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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2018-12-28
sog GetLinkNumber() forget avatars that did standup
UbitUmarov
2
-4
/
+5
2018-12-28
remove silly double locking
UbitUmarov
1
-12
/
+10
2018-12-28
now break several things at same time... sog/sop updates, threads options,...
UbitUmarov
5
-361
/
+411
2018-12-28
some retouchs on animationset code
UbitUmarov
2
-17
/
+22
2018-12-20
remove spurius newline
UbitUmarov
1
-3
/
+3
2018-11-14
change ossl link sound functions to search for sound both on script host and...
UbitUmarov
1
-5
/
+23
2018-11-08
fix unknown priority scheme setting error. Thx Ai Austin
UbitUmarov
1
-1
/
+1
2018-11-07
changes to objects updates prioritizing getting dust on my disk. Schemes redu...
UbitUmarov
2
-83
/
+7
2018-10-20
mantis 8356: patched by hand, thx Lotek
UbitUmarov
1
-6
/
+5
2018-10-20
Remove NPCs from UserManagement when removed
UbitUmarov
1
-0
/
+4
2018-10-08
better have a lock
UbitUmarov
1
-19
/
+23
2018-10-08
change caps get mesh and texture throttle
UbitUmarov
1
-2
/
+58
2018-10-06
more use of simpler xml encoder on inventory fetch, plus other cosmetics
UbitUmarov
1
-65
/
+65
2018-09-14
some teleport issues..
UbitUmarov
2
-17
/
+16
2018-09-11
fix a error message
UbitUmarov
1
-1
/
+1
2018-08-26
mantis 8273 make change on crossings coerent
UbitUmarov
1
-0
/
+3
2018-07-14
save a sqrt call
UbitUmarov
1
-3
/
+3
2018-07-11
mantis 8335: fix string format
UbitUmarov
1
-1
/
+1
2018-05-27
fix some cases in prim number of sides
UbitUmarov
1
-27
/
+62
2018-04-10
sound radius is a prim prop only set by llSetSoundRadius, fix it in case vie...
UbitUmarov
1
-1
/
+1
2018-04-01
several changes to materials, add llSet*PrimtiveParams*() support for them. ...
UbitUmarov
1
-27
/
+192
2018-03-28
mantis8309 add extra try{}catch
UbitUmarov
1
-4
/
+11
2018-03-10
comment out some debug messages visible on SOP CompleteMovement
UbitUmarov
1
-17
/
+17
2018-03-05
make more clear some magic numbers on SOP getnumberofsides(), reduce unneces...
UbitUmarov
1
-5
/
+5
2018-02-22
a few more changes on tortured prims number of sides/faces
UbitUmarov
1
-53
/
+68
2018-02-21
fix a old issue on some tortured prims number of sides, and so textures set
UbitUmarov
1
-4
/
+4
2018-01-20
some cleanup
UbitUmarov
1
-1
/
+0
2018-01-17
remove more xml things no longer needed on .net >4.5.2
UbitUmarov
7
-9
/
+0
2018-01-17
pesty warnings
UbitUmarov
1
-2
/
+0
2018-01-17
remove those xml things no longer needed on .net >4.5.2
UbitUmarov
7
-16
/
+2
2018-01-16
Ooops... fix the parentesis
UbitUmarov
1
-1
/
+1
2018-01-16
do not timeout BackupWorker threads
UbitUmarov
1
-1
/
+1
2018-01-15
shut up some pesty warnings
UbitUmarov
2
-13
/
+13
2018-01-09
missed a few..
UbitUmarov
3
-4
/
+1
2018-01-09
give up on a property that old monos do compile, but then smore ok exec
UbitUmarov
4
-4
/
+3
2018-01-08
test our obsolete jenkins ...
UbitUmarov
1
-1
/
+1
2018-01-08
fall back to a obsolete property since several monos in use (include our own)...
UbitUmarov
7
-8
/
+8
2018-01-05
a few more xml things
UbitUmarov
7
-23
/
+48
2018-01-05
don't be bad Jenkins..
UbitUmarov
1
-2
/
+2
2018-01-04
let tau do something in avatar MoveToTarget
UbitUmarov
1
-133
/
+163
2018-01-04
disable some XmlResolver
UbitUmarov
6
-3
/
+9
2017-12-13
mantis 8250: try to work around timing issues
UbitUmarov
1
-7
/
+10
2017-12-11
increase sample rate of WaitGetScenePresence()
UbitUmarov
1
-2
/
+2
2017-11-12
mantis 8253: don't let attachments delete remove controls from viewers on cro...
UbitUmarov
1
-9
/
+1
2017-11-08
mantis 8260 fix script count on delete and remove redundantTriggerRemoveScrip...
UbitUmarov
2
-5
/
+5
2017-11-08
mantis 8263: recover the ignore of texture changes if only materialID changed...
UbitUmarov
1
-2
/
+4
2017-11-08
remove a potencial (and silly) deadlock; let other texture parameters changes...
UbitUmarov
2
-27
/
+46
2017-10-25
mantis 8253: try to recover information about takecontrols pass=false contro...
UbitUmarov
1
-22
/
+40
2017-10-13
mantis 8249: give better data to llDetectedGrab
UbitUmarov
1
-4
/
+7
2017-08-25
change camera view constraint. we need to do it a lot more :(
UbitUmarov
1
-50
/
+40
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