| Commit message (Expand) | Author | Files | Lines |
2015-02-25 | Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embe... | Justin Clark-Casey (justincc) | 2 | -27/+32 |
2015-02-25 | Reduce coupling in regression test task inventory creation methods to make th... | Justin Clark-Casey (justincc) | 2 | -5/+42 |
2015-02-16 | Add NaN and Infinity tests for SOP Velocity and Acceleration setters. | dahlia | 1 | -5/+13 |
2015-02-16 | Use a boolean flag to signal lookat is running instead of Quaternion.Identity... | dahlia | 1 | -4/+10 |
2015-02-16 | Filter NaN and Infinity values at SOP AngularVelocity setter | dahlia | 1 | -1/+6 |
2015-02-11 | If serialized scene object XML has a SavedScriptState with no UUID, then read... | Justin Clark-Casey (justincc) | 1 | -1/+5 |
2015-02-07 | llLookAt() strength parameter should slow rotation as it is increased. Thanks... | dahlia | 1 | -2/+2 |
2015-02-07 | llLookAt(): reduce and clamp strengh to reduce probability of overshoot | dahlia | 1 | -2/+5 |
2015-02-06 | llLookAt() and llRotLookAt(): all orientation updates now done via angular ve... | dahlia | 1 | -17/+28 |
2015-02-05 | Manage Angular Velocity during llLookAt() rotation of physical objects | dahlia | 1 | -1/+11 |
2015-02-05 | Set angular velocity in physics actor in SceneObjectPart.AngularVelocity sett... | dahlia | 1 | -1/+7 |
2015-02-03 | If the owner of an object is taking a copy from the scene (e.g. via the "take... | Justin Clark-Casey (justincc) | 3 | -0/+353 |
2015-01-23 | Fix regression where the stored state of every second script in an object rez... | Justin Clark-Casey (justincc) | 2 | -14/+28 |
2015-01-21 | If the SnedInventoryAync() method receives an exception log this but make sur... | Justin Clark-Casey (justincc) | 1 | -1/+10 |
2015-01-21 | minor: Fix some CR line endings in Scene.Inventory.cs | Justin Clark-Casey (justincc) | 1 | -8/+8 |
2015-01-21 | If [Permissions] serverside_object_permissions = false or the undocumented pr... | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2015-01-20 | minor: correct SceneCommunicationService.LogHeader spelling | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2015-01-14 | Stop simulators attempting to contact registered but offline regions (RegionF... | Justin Clark-Casey (justincc) | 1 | -1/+26 |
2015-01-09 | Added GetDisplayNames capability. For now, we don't actually use display name... | Diva Canto | 2 | -1/+3 |
2015-01-08 | When inspecting a script or notecard, also try to look up any assets embedded... | Justin Clark-Casey (justincc) | 2 | -5/+11 |
2015-01-08 | Make the IteratingUuidGatherer the only UuidGatherer. | Justin Clark-Casey (justincc) | 2 | -676/+76 |
2014-12-25 | Allow for richer semantics of object derez. Specifically, allow the existence... | Diva Canto | 2 | -13/+54 |
2014-12-17 | Fix recent regression where a race condition meant SP.MakeRootAgent() would s... | Justin Clark-Casey (justincc) | 1 | -32/+29 |
2014-12-05 | refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetU... | Justin Clark-Casey (justincc) | 1 | -114/+119 |
2014-12-04 | refactor: Make IteratingUUIDGatherer take a dictionary in its constructor lik... | Justin Clark-Casey (justincc) | 1 | -9/+23 |
2014-12-03 | Remove long unused region parameters from SceneBase. Some of these weren't e... | Justin Clark-Casey (justincc) | 2 | -5/+0 |
2014-12-03 | minor: Just have one message that displays successful registration of a regio... | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2014-11-29 | Halve the prediction lag for region crossing to improve most flying region cr... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2014-11-29 | Somewhat improve avatar region crossings by properly preserving velocity when... | Justin Clark-Casey (justincc) | 1 | -20/+24 |
2014-11-25 | refactor: Move methods to start a monitored thread, start work in its own thr... | Justin Clark-Casey (justincc) | 2 | -17/+17 |
2014-11-25 | Move conditionals which control whether a task is placed in the JobEngine ins... | Justin Clark-Casey (justincc) | 1 | -43/+25 |
2014-11-25 | When processing incoming attachments via HG, if a request for uuid gathering ... | Justin Clark-Casey (justincc) | 1 | -3/+18 |
2014-11-25 | Introduce an IteratingUuidGatherer where each fetch from the asset service (i... | Justin Clark-Casey (justincc) | 1 | -44/+563 |
2014-11-25 | Add naive implementation of controlled incoming HG attachments to manage load. | Justin Clark-Casey (justincc) | 1 | -52/+2 |
2014-11-25 | Label all threadpool calls being made in core OpenSimulator. This is to add ... | Justin Clark-Casey (justincc) | 2 | -5/+10 |
2014-11-25 | Add "wearables check" console command | Justin Clark-Casey (justincc) | 1 | -64/+158 |
2014-11-25 | minor: Correct letter accidentally added to copyright notice on top of Scene.... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-11-25 | In Scene.AddNewAgent(), avoid a situation where an exception can result in a ... | Justin Clark-Casey (justincc) | 1 | -11/+23 |
2014-11-25 | If JobEngine is active, then use it to copy/rez attachments for an avatar ent... | Justin Clark-Casey (justincc) | 1 | -22/+62 |
2014-11-25 | refactor: consistently put all test classes in the OpenSim.Tests.Common packa... | Justin Clark-Casey (justincc) | 25 | -25/+0 |
2014-11-25 | Eliminate a few unnecessary calculations in the maintenance loop. | Justin Clark-Casey (justincc) | 1 | -7/+17 |
2014-11-25 | Fix recent minor regression where the default frame time wasn't being set if ... | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2014-11-25 | Improve frame time stability by taking a few unnecessary repeated calculation... | Justin Clark-Casey (justincc) | 2 | -21/+42 |
2014-11-25 | Set ThreadPriority on main scene thread to highest. | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2014-11-25 | Temporarily add root agent rez attachments work to job engine if it is runnin... | Justin Clark-Casey (justincc) | 1 | -4/+8 |
2014-11-25 | Add experimental job engine to see if queueing some existing async work durin... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-11-19 | refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ... | Justin Clark-Casey | 2 | -4/+4 |
2014-11-19 | If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar... | Justin Clark-Casey | 1 | -2/+1 |
2014-11-19 | Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s... | Justin Clark-Casey | 1 | -3/+0 |
2014-11-19 | If llStopMoveToTarget() is called on an attachment, then stop the avatar if i... | Justin Clark-Casey | 1 | -5/+19 |