSimulator messages on closing childagents. Possible still not ↵ | UbitUmarov | 1 | -0/+9 | |
on at best timming, or on the right source files | |||||
2015-10-01 | change GetNewRezLocation physics ray results processing | UbitUmarov | 1 | -21/+38 | |
2015-09-30 | let hoverheight rest position be a falling state | UbitUmarov | 2 | -2/+12 | |
2015-09-30 | add high level code suport for SetHoverHeight() called from a attachment, ↵ | UbitUmarov | 1 | -1/+9 | |
so in future physics engines can also suport it | |||||
2015-09-30 | let sp know about scene before anything else on creation | UbitUmarov | 1 | -1/+1 | |
2015-09-30 | clamp all draw distance changes within region limits | UbitUmarov | 1 | -8/+14 | |
2015-09-28 | let us see our online friends | UbitUmarov | 1 | -6/+6 | |
2015-09-28 | remove a auxiliar vector no longer needed | UbitUmarov | 1 | -7/+5 | |
2015-09-28 | recover a lost position check for mega regions | UbitUmarov | 1 | -6/+7 | |
2015-09-26 | fix unscripted sits without physics help | UbitUmarov | 1 | -9/+4 | |
2015-09-26 | fix object rez on terrain, i broke adding physics assistance | UbitUmarov | 1 | -11/+19 | |
2015-09-26 | fix object crossings to other scene on same instance | UbitUmarov | 2 | -1/+8 | |
2015-09-25 | rearrange source code | UbitUmarov | 1 | -313/+304 | |
2015-09-25 | add butterflies to terrain | UbitUmarov | 1 | -185/+757 | |
2015-09-24 | we still don't have extended wind and cloud neither do viewers | UbitUmarov | 1 | -40/+32 | |
2015-09-24 | some cleanup on terrain encoder | UbitUmarov | 1 | -178/+55 | |
2015-09-24 | save a few more bits per flat patch | UbitUmarov | 1 | -4/+5 | |
2015-09-24 | don't mess ray direction.. | UbitUmarov | 1 | -74/+78 | |