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2011-11-01Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2-11/+1
2011-11-01Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)1-3/+3
2011-10-31Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...Dan Lake2-48/+0
2011-10-30Fix line endingsDan Lake1-23/+23
2011-10-30Experimental reorder of Heartbeat loop now simulates physics and sends update...Dan Lake1-29/+27
2011-10-29Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)3-32/+18
2011-10-29Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)2-17/+9
2011-10-28set grp.RootPart.GroupPosition for code consistency (and readability) rather ...Justin Clark-Casey (justincc)1-5/+0
2011-10-28Add missing doc to rotation/position methods in SOGJustin Clark-Casey (justincc)1-5/+5
2011-10-28fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...Justin Clark-Casey (justincc)2-6/+21
2011-10-27Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake2-36/+26
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake3-35/+50
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2-7/+0
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)1-4/+6
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)1-0/+1
2011-10-24Add new EventQueueTests with basic test to check that adding a client registe...Justin Clark-Casey (justincc)1-1/+3
2011-10-23Comment out the uuid gatherer lines that I accidentally left in.Justin Clark-Casey (justincc)1-4/+4
2011-10-22Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)2-16/+48
2011-10-20Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)1-2/+8
2011-10-20Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...Justin Clark-Casey (justincc)1-12/+4
2011-10-19Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...Dan Lake1-5/+0
2011-10-19Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake2-48/+48
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2-4/+4
2011-10-17Allow an avatar to be explicitly named to the "debug packet" commandJustin Clark-Casey (justincc)1-2/+3
2011-10-17refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)1-1/+1
2011-10-17refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)2-10/+9
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2-5/+4
2011-10-15improve method doc on Scene.OtherRegionUp()Justin Clark-Casey (justincc)1-4/+4
2011-10-15move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...Justin Clark-Casey (justincc)1-3/+2
2011-10-15fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)2-38/+17
2011-10-15remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2-6/+6
2011-10-15Restore [Startup] physical_prim flag which can stop any prims being subject t...Justin Clark-Casey (justincc)1-1/+6
2011-10-15remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...Justin Clark-Casey (justincc)1-4/+0
2011-10-15refactor: Remove redundant code in SOP.UpdatePrimFlags()Justin Clark-Casey (justincc)1-27/+21
2011-10-15factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2-7/+18
2011-10-14refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2-3/+3
2011-10-13Expose minimum frame time and update periods for experimentation.Justin Clark-Casey (justincc)1-19/+33
2011-10-13refactor: Put the frame update period when temporary objects are cleaned up i...Justin Clark-Casey (justincc)1-4/+4
2011-10-13refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)1-29/+1
2011-10-13Tie reported FPS correction factor into the minimum frame time rather than se...Justin Clark-Casey (justincc)2-6/+13
2011-10-13Move fps stat adjustment factor into field rather than hard-coded.Justin Clark-Casey (justincc)1-1/+12
2011-10-12remove some mono compiler warningsJustin Clark-Casey (justincc)3-44/+1
2011-10-11Start recording object updates per second statistic (analogue of agent update...Justin Clark-Casey (justincc)2-1/+35
2011-10-10Add other region stats (total frame time, physics fps, etc.) currently missin...Justin Clark-Casey (justincc)1-1/+1
2011-10-10Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...Justin Clark-Casey (justincc)1-13/+13
2011-10-10refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...Justin Clark-Casey (justincc)1-13/+0
2011-10-08Go back to lying that sim fps is 55 when it's actually locked at a maximum of...Justin Clark-Casey (justincc)1-2/+6
2011-10-07Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log messageJustin Clark-Casey (justincc)1-1/+1
2011-10-06Fixed line endings from previous commitDan Lake3-51/+51