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there was a handler for it.
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This reverts commit e85a6237bfc0f00de4a183e29e515fa5baf1aa7f.
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rather"
This reverts commit 04235e58e87ae42617111cad2884e42785914d4e.
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than through the update system.
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additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
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(General, not physics). Makes flying not feel as stiff.
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
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to prevent slippage between objects that are meant to move synchronously or
keep their relative positions/rotations.
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sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
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properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
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into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
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ValidateAndSendAppearanceAndAgentData()
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clients and not only on Scheduled sends
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in SOG Update(). rootpart does more complet checks
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imediatly. If that's good for physics, needs to be good for this
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update and we are sending them imediatly
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This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
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This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
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it
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crashes login on some viewers.
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it chokes"
This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
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Firestorm, Singularity and other viewers with the new appearance pipeline.
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* prim edges due to camera lag
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( by the odd use of Velocity)
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Cached Bakes.
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synchronize with Agni.
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