Commit message (Collapse) | Author | Files | Lines | ||
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2009-11-26 | First attempt at mult-sit on large single prims. | KittoFlora | 1 | -33/+58 | |
2009-11-26 | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2 | -0/+16 | |
2009-11-26 | Remove the old (Remoting) region crossing code. Fix the new code to | Melanie | 6 | -111/+36 | |
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work. | |||||
2009-11-26 | Remove the old remoting-type interregion code for prim/script crossing | Melanie | 2 | -171/+0 | |
2009-11-26 | Remove GetAssemblyName and friends from the SE interface. It's now handled | Melanie | 2 | -118/+5 | |
internally | |||||
2009-11-26 | Improvements to rAdmin admin_shutdown and admin_restart. Both methods can ↵ | CasperW | 1 | -2/+14 | |
now accept a parameter of noticetype = dialog in order to display a blue persistant dropdown instead of a short notice. Added an optional and configurable delay to the restart method, defaulting at 30 seconds as before. Both methods can also accept a noticetype = none dialog in order to act silently. | |||||
2009-11-26 | Remove the old remoting-type interregion code for prim/script crossing | Melanie | 2 | -171/+0 | |
2009-11-26 | Remove GetAssemblyName and friends from the SE interface. It's now handled | Melanie | 2 | -118/+5 | |
internally | |||||
2009-11-26 | Added animation support for my last commit | CasperW | 2 | -3/+3 | |
2009-11-26 | Add nudge right and left to avatar movement (faster reaction times when ↵ | CasperW | 1 | -6/+14 | |
stepping left or right.) | |||||
2009-11-25 | Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵ | OpenSim Master | 1 | -2/+1 | |
numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | |||||
2009-11-25 | * Reverting last commit.. because it just made it worse. | Teravus Ovares (Dan Olivares) | 2 | -9/+0 | |
2009-11-25 | * Attempt number 1 to stop the repeating crouch animation that sometimes ↵ | Teravus Ovares (Dan Olivares) | 2 | -0/+9 | |
happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along. | |||||
2009-11-25 | Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login Init | KittoFlora | 2 | -16/+33 | |
Av Animation at Stand. | |||||
2009-11-24 | pass all command parameters to load/save oar, not just the filename | Justin Clark-Casey (justincc) | 1 | -6/+6 | |
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure | |||||
2009-11-24 | Removed some extra debug chatter | CasperW | 1 | -1/+0 | |
2009-11-24 | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵ | CasperW | 3 | -209/+235 | |
lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console | |||||
2009-11-23 | Fixed nullrefs | CasperW | 1 | -2/+6 | |
2009-11-23 | Formatting cleanup. | Jeff Ames | 3 | -18/+18 | |
2009-11-22 | * This doesn't fix mantis 3522, but it should mitigate it. | Teravus Ovares (Dan Olivares) | 1 | -0/+43 | |
* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z. | |||||
2009-11-22 | * The client prevents the avatar from landing if the avatar is going above ↵ | Teravus Ovares (Dan Olivares) | 1 | -5/+10 | |
an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land. | |||||
2009-11-22 | Add non-scripted sit, fix scripted sit. | KittoFlora | 1 | -30/+69 | |
2009-11-21 | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵ | Teravus Ovares (Dan Olivares) | 1 | -2/+2 | |
on prim should work fine again. | |||||
2009-11-21 | Improved avatar responsiveness. | CasperW | 3 | -22/+72 | |
2009-11-21 | * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+2 | |
the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. | |||||
2009-11-21 | * Fixes the second of two terse update issues. Physical objects should react ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+1 | |
normally again. | |||||
2009-11-21 | * Fixes one of two terse update issues. There's still one left, but this ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+3 | |
one fixes the situation where the object on the server is moving but no updates are being sent. | |||||
2009-11-20 | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | |||||
2009-11-18 | minor: tweak log message to say which region is being enabled for logins | Justin Clark-Casey (justincc) | 1 | -5/+6 | |
2009-11-17 | refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵ | Justin Clark-Casey (justincc) | 1 | -4/+1 | |
constructors since this is also done on other called constructors | |||||
2009-11-17 | Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
constructor | |||||
2009-11-17 | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 4 | -61/+62 | |
2009-11-17 | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2009-11-17 | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 5 | -392/+481 | |
ScenePresenceAnimator class | |||||
2009-11-15 | - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in ↵ | unknown | 1 | -12/+6 | |
the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets | |||||
2009-11-14 | Make GroupRootUpdate be a terse update. This method is not used by opensim ↵ | Diva Canto | 1 | -2/+2 | |
(it should), but it's used by external modules. | |||||
2009-11-13 | undo previous changes | dahlia | 4 | -16/+12 | |
add a GetGroupByPrim() method to Scene.cs delete a redundant method | |||||
2009-11-13 | expose SceneGraph.GetGroupByPrim(UUID) | dahlia | 1 | -1/+1 | |
2009-11-12 | refactor: extract another test asset helper method | Justin Clark-Casey (justincc) | 1 | -4/+3 | |
2009-11-12 | Rename test services to mock services, since this is a more accurate description | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
remove duplicate mock inventory service | |||||
2009-11-12 | Stop iar save failing on corrupt assets | Justin Clark-Casey (justincc) | 2 | -5/+30 | |
Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail | |||||
2009-11-12 | minor: refactor common setup in uuid gatherer test | Justin Clark-Casey (justincc) | 1 | -3/+10 | |
2009-11-12 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
2009-11-11 | Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵ | Justin Clark-Casey (justincc) | 1 | -0/+58 | |
a missing asset | |||||
2009-11-11 | * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, ↵ | Teravus Ovares (Dan Olivares) | 1 | -2/+12 | |
miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule. | |||||
2009-11-09 | * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵ | John Hurliman | 1 | -3/+1 | |
AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces) | |||||
2009-11-09 | * for iars, allow item names/folders including "/" to be escaped using "\/" | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
* also, "\" has to be escaped as "\\" * add item name unit test for escaped characters | |||||
2009-11-05 | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 3 | -10/+3 | |
unknown asset type, and log an error if it ever does happen | |||||
2009-11-05 | Applying #4332, optional packet statistics logging | John Hurliman | 1 | -0/+100 | |
2009-11-04 | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 1 | -1/+1 | |