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2011-12-03
Split up test SceneHelpers to provide an AddChildScenePresence() call
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-12-03
Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() sin...
Justin Clark-Casey (justincc)
1
-70
/
+5
2011-12-03
Extend TestCreateChildScenePresence to make assertions both at CreateAgent st...
Justin Clark-Casey (justincc)
1
-0
/
+16
2011-12-03
Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
Justin Clark-Casey (justincc)
1
-11
/
+46
2011-12-03
Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...
Justin Clark-Casey (justincc)
1
-4
/
+2
2011-12-03
Add agent circuit number checks to TestCloseAgent()
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-12-03
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
Justin Clark-Casey (justincc)
1
-7
/
+5
2011-12-03
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...
marc
1
-1
/
+9
2011-12-03
Update SP.PhysicsCollisionUpdate() doc.
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-12-03
Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-12-03
Add basic TestFlyingAnimation() regression test
Justin Clark-Casey (justincc)
2
-2
/
+75
2011-12-03
Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-12-03
For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
2
-23
/
+28
2011-12-03
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...
Justin Clark-Casey (justincc)
1
-14
/
+12
2011-12-03
Do a cagent.Anims != null check in SP.CopyFrom()
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-12-03
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
1
-3
/
+8
2011-12-03
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2
-12
/
+13
2011-12-02
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
3
-16
/
+23
2011-12-02
Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-11-26
minor: formatting changes in Scene.PacketHandlers.cs
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-11-26
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
Justin Clark-Casey (justincc)
1
-58
/
+0
2011-11-25
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-11-24
Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...
Justin Clark-Casey (justincc)
1
-4
/
+2
2011-11-24
When setting packet level logging via "debug packet", apply to all clients, n...
Justin Clark-Casey (justincc)
1
-14
/
+10
2011-11-22
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
4
-29
/
+22
2011-11-21
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
1
-14
/
+5
2011-11-21
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
1
-6
/
+3
2011-11-21
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
1
-11
/
+2
2011-11-19
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...
Justin Clark-Casey (justincc)
1
-2
/
+6
2011-11-19
Don't register a region twice on both official registration and maptile regen...
Justin Clark-Casey (justincc)
1
-7
/
+5
2011-11-17
If the entire simulator is shutting down then don't bother to unload the scri...
Justin Clark-Casey (justincc)
1
-10
/
+16
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
3
-3
/
+11
2011-11-16
Call public ForEach instead of using m_entities directly. No semantic changes...
Dan Lake
1
-2
/
+2
2011-11-15
In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
1
-2
/
+3
2011-11-15
Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-15
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2
-4
/
+12
2011-11-15
Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
2
-116
/
+3
2011-11-15
Remove unused RegionCommsListener/IRegionCommsListener.
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-11-15
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
3
-10
/
+6
2011-11-15
For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
1
-4
/
+6
2011-11-14
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-11-11
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
5
-359
/
+22
2011-11-11
extract common ScenePresence setup code into Init() method for ScenePresenceS...
Justin Clark-Casey (justincc)
1
-39
/
+31
2011-11-11
add SP.PhysicsActor checks to other sit/stand tests
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-11-11
add sit and stand on ground test
Justin Clark-Casey (justincc)
1
-0
/
+23
2011-11-11
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
1
-12
/
+19
2011-11-11
As with prim sitting avatars, make an avatar phantom when it sits on the grou...
Justin Clark-Casey (justincc)
1
-6
/
+5
2011-11-11
remove unncessary IClientAPI parameter from SP.SendSitResponse()
Justin Clark-Casey (justincc)
1
-4
/
+3
2011-11-11
As per mailing list last week, remove facility that would automatically move ...
Justin Clark-Casey (justincc)
2
-228
/
+198
2011-11-11
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...
Justin Clark-Casey (justincc)
2
-17
/
+42
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