Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2012-09-24 | add missing transactionID in SendInventoryItemCreateUpdate. and make use | UbitUmarov | 1 | -4/+15 | |
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero | |||||
2012-09-23 | Comment out asset error for sculpts/meshes. If an asset is missing it's missing. | Melanie | 1 | -4/+4 | |
We can't put it back so we don't need to know. | |||||
2012-09-16 | Make IncomingCloseChildAgent not send a stop packet. This may prevent | Melanie | 1 | -1/+1 | |
a viewer from being logged out after an otherwise successful teleport. | |||||
2012-09-14 | Wait a bit longer for new scene presences to aid tps into laggy regions | Melanie | 1 | -1/+1 | |
2012-09-11 | Add the option to have variable costing for uploads | Melanie | 1 | -2/+2 | |
2012-09-07 | One more redundante ParcelProprieties on login | UbitUmarov | 1 | -0/+2 | |
2012-09-07 | remove fireandforget call to EnableChildAgents at end on CompleteMovement, | UbitUmarov | 1 | -1/+3 | |
since this is already on own thread and its at the end of it. | |||||
2012-09-04 | Make friend notifies and closing child agents async because both can | Melanie | 1 | -1/+1 | |
block the heartbeat thread if the sim being contacted is unresponsive | |||||
2012-09-04 | a forgotten file plus minor changes. Imp and SL viewer seem to preserve | UbitUmarov | 1 | -1/+2 | |
flight. FS 4.2.2 does not. | |||||
2012-09-04 | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into | Melanie | 1 | -1/+1 | |
it's own sub-method | |||||
2012-09-03 | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are | Melanie | 1 | -14/+17 | |
not yet initialized | |||||
2012-08-30 | move keyframemotion.copy from sop.copy to sog.copy, where there is | UbitUmarov | 3 | -4/+8 | |
newgroup information avaiable. | |||||
2012-08-30 | [possible still bad] make use of keyframemotion.copy on sop.copy, replacing | UbitUmarov | 3 | -35/+38 | |
fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them. | |||||
2012-08-30 | Sequence inventory descendents requests to reduce inventory server load and | Melanie | 1 | -5/+55 | |
movement lag. | |||||
2012-08-29 | A few more changes to keyframes | UbitUmarov | 3 | -64/+116 | |
2012-08-29 | [Potentially broken] keyframes changes.. since it's there, use timer for | UbitUmarov | 1 | -115/+165 | |
crossing retries and not still another thread, etc... | |||||
2012-08-28 | Fix a nullref while object is being created | Melanie | 1 | -1/+2 | |
2012-08-28 | [possible still very broken] mess around keyframes. timer events | UbitUmarov | 5 | -111/+299 | |
threads overlaps, some null objects exceptions, region crossing... | |||||
2012-08-26 | fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal | UbitUmarov | 1 | -2/+2 | |
DataFormat enum, using values from the KFM constants | |||||
2012-08-23 | Fix bad child prim permissions that can make objects change perms after rezzing | Melanie | 3 | -3/+39 | |
2012-08-22 | Make terrain save every 1000 frames instead of every 50. Database load is a ↵ | Melanie | 1 | -1/+1 | |
sim killer. | |||||
2012-08-21 | Fix group return stuff | Melanie | 1 | -1/+1 | |
2012-08-21 | Cause a persistence save if prim flags change | Melanie | 1 | -0/+2 | |
2012-08-21 | Add Camera Offsets to serialization | Melanie | 1 | -0/+14 | |
2012-08-16 | Remove AreUpdatesSuspended flag because it does nothing | Melanie | 2 | -24/+0 | |
2012-08-16 | Change case of areUpdatesSuspended to upper case as is proper for a property | Melanie | 2 | -8/+8 | |
2012-08-15 | Add support for the extra params to scene and the event manager | Melanie | 2 | -0/+62 | |
2012-08-15 | Add support for the extra params to scene and the event manager | Melanie | 2 | -0/+62 | |
2012-08-15 | Add a skeleton for a name value storage associated with regions | Melanie | 1 | -0/+4 | |
2012-08-15 | Add a skeleton for a name value storage associated with regions | Melanie | 1 | -0/+4 | |
2012-08-14 | Lay some groundwork for temp attachments. Decouple attachments from inventory. | Melanie | 1 | -1/+1 | |
2012-08-03 | Restore SOG constructor chaining removed in recent 513b77b. This is not a ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
functional change. | |||||
2012-08-03 | Move previously unadvertised SendPeriodicAppearanceUpdates setting from ↵ | Justin Clark-Casey (justincc) | 1 | -1/+7 | |
[Startup] to [Appearance] config section. Add description and default of false (as before) to OpenSimDefaults.ini If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds. For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent. However, this switch will not help with other appearance failure situations (e.g. failure to bake assets). This setting is experimental but will not have any significant impact on the simulator if turned to true. | |||||
2012-08-03 | on presence close(), release animator and OnRegionHeartbeatEnd event | UbitUmarov | 1 | -0/+7 | |
2012-08-03 | Make WaitGetScenePresence wait for up to 20 seconds | Melanie | 1 | -1/+1 | |
2012-08-03 | minor change avoiding a null reference | UbitUmarov | 1 | -2/+4 | |
2012-08-03 | refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match ↵ | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. | |||||
2012-08-03 | Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this ↵ | Justin Clark-Casey (justincc) | 1 | -3/+4 | |
is already its default value as it's a struct. | |||||
2012-08-03 | ImprovedTerseObjectUpdate packet does not support shape updates, thus ↵ | SignpostMarv | 1 | -1/+1 | |
scheduling terse updates will not (and does not) update shape information in the viewer | |||||
2012-08-03 | Make sure the position of a loggin-in agent is within region boundaries since | Melanie | 1 | -0/+9 | |
out of bounds positions cause a rejection of the login. | |||||
2012-08-02 | Initialize the Rezzing object to UUID.Zero | Melanie | 1 | -3/+4 | |
2012-08-02 | reduced-complexity implementation of function to get rezzing object key | SignpostMarv | 2 | -1/+10 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 1 | -0/+16 | |
themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class. | |||||
2012-07-31 | Reverse a senseless change in the prioritizer. Why I would want avatars to ↵ | Melanie | 1 | -3/+9 | |
render according to their camera position is beyond me. | |||||
2012-07-30 | Correct StandUp position and rotation | Melanie | 1 | -1/+3 | |
2012-07-29 | Fix an exception while outputting a log message | Melanie | 1 | -1/+1 | |
2012-07-29 | See that if controls are taken, those are released before taking new ones | Melanie | 1 | -0/+3 | |
2012-07-28 | Fix some merge issues and a functional issue in the scene manager | Melanie | 1 | -1/+1 | |
2012-07-27 | Avoid a race condition between the scene shutdown thread and the update ↵ | Justin Clark-Casey (justincc) | 1 | -3/+5 | |
thread since commit c150320 (Thu Jul 26 15:27:18 2012) c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown. However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation. This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked. This should not affect the few other places that use this flag. | |||||
2012-07-26 | When copying items, copy the item description field instead of the asset ↵ | Justin Clark-Casey (justincc) | 1 | -23/+46 | |
description field. If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes. Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107 I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc. |