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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2010-09-16
Fixed a regression in SOG.Copy()
John Hurliman
1
-1
/
+1
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
12
-943
/
+682
2010-09-17
Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
Justin Clark-Casey (justincc)
1
-22
/
+21
2010-09-16
Removing debug
root
1
-1
/
+0
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
3
-1
/
+31
2010-09-15
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
3
-3
/
+3
2010-09-15
Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
1
-15
/
+17
2010-09-14
Comment out SOG storing debug log message
Justin Clark-Casey (justincc)
1
-3
/
+3
2010-09-13
minor: Add comments which explain what's going on wrt avatar movements at var...
Justin Clark-Casey (justincc)
2
-0
/
+6
2010-09-13
Remove SceneGraph.DetachObject() which was accidentally left around after bei...
Justin Clark-Casey (justincc)
1
-10
/
+0
2010-09-13
minor: Clean up log messages generated when an item is attached
Justin Clark-Casey (justincc)
1
-9
/
+3
2010-09-12
* Added ISimulationDataService and IEstateDataService
John Hurliman
5
-37
/
+77
2010-09-12
Formatting cleanup.
Jeff Ames
16
-74
/
+74
2010-09-12
Add copyright headers.
Jeff Ames
1
-0
/
+27
2010-09-11
Shuffling fields and properties around in Scene to make Scene.cs more readable
John Hurliman
1
-138
/
+124
2010-09-11
Fixed the naming mess around data connectors for simulation data
John Hurliman
3
-4
/
+4
2010-09-10
Made it impossible to create a user with names containing spaces and prevente...
randomhuman
1
-2
/
+3
2010-09-10
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
3
-58
/
+35
2010-09-10
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
7
-344
/
+219
2010-09-07
* Cache null account responses in the SimianUserAccountServiceConnector to av...
John Hurliman
1
-1
/
+3
2010-09-07
Make sure unlinked child prims get persisted
Melanie
1
-0
/
+5
2010-09-07
If a scene object part UUID is changed (only possible when not in a scene), t...
Justin Clark-Casey (justincc)
2
-2
/
+11
2010-09-07
minor: comment out some excessive test logging
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
6
-42
/
+58
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
6
-42
/
+58
2010-09-06
Add test that checks correct persistence when an unlink is quickly followed b...
Justin Clark-Casey (justincc)
1
-9
/
+40
2010-09-06
Make console backup command do a forced backup rather than non-forced
Justin Clark-Casey (justincc)
2
-6
/
+1
2010-09-06
extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ...
Justin Clark-Casey (justincc)
1
-2
/
+3
2010-09-06
Add test to check persistence of newly added pre-linked objects
Justin Clark-Casey (justincc)
7
-21
/
+78
2010-09-06
Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because
Melanie Thielker
1
-1
/
+25
2010-09-04
Logout the presence if client IP verification fails.
Diva Canto
1
-0
/
+2
2010-09-04
Move code that allows llGiveInvetory() to move item into appropriate system f...
Justin Clark-Casey (justincc)
1
-8
/
+40
2010-09-04
Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)
Justin Clark-Casey (justincc)
1
-8
/
+27
2010-09-03
Fix an issue with rezzing scripted objects.
Melanie Thielker
1
-2
/
+2
2010-09-02
Remove commented code and the comment, as the change has proven out
Melanie Thielker
1
-3
/
+0
2010-09-02
Experimentally comment the sending of unbaked avatars
Melanie Thielker
1
-1
/
+3
2010-09-01
refactor: move SOG.AttachToAgent() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-71
/
+0
2010-08-31
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
3
-3
/
+3
2010-08-31
Add ScenePresence.GetAttachments(uint attachmentPoint)
Justin Clark-Casey (justincc)
1
-0
/
+21
2010-08-28
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
5
-75
/
+84
2010-08-26
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-3
/
+4
2010-08-26
refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...
Justin Clark-Casey (justincc)
1
-47
/
+0
2010-08-26
refactor: break out attachment position change code in Scene.UpdatePrimPositi...
Justin Clark-Casey (justincc)
1
-24
/
+13
2010-08-26
Remove mono compiler warnings
Justin Clark-Casey (justincc)
7
-36
/
+7
2010-08-26
Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()
Justin Clark-Casey (justincc)
1
-2
/
+16
2010-08-26
replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-26
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
6
-136
/
+205
2010-08-25
Make scene object directories more robust and prevent deleted SOP's from
Melanie Thielker
2
-18
/
+29
2010-08-25
If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID
Justin Clark-Casey (justincc)
1
-1
/
+10
2010-08-25
refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...
Justin Clark-Casey (justincc)
2
-55
/
+70
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