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2009-12-05* Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)1-4/+20
* Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-06Experimental: Remove explicit property sendsMelanie1-11/+11
2009-12-06Skip single prims in unlink selectionsMelanie1-8/+11
2009-12-06Change locking to not mix explicit Monitor.* calls with lock()Melanie1-2/+12
2009-12-06Remove extra forced updates. They're not needed for each prim. Really.Melanie1-8/+8
2009-12-06Lock updates out while linking and unlinkingMelanie1-121/+134
2009-12-06Eliminate multiple updates on link/unlinkMelanie2-4/+6
2009-12-05* Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)1-2/+3
2009-12-04Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)1-0/+6
admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
2009-12-03* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set ↵Teravus Ovares (Dan Olivares)1-1/+3
this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) * Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section. * Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03* Move code from that last commit to LLClientView since it's a linden client ↵Teravus Ovares (Dan Olivares)1-18/+0
specific limitation, it moves to the Linden Specific client handler.
2009-12-03* If the position that comes in on Scene.SetHomeRezPoint has a component ↵Teravus Ovares (Dan Olivares)1-0/+19
that is 255.5, replace the component with the user's position in the simulator. * Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414
2009-12-02Add position and region of prim items with missing assets in log reportsJustin Clark-Casey (justincc)1-10/+15
2009-12-02Change default destination of deleted items to the trash folder. EverythingMelanie1-3/+12
else still goes to L&F
2009-12-01* Test Autoconvert line ending on my repo..Teravus Ovares (Dan Olivares)1-1/+1
2009-12-01* Fix Inconsistent line ending style on SceneTeravus Ovares (Dan Olivares)1-27/+27
2009-12-01* Fix Inconsistent line ending style on ScenePresenceAnimatorTeravus Ovares (Dan Olivares)1-3/+3
2009-12-01* Fix Inconsistent line ending style on SimStatsReporterTeravus Ovares (Dan Olivares)1-1/+1
2009-12-01* Fix Inconsistent line ending style in ScenePresenceTeravus Ovares (Dan Olivares)1-28/+28
2009-11-30* Add a close method to the ScenePresenceAnimator that dereferences the ↵Teravus Ovares (Dan Olivares)2-1/+9
class variables and make the ScenePresence Close method call it.
2009-11-30* Modified ScenePresence to use the Util version of the EnvironmentTickCount ↵Teravus Ovares (Dan Olivares)1-67/+43
method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence.
2009-11-29* Patch from Misterblue to fix Environment.TickCount for statistics ↵Teravus Ovares (Dan Olivares)3-80/+103
purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class
2009-11-27* Re-enable lightweight packet tracking stats on a 3000 ms interval.Teravus Ovares (Dan Olivares)1-5/+5
2009-11-27Remove unused GetDefaultAppearance() static function that is also available ↵Justin Clark-Casey (justincc)1-10/+0
on AvatarFactoryModule
2009-11-27Reset update flag when a SOG is deleted. This fixes llDie();Melanie1-0/+1
2009-11-26Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2-0/+16
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie6-111/+36
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26Remove the old remoting-type interregion code for prim/script crossingMelanie2-171/+0
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2-118/+5
internally
2009-11-25Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵OpenSim Master1-2/+1
numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-11-25* Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2-9/+0
2009-11-25* Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2-0/+9
happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
2009-11-24pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)1-6/+6
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-23Formatting cleanup.Jeff Ames3-18/+18
2009-11-22* This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)1-0/+43
* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
2009-11-22* The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)1-5/+10
an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
2009-11-21* This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)1-2/+2
on prim should work fine again.
2009-11-21* Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)1-0/+2
the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
2009-11-21* Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)1-0/+1
normally again.
2009-11-21* Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)1-0/+3
one fixes the situation where the object on the server is moving but no updates are being sent.
2009-11-20Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)1-1/+1
statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
2009-11-18minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)1-5/+6
2009-11-17refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)1-4/+1
constructors since this is also done on other called constructors
2009-11-17Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)1-1/+2
constructor
2009-11-17refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)4-61/+62
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-1/+1
2009-11-17refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)5-392/+481
ScenePresenceAnimator class
2009-11-14Make GroupRootUpdate be a terse update. This method is not used by opensim ↵Diva Canto1-2/+2
(it should), but it's used by external modules.
2009-11-13undo previous changesdahlia4-16/+12
add a GetGroupByPrim() method to Scene.cs delete a redundant method
2009-11-13expose SceneGraph.GetGroupByPrim(UUID)dahlia1-1/+1