Commit message (Collapse) | Author | Files | Lines | ||
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2010-02-28 | Initial Online friends notification seems to be working reliably now. All ↵ | Diva Canto | 3 | -3/+36 | |
this needs more testing, but everything is there. | |||||
2010-02-23 | * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵ | John Hurliman | 1 | -1/+1 | |
InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening | |||||
2010-02-22 | Changed asset CreatorID to a string | John Hurliman | 2 | -2/+2 | |
2010-02-22 | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵ | John Hurliman | 4 | -16/+15 | |
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it | |||||
2010-02-22 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2010-02-16 | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵ | Justin Clark-Casey (justincc) | 2 | -11/+26 | |
instead of void | |||||
2010-02-15 | Formatting cleanup. | Jeff Ames | 6 | -96/+96 | |
2010-02-15 | Fixes a bug in the previous patch. | Revolution | 1 | -18/+13 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-14 | Plug a small hole | Melanie | 1 | -0/+3 | |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 7 | -104/+612 | |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-12 | Fix http://opensimulator.org/mantis/view.php?id=4224 | Justin Clark-Casey (justincc) | 2 | -1/+2 | |
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector. | |||||
2010-02-08 | refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵ | Justin Clark-Casey (justincc) | 2 | -5/+12 | |
Scene.AddSceneObject since this wraps a check that is much less clear | |||||
2010-02-08 | Add EventManager.OnIncomingSceneObject event which is triggered by an ↵ | Justin Clark-Casey (justincc) | 4 | -17/+58 | |
incoming scene object Add a read-only Attachments property to ScenePresence | |||||
2010-02-05 | minor: log what kind of wearable cannot be found | Justin Clark-Casey (justincc) | 1 | -3/+2 | |
2010-02-04 | refactor: chain two ScenePresence constructors together to eliminate common ↵ | Justin Clark-Casey (justincc) | 1 | -15/+11 | |
code. No functional changes | |||||
2010-02-04 | minor: one method doc | Justin Clark-Casey (justincc) | 1 | -3/+7 | |
2010-02-04 | Revert "change position of OnAttach event firing so that this also happens ↵ | Melanie | 2 | -17/+15 | |
when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4. | |||||
2010-02-03 | minor: add a smidgen of EventManager doc | Justin Clark-Casey (justincc) | 2 | -6/+6 | |
2010-02-03 | For each delegate added to events in the EventManager, catch and log but do ↵ | Justin Clark-Casey (justincc) | 1 | -314/+1128 | |
not propogate any exceptions that come back This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally | |||||
2010-02-03 | add an IsRoot property to sop | Justin Clark-Casey (justincc) | 2 | -1/+24 | |
2010-02-03 | minor: comment out a log line in ScenePresence | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
2010-02-03 | minor: remove a couple of mono warnings | Justin Clark-Casey (justincc) | 2 | -4/+1 | |
2010-02-03 | change position of OnAttach event firing so that this also happens when a ↵ | Justin Clark-Casey (justincc) | 2 | -15/+17 | |
user teleports into a region | |||||
2010-02-03 | allow terrain collision events after regular collision check | radams1 | 1 | -3/+3 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-02 | minor: add method doc to sop.SetScriptEvents() | Justin Clark-Casey (justincc) | 1 | -0/+5 | |
2010-02-02 | minor: add some documentation to EventManager.OnObjectGrab | Justin Clark-Casey (justincc) | 1 | -15/+8 | |
2010-02-02 | minor: add reminder to lock SOG.Children before using it directly in order ↵ | Justin Clark-Casey (justincc) | 1 | -2/+5 | |
to avoid threading issues | |||||
2010-02-01 | minor: rename GetScriptPrimType() to GetPrimType() | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2010-02-01 | move hollow sphere faces bug back up to LSL_Api.cs | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-02-01 | remove now duplicated shape code from LSL_Api.cs | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
2010-02-01 | Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵ | Justin Clark-Casey (justincc) | 1 | -0/+192 | |
callers can use it | |||||
2010-02-01 | Actually make EventManager.OnAttach() fire when an object is attached. ↵ | Justin Clark-Casey (justincc) | 2 | -2/+6 | |
Previously, only detach was firing! | |||||
2010-02-01 | Don't try to start attachment scripts or send updates if the attachment ↵ | Justin Clark-Casey (justincc) | 2 | -27/+64 | |
itself has been unsuccessful | |||||
2010-01-30 | * HGScene is no more. | Diva Canto | 6 | -1019/+40 | |
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module | |||||
2010-01-29 | Apply http://opensimulator.org/mantis/view.php?id=3334 | Justin Clark-Casey (justincc) | 3 | -0/+52 | |
Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution | |||||
2010-01-29 | improve locking of m_items in SceneObjectPartInventory | Justin Clark-Casey (justincc) | 1 | -85/+133 | |
2010-01-29 | Add method to get all items with the same name from a particular prim | Justin Clark-Casey (justincc) | 1 | -1/+25 | |
Extend load oar test to check loading of a sound item | |||||
2010-01-28 | HG 1.5 is in place. Tested in standalone only. | Diva Canto | 1 | -1/+32 | |
2010-01-26 | Replace dome tabs with spaces | Melanie | 1 | -3/+3 | |
2010-01-25 | Fix a problem where llDie() calls were sometimes leaving dead objects behind. | Justin Clark-Casey (justincc) | 5 | -11/+42 | |
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update. | |||||
2010-01-24 | Fixes Region Crossings on a prim. | Revolution | 1 | -1/+9 | |
2010-01-21 | add a target position to agent updates to ScenePresence to support ↵ | unknown | 1 | -1/+7 | |
alternative client protocols | |||||
2010-01-21 | Fixes llSetDamage. Patch from Revolution | Revolution | 1 | -7/+5 | |
2010-01-18 | * Fixed misspelling of field in GridService | Diva Canto | 1 | -15/+6 | |
* Moved TeleportClientHome to EntityTransferModule | |||||
2010-01-16 | Beginning of rewriting HG. Compiles, and runs, but HG functions not restored ↵ | Diva Canto | 1 | -11/+13 | |
yet. | |||||
2010-01-16 | Finished moving object crossings into EntityTransferModule | Diva Canto | 2 | -298/+0 | |
2010-01-16 | Moved prim crossing to EntityTransferModule. Not complete yet. | Diva Canto | 2 | -174/+183 | |
2010-01-15 | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵ | Diva Canto | 2 | -4/+4 | |
objects too. | |||||
2010-01-15 | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵ | Diva Canto | 5 | -1595/+37 | |
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too | |||||
2010-01-13 | Bug fix in releasing agent. In Scene, always use SimulatonService, and not ↵ | Diva Canto | 2 | -2/+2 | |
m_SimulationService, because it may be null... |