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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2012-08-25
renaming to be similar to equivalent Set command
Melanie
1
-1
/
+1
2012-08-25
minor: Fix bad log message for failure to create an inventory folder
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-25
Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
Extend "Restarting scripts in attachments" debug log message to show actual n...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-08-24
If a connecting scene presence is replacing an existing scene presence then b...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
3
-3
/
+39
2012-08-23
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
3
-3
/
+39
2012-08-22
Make terrain save every 1000 frames instead of every 50. Database load is a s...
Melanie
1
-1
/
+1
2012-08-21
Fix group return stuff
Melanie
1
-1
/
+1
2012-08-21
Cause a persistence save if prim flags change
Melanie
1
-0
/
+2
2012-08-21
Add Camera Offsets to serialization
Melanie
1
-0
/
+14
2012-08-20
refactoring out SetFaceColor
SignpostMarv
1
-52
/
+15
2012-08-20
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
1
-21
/
+26
2012-08-20
single operation for PRIM_COLOR
SignpostMarv
1
-0
/
+49
2012-08-20
fix typo
SignpostMarv
1
-1
/
+1
2012-08-20
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
2
-4
/
+7
2012-08-17
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
1
-1
/
+2
2012-08-17
implemented
SignpostMarv
1
-0
/
+50
2012-08-17
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
1
-8
/
+8
2012-08-17
Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
1
-7
/
+12
2012-08-15
Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
1
-1
/
+1
2012-08-16
Remove AreUpdatesSuspended flag because it does nothing
Melanie
2
-24
/
+0
2012-08-16
Change case of areUpdatesSuspended to upper case as is proper for a property
Melanie
2
-8
/
+8
2012-08-15
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
4
-20
/
+93
2012-08-15
Add support for the extra params to scene and the event manager
Melanie
2
-0
/
+62
2012-08-15
Add support for the extra params to scene and the event manager
Melanie
2
-0
/
+62
2012-08-15
Add a skeleton for a name value storage associated with regions
Melanie
1
-0
/
+4
2012-08-15
Add a skeleton for a name value storage associated with regions
Melanie
1
-0
/
+4
2012-08-14
Lay some groundwork for temp attachments. Decouple attachments from inventory.
Melanie
1
-1
/
+1
2012-08-03
Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-03
Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...
Justin Clark-Casey (justincc)
1
-1
/
+7
2012-08-03
on presence close(), release animator and OnRegionHeartbeatEnd event
UbitUmarov
1
-0
/
+7
2012-08-03
Make WaitGetScenePresence wait for up to 20 seconds
Melanie
1
-1
/
+1
2012-08-03
minor change avoiding a null reference
UbitUmarov
1
-2
/
+4
2012-08-03
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
2
-2
/
+2
2012-08-03
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...
Justin Clark-Casey (justincc)
1
-3
/
+4
2012-08-03
ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...
SignpostMarv
1
-1
/
+1
2012-08-03
Make sure the position of a loggin-in agent is within region boundaries since
Melanie
1
-0
/
+9
2012-08-02
Initialize the Rezzing object to UUID.Zero
Melanie
1
-3
/
+4
2012-08-02
reduced-complexity implementation of function to get rezzing object key
SignpostMarv
2
-1
/
+10
2012-08-01
Create the ability for physics modules to request assets on demand by
Melanie
1
-0
/
+16
2012-07-31
Reverse a senseless change in the prioritizer. Why I would want avatars to re...
Melanie
1
-3
/
+9
2012-07-30
Correct StandUp position and rotation
Melanie
1
-1
/
+3
2012-07-29
Fix an exception while outputting a log message
Melanie
1
-1
/
+1
2012-07-29
See that if controls are taken, those are released before taking new ones
Melanie
1
-0
/
+3
2012-07-28
Fix some merge issues and a functional issue in the scene manager
Melanie
1
-1
/
+1
2012-07-27
Avoid a race condition between the scene shutdown thread and the update threa...
Justin Clark-Casey (justincc)
1
-3
/
+5
2012-07-26
When copying items, copy the item description field instead of the asset desc...
Justin Clark-Casey (justincc)
1
-23
/
+46
2012-07-26
Add a Dispose() of the physics engine when a scene is being shutdown.
Robert Adams
1
-0
/
+9
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