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2009-11-26First attempt at mult-sit on large single prims.KittoFlora1-33/+58
2009-11-26Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2-0/+16
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie6-111/+36
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26Remove the old remoting-type interregion code for prim/script crossingMelanie2-171/+0
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2-118/+5
internally
2009-11-26Improvements to rAdmin admin_shutdown and admin_restart. Both methods can ↵CasperW1-2/+14
now accept a parameter of noticetype = dialog in order to display a blue persistant dropdown instead of a short notice. Added an optional and configurable delay to the restart method, defaulting at 30 seconds as before. Both methods can also accept a noticetype = none dialog in order to act silently.
2009-11-26Remove the old remoting-type interregion code for prim/script crossingMelanie2-171/+0
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2-118/+5
internally
2009-11-26Added animation support for my last commitCasperW2-3/+3
2009-11-26Add nudge right and left to avatar movement (faster reaction times when ↵CasperW1-6/+14
stepping left or right.)
2009-11-25Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵OpenSim Master1-2/+1
numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-11-25* Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2-9/+0
2009-11-25* Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2-0/+9
happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
2009-11-25Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login InitKittoFlora2-16/+33
Av Animation at Stand.
2009-11-24pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)1-6/+6
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-24Removed some extra debug chatterCasperW1-1/+0
2009-11-24Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵CasperW3-209/+235
lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
2009-11-23Fixed nullrefsCasperW1-2/+6
2009-11-23Formatting cleanup.Jeff Ames3-18/+18
2009-11-22* This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)1-0/+43
* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
2009-11-22* The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)1-5/+10
an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
2009-11-22Add non-scripted sit, fix scripted sit.KittoFlora1-30/+69
2009-11-21* This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)1-2/+2
on prim should work fine again.
2009-11-21Improved avatar responsiveness.CasperW3-22/+72
2009-11-21* Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)1-0/+2
the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
2009-11-21* Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)1-0/+1
normally again.
2009-11-21* Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)1-0/+3
one fixes the situation where the object on the server is moving but no updates are being sent.
2009-11-20Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)1-1/+1
statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
2009-11-18minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)1-5/+6
2009-11-17refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)1-4/+1
constructors since this is also done on other called constructors
2009-11-17Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)1-1/+2
constructor
2009-11-17refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)4-61/+62
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-1/+1
2009-11-17refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)5-392/+481
ScenePresenceAnimator class
2009-11-15- Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in ↵unknown1-12/+6
the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets
2009-11-14Make GroupRootUpdate be a terse update. This method is not used by opensim ↵Diva Canto1-2/+2
(it should), but it's used by external modules.
2009-11-13undo previous changesdahlia4-16/+12
add a GetGroupByPrim() method to Scene.cs delete a redundant method
2009-11-13expose SceneGraph.GetGroupByPrim(UUID)dahlia1-1/+1
2009-11-12refactor: extract another test asset helper methodJustin Clark-Casey (justincc)1-4/+3
2009-11-12Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)1-1/+1
remove duplicate mock inventory service
2009-11-12Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2-5/+30
Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
2009-11-12minor: refactor common setup in uuid gatherer testJustin Clark-Casey (justincc)1-3/+10
2009-11-12minor: remove mono compiler warningJustin Clark-Casey (justincc)1-0/+1
2009-11-11Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵Justin Clark-Casey (justincc)1-0/+58
a missing asset
2009-11-11* Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, ↵Teravus Ovares (Dan Olivares)1-2/+12
miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman1-3/+1
AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09* for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)1-1/+0
* also, "\" has to be escaped as "\\" * add item name unit test for escaped characters
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman3-10/+3
unknown asset type, and log an error if it ever does happen
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman1-0/+100
2009-11-04Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman1-1/+1