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2012-12-07 add some default size setting and checksUbitUmarov1-1/+2
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov1-2/+2
2012-12-07 create a new ode character also with the new informationUbitUmarov1-0/+6
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov1-0/+6
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov1-4/+11
2012-12-03*TEST* diferent avatar colliderUbitUmarov1-2/+13
2012-11-23Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2-31/+25
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie1-4/+8
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)1-8/+7
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus16-1486/+553
2012-11-12Stop closing old style modulesMelanie1-9/+0
2012-11-12Remove the old style module loader and all references to itMelanie3-88/+12
2012-11-10Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...Justin Clark-Casey (justincc)2-35/+70
2012-11-04Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus2-0/+18
2012-11-02 actually remove the use of random on persist timmingsUbitUmarov1-4/+6
2012-11-02 Create a new random when needed using normal time based seed instead ofUbitUmarov1-2/+5
2012-11-02Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake1-3/+3
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-1/+1
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)1-17/+35
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie2-0/+17
2012-10-30Make sure we're not accessing a physics scene if we're not in one yet.Melanie1-1/+1
2012-10-30Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)1-5/+9
2012-10-30Put back the collision sound shim into SOPMelanie1-0/+29
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv1-1/+1
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-79/+9
2012-10-29fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv1-9/+8
2012-10-29Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv1-10/+8
2012-10-29removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv1-8/+0
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-31/+0
2012-10-29formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv1-34/+34
2012-10-29SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv1-4/+4
2012-10-29Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv1-1/+1
2012-10-29Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv1-4/+1
2012-10-29Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)1-2/+3
2012-10-29Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)1-1/+2
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-2/+5
2012-10-28Set the script state to new rez when a scriptis saved, rather than region start.Melanie1-1/+1
2012-10-28Add a property to determine if a link set is stored in the database. Also, fixMelanie1-0/+13
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-1/+4
2012-10-28 more debugUbitUmarov1-0/+2
2012-10-28 remove pre physics build testingUbitUmarov1-1/+1
2012-10-28 Add some extra debug on scene closeUbitUmarov1-1/+9
2012-10-26Separate LSL's notion of the default anim from the actually playing anims.Melanie1-2/+4
2012-10-26Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie1-1/+1
2012-10-26Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)1-11/+13
2012-10-25minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)1-0/+6
2012-10-25Changed "course" to "coarse" in several placesOren Hurvitz1-7/+7