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2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker3-3/+3
script state enum to reflect recent changes.
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)5-75/+84
2010-08-26minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+4
2010-08-26refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵Justin Clark-Casey (justincc)1-47/+0
since this appears to relate solely to attachments
2010-08-26refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)1-24/+13
Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)7-36/+7
2010-08-26Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)1-2/+16
By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.
2010-08-26replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is ↵Justin Clark-Casey (justincc)1-1/+1
always 0 (and any other number would cause an error anyway)
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)6-136/+205
conditions in linking and unlinking
2010-08-26Fix a horrible bug in SG, where iteration of scene objects is carriedMelanie Thielker1-2/+4
out in a fashion that causes the delegate to be invoked once per child prim for a given group.
2010-08-25Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker2-18/+29
sticking around
2010-08-25If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)1-1/+10
Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed
2010-08-25refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)2-55/+70
SceneObjectPartInventory
2010-08-25Change object cleanup again. Make scene object directories more robust andMelanie Thielker2-19/+30
prevent deleted SOP's from sticking around
2010-08-25Correct a logic error in attachment cleanupMelanie Thielker1-4/+9
2010-08-25Lock the attachment cleanup so it doesn't go into an endless deletion frenzyMelanie Thielker1-16/+20
2010-08-24Split out actual scene object insertion code from Scene.Inventory.RezObject ↵Justin Clark-Casey (justincc)3-25/+62
and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user
2010-08-24refactor: make RezObject() more readableJustin Clark-Casey (justincc)1-69/+68
2010-08-24Call the cleanup after saving attachment states, so that the attachmentsMelanie Thielker1-1/+3
don't get killed before they can be saved
2010-08-24Call the Cleanup when an agent logs out, when an agent leaves and justMelanie Thielker1-0/+3
before an agent logs in directly. Intentionally not calling this from MakeRoot as that would mess up attachment transfer in teleport
2010-08-24Add a method to delete left over / dropped attachmentsMelanie Thielker1-0/+32
2010-08-24add test to check move of task item to user inventory when a target folder ↵Justin Clark-Casey (justincc)1-0/+26
is explicitly given
2010-08-24minor: stop test using obsolete propertyJustin Clark-Casey (justincc)1-1/+1
2010-08-24refactor TestMoveTaskInventoryItemNoParent()Justin Clark-Casey (justincc)1-24/+37
2010-08-24Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)2-1/+105
goes to the correct directory Also removes some mono compiler warnings
2010-08-23minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.csJustin Clark-Casey (justincc)1-1/+5
2010-08-23Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)1-2/+4
2010-08-22Add printing the default script engine name. Report real exceptions whenMelanie Thielker1-2/+3
there is an issue with the config file, as a typo could cause configuration to silently fail.
2010-08-22Suppress error messages about scripts not foind if they're in fact disabledMelanie Thielker1-0/+3
2010-08-20Unit test breakage fix.Diva Canto2-6/+11
2010-08-20Cleaned up a few more things related to incoming agents.Diva Canto1-45/+42
2010-08-20Add some maptile options, change maptile generation from OpenSimBase to SceneMelanie1-9/+54
to make it more configurable.
2010-08-20Add some maptile options, change maptile generation from OpenSimBase to SceneMelanie Thielker1-8/+53
to make it more configurable.
2010-08-19Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on ↵Diva Canto1-25/+27
myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
2010-08-19minor: Correct string format in "Can't find linkset root prim" messageJustin Clark-Casey (justincc)1-1/+1
2010-08-14Fix a possible nullref in BestAvatarResponsiveness policyMelanie Thielker1-2/+2
2010-08-13Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman1-39/+0
support estates without seeking further input on the console.
2010-08-13refactor: move binary statistics logging from scene into separate region moduleJustin Clark-Casey (justincc)2-110/+12
2010-08-13refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2-160/+1
2010-08-13Establish new Objects/BuySellModuleJustin Clark-Casey (justincc)1-22/+1
Move Scene.ObjectSaleInfo() to this
2010-08-13refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)1-8/+0
2010-08-13refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)2-12/+1
same name
2010-08-13refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)1-27/+0
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)3-12/+12
2010-08-12Fix a nullref exception in the prioritizermeta71-1/+12
2010-08-11File wants to be committedDiva Canto1-2/+2
2010-08-11Add some console debug to help fix a threadlock issue.meta71-2/+9
2010-08-11Fix Omega getting overwritten on startup.meta71-1/+1
2010-08-11Log the state of the prejump flagMelanie Thielker1-0/+2
2010-08-10Changing prim color generates event CHANGED_COLOR.Marck1-0/+2
Signed-off-by: Melanie <melanie@t-data.com>