Commit message (Collapse) | Author | Files | Lines | ||
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2012-05-09 | Improve logging on the prim inventory script asset request path for future use. | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
This adds name and description of the request handler to http request logging when DebugLevel >= 1 | |||||
2012-05-09 | Remove physics actor related race conditions in SetVehicleFlags() and ↵ | Justin Clark-Casey (justincc) | 1 | -7/+9 | |
SetPhysicsAxisRotation() sop.PhysActor can currently become null at any time. | |||||
2012-05-08 | Trigger event when scene presences are updated | Dan Lake | 2 | -0/+34 | |
2012-05-09 | Mantis 1456 same region teleport of a sitting avatar. | Talun | 1 | -0/+2 | |
Region to region was fixed some time ago in EntityTransferModule. This applies the same fix for same region teleports. | |||||
2012-05-08 | Perform SceneGraph.DuplicateObject() under existing m_updateLock already ↵ | Justin Clark-Casey (justincc) | 1 | -75/+89 | |
used for link and delinking, in order to avoid race conditions. DuplicateObject() relies on source object having correct link numbers for the duration of the dupe. Both link and delink can change link numbers such that they are not consistent for short periods of time. | |||||
2012-05-07 | Fix moving no-mod objects. Fixes a regression introduced with the undo fix | Melanie | 1 | -0/+27 | |
2012-05-06 | Stop llSetPos from sending one update per child prim | Melanie | 1 | -1/+1 | |
2012-05-05 | SOG: tell physics about when we want a force or a impulse. (sorry add to ↵ | UbitUmarov | 1 | -2/+4 | |
change here also) | |||||
2012-05-05 | Fire the scripting changed event with CHANGED_OWNER when an object that has ↵ | Justin Clark-Casey (justincc) | 1 | -2/+8 | |
changed owners is rezzed. This needs to occur after the script is resumed rather than before, when the event is just dropped. Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952 | |||||
2012-05-04 | Mantis 60004 problems with damage and llSetDamage. In damage enabled areas ↵ | Talun | 1 | -7/+46 | |
this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area | |||||
2012-05-04 | Add the default animation to the child agent data update | Melanie | 1 | -0/+3 | |
2012-05-04 | Reverse the order of physics event unsubscription to allow GC. Adapted from ↵ | Melanie | 1 | -2/+2 | |
Unit's reverted patch | |||||
2012-05-04 | Retain velocity on walking crossing - adapted from Ubit's reverted patch | Melanie | 1 | -1/+13 | |
2012-05-04 | Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | Melanie | 2 | -28/+8 | |
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb. | |||||
2012-05-04 | *TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | UbitUmarov | 2 | -8/+28 | |
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0); | |||||
2012-05-04 | SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵ | UbitUmarov | 1 | -12/+54 | |
changed crossing code to restore sitting avas in case of group cross fail | |||||
2012-05-03 | Reinsert a 2000ms delay before closing a no longer required agent on the ↵ | Justin Clark-Casey (justincc) | 1 | -4/+10 | |
source region after teleport to resolve Imprudence teleport problems. Viewers 1 and 3 are fine with doing this immediately. However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region. If Imprudence receives a DisableSimulator in this period, it quits. We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly. This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete. | |||||
2012-05-03 | Implement optional name and description on http stream handlers so that we ↵ | Justin Clark-Casey (justincc) | 1 | -3/+6 | |
can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing. | |||||
2012-05-03 | Stabilize sit position on region crossing | Melanie | 1 | -1/+7 | |
2012-05-03 | Clear permissions given to the object we stand up from | Melanie | 1 | -1/+25 | |
2012-05-02 | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 1 | -4/+12 | |
2012-05-02 | Preserve attachment rotation on objects rezzed via a script. Makes toasters | Melanie | 2 | -0/+4 | |
work right, finally. | |||||
2012-05-01 | Add regression test for teleporting between neighbouring regions on the same ↵ | Justin Clark-Casey (justincc) | 3 | -10/+109 | |
simulator This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true. Teleport tests disable the wait for callback from the destination region in order to run within a single thread. | |||||
2012-05-01 | Fix saving of attachment positions | Melanie | 1 | -1/+1 | |
2012-04-30 | Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on ↵ | Justin Clark-Casey (justincc) | 3 | -4/+9 | |
and off within tests. This makes *.Tests.dll.config files no longer needed, hence deleted. | |||||
2012-04-30 | refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 ↵ | Justin Clark-Casey (justincc) | 1 | -73/+75 | |
into SendControlsToScripts() (instead of SendControlToScripts()). | |||||
2012-04-30 | Fixed: scripted controls didn't work if the avatar was sitting down | Oren Hurvitz | 1 | -9/+15 | |
This fixes a bug introduced in 6473674bbf6ce006512083902e8ff1796d8c8b22 | |||||
2012-04-29 | llGetGeometricCenter... | UbitUmarov | 1 | -2/+14 | |
2012-04-29 | remove repeated set of group rotation to physics | UbitUmarov | 1 | -2/+3 | |
2012-04-29 | SOG bug fix in group rotations updates | UbitUmarov | 1 | -4/+6 | |
2012-04-28 | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 2 | -3/+70 | |
2012-04-28 | Comment out debug [ASYNC DELETER] messages for now. | Justin Clark-Casey (justincc) | 1 | -5/+5 | |
2012-04-27 | Fixed: custom walking animations didn't stop when the avatar stopped walking. | Oren Hurvitz | 2 | -20/+32 | |
This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK. This reverts commit feef1dd73243cfdd5322632fb67e64cabc1ad4bc. | |||||
2012-04-27 | If a Grid God teleports then include the Godlike teleport flag. This can ↵ | Oren Hurvitz | 1 | -0/+17 | |
affect the starting position in the destination region. | |||||
2012-04-27 | test | UbitUmarov | 1 | -3/+0 | |
2012-04-27 | test | UbitUmarov | 1 | -12/+9 | |
2012-04-27 | test | UbitUmarov | 1 | -1/+1 | |
2012-04-27 | itest | UbitUmarov | 1 | -2/+3 | |
2012-04-27 | itest | UbitUmarov | 1 | -2/+5 | |
2012-04-27 | test | UbitUmarov | 1 | -2/+2 | |
2012-04-27 | testing.... | UbitUmarov | 1 | -15/+24 | |
2012-04-27 | testing | UbitUmarov | 1 | -1/+1 | |
2012-04-27 | TESTING | UbitUmarov | 1 | -4/+4 | |
2012-04-27 | TEST more changes | UbitUmarov | 1 | -1/+2 | |
2012-04-27 | TEST more options to avnLocalTeleport | UbitUmarov | 1 | -4/+9 | |
2012-04-27 | TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵ | UbitUmarov | 1 | -0/+22 | |
Stopped) to scenepresence.cs | |||||
2012-04-27 | Add regression test for teleporting an agent between separated regions on ↵ | Justin Clark-Casey (justincc) | 20 | -173/+92 | |
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future. | |||||
2012-04-26 | Tweak log messages on local region to region teleport path to help with ↵ | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
problem resolution. | |||||
2012-04-26 | Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ↵ | Justin Clark-Casey (justincc) | 1 | -35/+35 | |
analysis complexity | |||||
2012-04-26 | Help big boobies to dance (avatar visualParams). May not persist and need ↵ | UbitUmarov | 1 | -1/+1 | |
more lobe ? |