Commit message (Collapse) | Author | Files | Lines | ||
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2012-02-21 | Fix:Cannot drag inventory from child prim into inventory ↵ | PixelTomsen | 1 | -4/+8 | |
http://opensimulator.org/mantis/view.php?id=5569 | |||||
2012-02-21 | Also preserve angular velocity on crossing. | Melanie | 1 | -0/+3 | |
2012-02-21 | Fix bug where NPCs would establish child agents on other neighbour regions ↵ | Justin Clark-Casey (justincc) | 1 | -15/+14 | |
that had come up after the NPC was created. | |||||
2012-02-20 | More improvements on agent position updates: if the target sims fail, ↵ | Diva Canto | 1 | -5/+2 | |
blacklist them for 2 min, so that we don't keep doing remote calls that fail. | |||||
2012-02-20 | Make vehicles retain velocity when crossing between regions. | Melanie | 1 | -0/+4 | |
2012-02-20 | Add an override to make SOG.Velocity work as expected | Melanie | 1 | -0/+6 | |
2012-02-19 | Amend to last commit. This should have been committed too. | Diva Canto | 1 | -1/+1 | |
2012-02-19 | A few more tweaks on position updates and create child agents. Mono hates ↵ | Diva Canto | 2 | -7/+15 | |
concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. | |||||
2012-02-19 | Uncomment serialization | Melanie | 1 | -3/+3 | |
2012-02-19 | simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs | UbitUmarov | 1 | -77/+117 | |
2012-02-19 | Vehicle XML serialization more complete. Inactived by coments in ↵ | UbitUmarov | 3 | -4/+260 | |
SceneObjectSerializar.cs until proper testing | |||||
2012-02-19 | Use localy defined name, TPFlags, for Constants.TeleportFlags | BlueWall | 1 | -6/+6 | |
2012-02-19 | moved vehicle from SOG to SOP | UbitUmarov | 3 | -104/+79 | |
2012-02-19 | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims ↵ | PixelTomsen | 1 | -3/+3 | |
http://opensimulator.org/mantis/view.php?id=5893 Signed-off-by: nebadon <michael@osgrid.org> | |||||
2012-02-18 | missing paramenters init plus some cleaning | UbitUmarov | 1 | -91/+16 | |
2012-02-18 | added a EnUsCulture whatever that is.. | UbitUmarov | 1 | -4/+3 | |
2012-02-18 | a bit less human readable xml | UbitUmarov | 1 | -25/+25 | |
2012-02-18 | added some ToXml2 to SOGVehicle ( unused untested ) | UbitUmarov | 1 | -1/+84 | |
2012-02-18 | changed how vehicle data is stored and passed to physics. use unsafe in ↵ | UbitUmarov | 2 | -163/+175 | |
serializer, tried to control m_dupeInProgress | |||||
2012-02-18 | vehicle parameters do cross (i hope) on regions in same instance ( others ↵ | UbitUmarov | 2 | -13/+57 | |
need xml) | |||||
2012-02-18 | let SOG know about vehicles. Still needs serialization and applyphyscis on ↵ | UbitUmarov | 3 | -30/+541 | |
deserialize, etc | |||||
2012-02-18 | Route logins according to Estate, Telehub and TeleportFlags | BlueWall | 1 | -2/+4 | |
2012-02-18 | Propagate our teleport flags on logins | BlueWall | 1 | -1/+4 | |
2012-02-18 | Fix a bug where changing shape parameters of a child prim in a linkset would ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
not persist. Resolves http://opensimulator.org/mantis/view.php?id=5819 | |||||
2012-02-17 | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵ | Dan Lake | 1 | -0/+24 | |
AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set). | |||||
2012-02-17 | Add new and updated script events | Robert Adams | 2 | -3/+67 | |
2012-02-17 | Fix missing telehub handling on login | BlueWall | 1 | -0/+21 | |
2012-02-16 | Fix: Object owned by the group does not return to the last owner ↵ | PixelTomsen | 2 | -2/+2 | |
http://opensimulator.org/mantis/view.php?id=5404 | |||||
2012-02-16 | If shape properties fail SOP parsing (e.g. due to commas instead of decimal ↵ | Justin Clark-Casey (justincc) | 1 | -12/+22 | |
points) print out one short message listing the failing node names rather than lots of exceptions. Adds skeleton bad float values deserialization test | |||||
2012-02-15 | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 1 | -1/+8 | |
2012-02-15 | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 1 | -1/+8 | |
2012-02-15 | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2 | -6/+9 | |
2012-02-15 | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2 | -6/+9 | |
2012-02-15 | In ObjectTortureTests, run garbage collector on Teardown and run scene loop ↵ | Justin Clark-Casey (justincc) | 3 | -7/+47 | |
update when scene objects have been deleted. At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references. Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests. In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph. These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate). However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure. This change hasn't yet been applied to the other stress tests. | |||||
2012-02-14 | Implement region crossing of sitting avatars. Edit mode and llSetPos work | Melanie | 2 | -54/+174 | |
but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet. | |||||
2012-02-14 | Add some more data to the new user connection logging for debug purposes. | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
2012-02-14 | Prevent object loss and positioning outside the region with failed object sim | Melanie | 1 | -0/+4 | |
crossings | |||||
2012-02-13 | On object deserialization, go back to logging errors at DEBUG level rather ↵ | Justin Clark-Casey (justincc) | 1 | -5/+9 | |
than ERROR. Restore extra log message if shape processing fails. Logging level was DEBUG before 312e145 (Fri Feb 3 2012). 312e145 also accidentally removed the 'general error' log message if any shape deserialization failed. This commit restores it, though this has no functional impact. | |||||
2012-02-11 | scenepresence change! in standup() give avatar a physical actor after ↵ | UbitUmarov | 1 | -0/+10 | |
deciding the new position. This reduces a bit the odds of it being still coliding with object. | |||||
2012-02-11 | Make ScenePresence.MovementFlag a private only settable value to reduce ↵ | Justin Clark-Casey (justincc) | 1 | -7/+4 | |
complexity of code analysis | |||||
2012-02-10 | Fix bug where somebody taking a copy of an object they didn't own that was ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. Addresses http://opensimulator.org/mantis/view.php?id=5825 | |||||
2012-02-10 | When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵ | Justin Clark-Casey (justincc) | 2 | -0/+11 | |
permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651 | |||||
2012-02-08 | initial introdution of physics actor building control. | UbitUmarov | 3 | -9/+58 | |
2012-02-08 | Stop a scene object from attempting to link with itself (which results in an ↵ | Justin Clark-Casey (justincc) | 4 | -10/+54 | |
exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878 | |||||
2012-02-08 | first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵ | UbitUmarov | 1 | -2/+4 | |
not local offset. Currently physics interface only knows about world frame | |||||
2012-02-07 | Add start GC memory and end GC memory to object stress test printouts. | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general). This means even the current stress tests take much more memory than they need, a problem that will have to be addressed. | |||||
2012-02-07 | Add TestAddTaskInventoryItem() | Justin Clark-Casey (justincc) | 1 | -1/+25 | |
2012-02-07 | Remove debug logging if physics actor is null in SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 1 | -5/+1 | |
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor). | |||||
2012-02-07 | Add a regression test to compile and start a script. Remove ↵ | Justin Clark-Casey (justincc) | 1 | -8/+4 | |
Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory. | |||||
2012-02-05 | Make configuration uniform | BlueWall | 1 | -3/+3 | |
Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini. |