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2010-05-29Implement suspended updates - When an operation is occurring on lots of ↵Tom Grimshaw3-13/+59
prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
2010-05-28get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)1-0/+2
didn't get the authentication server to work and my brain is about to fizzle out my ears
2010-05-28Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)1-1/+25
So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
2010-05-28Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)1-2/+6
This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-28Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)1-2/+5
object's corresponding single avatar update method, rather than calling the sceneviewer directly
2010-05-28remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)1-9/+0
code calls SceneViewer.QueuePartForUpdate() directly
2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-24Change the way alpha is interpreted on prim text. Manris #4723Melanie1-1/+1
2010-05-23Remove an unneeded conditionalMelanie1-2/+1
2010-05-23Add the SitGround flag back inMelanie1-1/+4
2010-05-21Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)1-3/+2
This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
2010-05-21Added a sanity check before using m_config in the Scene constructorJohn Hurliman1-16/+19
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman1-1/+13
update priority policy
2010-05-21rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)1-53/+49
that uuid is already in the scene this means that we don't perform pointless work
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman5-267/+173
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)1-1/+1
isn't, really
2010-05-21add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)1-0/+34
scene with that uuid fails
2010-05-21extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)1-3/+13
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)1-7/+14
successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21Add a new priority scheme that works like FrontBack, but completely ↵Melanie1-0/+57
deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2-4/+7
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-21Refactor scene presence list for lockless iteration. Lock contention will ↵Melanie1-82/+49
now only be for simultaneous add/removes of scene presences from the scene.
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-19Initialise m_initialSitTarget to ZERO_VACTOR for safety's sake as per convo ↵Tom Grimshaw1-1/+1
with kitto
2010-05-19Fix a nullref issue in SitAltitudeCallbackTom Grimshaw1-6/+9
2010-05-19Fix a nullref issue in SitAltitudeCallbackTom Grimshaw1-50/+53
2010-05-18Don't send kill packets to child agents as we close themTom Grimshaw1-2/+2
2010-05-18Fix to the scenario where we send an agent to a neighbouring sim (via ↵Tom Grimshaw2-6/+19
teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
2010-05-18Fix for hanging on "Connecting to region".. caused by packets being ↵Tom Grimshaw1-49/+53
processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready.
2010-05-17When killing a zombie session, don't send the stop packet since it often has ↵Tom Grimshaw1-1/+1
the effect of killing a newly connected client.
2010-05-16Fixes mantis #4622.Diva Canto1-23/+14
2010-05-15Finalized the client's TCP IP address verification process for HG1.5.Diva Canto3-24/+77
2010-05-15Refactor scene presence list for lockless iteration. Lock contention will ↵Dan Lake1-61/+53
now only be for simultaneous add/removes of scene presences from the scene.
2010-05-12* Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2-27/+38
original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
2010-05-12Kill some locks that have crept into SOGTom Grimshaw1-2/+12
2010-05-12Optimise the heavily used GetScenePresences; eliminate the array->list ↵Tom Grimshaw1-8/+48
conversion on every call and transition from hard locks to ReaderWriter locks.
2010-05-10Fix another ReaderWriterLockSlim issueTom Grimshaw1-1/+1
2010-05-10Fix overlooked readLock which was left openTom Grimshaw1-1/+2
2010-05-09* Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto1-2/+4
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto1-5/+16
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora3-19/+19
2010-05-05* Fixes Library bugs in grid mode. Partly a missing check and partly a ↵Diva Canto2-3/+18
missing configuration. * Made previous Robust config changes consistent in Robust.HG.ini.example
2010-05-06Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker2-7/+1
proper field in AgentCircuitData instead
2010-05-05Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker2-7/+1
proper field in AgentCircuitData instead
2010-05-06Plumb Viewer version into ScenePresence for initial login. It's still notMelanie Thielker2-0/+2
carried along
2010-05-06Plumb the viewer version string through into AgentCircuitData. Now all thatMelanie Thielker1-0/+6
is left os to figure out what black magic turns AgentCircuitData into AgentData and then copy that into the ScenePresence, where m_Viewer is already added with this commit and waits for the data.
2010-05-05Stab a test failMelanie1-1/+3
2010-05-05Plumb Viewer version into ScenePresence for initial login. It's still notMelanie Thielker2-0/+2
carried along