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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
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2010-06-01
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
Melanie Thielker
1
-3
/
+20
2010-06-01
Fix prim returns I broke earlier
Melanie Thielker
1
-4
/
+7
2010-06-01
Change the handling of CreateSelected. Only send it on real creation, not
Melanie Thielker
1
-1
/
+2
2010-06-01
Change the handling of CreateSelected. Only send it on real creation, not
Melanie Thielker
1
-1
/
+2
2010-06-01
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
2
-68
/
+88
2010-06-01
Add a method to get the bounding box and root prim offsets within it for
Melanie Thielker
1
-0
/
+44
2010-06-01
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
Melanie Thielker
1
-2
/
+19
2010-05-31
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
3
-3
/
+10
2010-05-31
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
3
-3
/
+10
2010-05-29
Implement suspended updates - When an operation is occurring on lots of prims...
Tom Grimshaw
3
-13
/
+59
2010-05-28
get TestSaveIarV0_1() uncommented but not running as a test yet since I didn'...
Justin Clark-Casey (justincc)
1
-0
/
+2
2010-05-28
Add ability to load IARs directly from URIs
Justin Clark-Casey (justincc)
1
-1
/
+25
2010-05-28
Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
Justin Clark-Casey (justincc)
1
-2
/
+6
2010-05-28
Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...
Justin Clark-Casey (justincc)
1
-2
/
+5
2010-05-28
remove redundant ScenePresence.QueuePartForUpdate() - every place in the code...
Justin Clark-Casey (justincc)
1
-9
/
+0
2010-05-27
Prevent a null ref
Melanie Thielker
1
-0
/
+3
2010-05-27
Prevent a null ref
Melanie Thielker
1
-0
/
+3
2010-05-24
Change the way alpha is interpreted on prim text. Manris #4723
Melanie
1
-1
/
+1
2010-05-23
Remove an unneeded conditional
Melanie
1
-2
/
+1
2010-05-23
Add the SitGround flag back in
Melanie
1
-1
/
+4
2010-05-21
Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
Justin Clark-Casey (justincc)
1
-3
/
+2
2010-05-21
Added a sanity check before using m_config in the Scene constructor
John Hurliman
1
-16
/
+19
2010-05-21
* Added code comments to Prioritizer.cs that document how to add a new update...
John Hurliman
1
-1
/
+13
2010-05-21
rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...
Justin Clark-Casey (justincc)
1
-53
/
+49
2010-05-21
* Moving all of the prioritization/reprioritization code into a new file Prio...
John Hurliman
5
-267
/
+173
2010-05-21
minor: remove LongRunning test designator from TestAddSceneObject() since it ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-05-21
add test to make sure that adding an object where one already exists in the s...
Justin Clark-Casey (justincc)
1
-0
/
+34
2010-05-21
extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
Justin Clark-Casey (justincc)
1
-3
/
+13
2010-05-21
Fix a problem where SceneGraph.AddSceneObject() would return false on success...
Justin Clark-Casey (justincc)
1
-7
/
+14
2010-05-21
Add a new priority scheme that works like FrontBack, but completely depriorit...
Melanie
1
-0
/
+57
2010-05-21
add prim item and test asset save in save oar unit test
Justin Clark-Casey (justincc)
2
-4
/
+7
2010-05-21
Change the way the object perms are propagated to attempt to salvage
Melanie
1
-21
/
+23
2010-05-21
Refactor scene presence list for lockless iteration. Lock contention will now...
Melanie
1
-82
/
+49
2010-05-21
Change the way the object perms are propagated to attempt to salvage
Melanie
1
-21
/
+23
2010-05-19
Initialise m_initialSitTarget to ZERO_VACTOR for safety's sake as per convo w...
Tom Grimshaw
1
-1
/
+1
2010-05-19
Fix a nullref issue in SitAltitudeCallback
Tom Grimshaw
1
-6
/
+9
2010-05-19
Fix a nullref issue in SitAltitudeCallback
Tom Grimshaw
1
-50
/
+53
2010-05-18
Don't send kill packets to child agents as we close them
Tom Grimshaw
1
-2
/
+2
2010-05-18
Fix to the scenario where we send an agent to a neighbouring sim (via telepor...
Tom Grimshaw
2
-6
/
+19
2010-05-18
Fix for hanging on "Connecting to region".. caused by packets being processed...
Tom Grimshaw
1
-49
/
+53
2010-05-17
When killing a zombie session, don't send the stop packet since it often has ...
Tom Grimshaw
1
-1
/
+1
2010-05-16
Fixes mantis #4622.
Diva Canto
1
-23
/
+14
2010-05-15
Finalized the client's TCP IP address verification process for HG1.5.
Diva Canto
3
-24
/
+77
2010-05-15
Refactor scene presence list for lockless iteration. Lock contention will now...
Dan Lake
1
-61
/
+53
2010-05-12
* Initial commit of the slimupdates2 rewrite. This pass maintains the origina...
unknown
2
-27
/
+38
2010-05-12
Kill some locks that have crept into SOG
Tom Grimshaw
1
-2
/
+12
2010-05-12
Optimise the heavily used GetScenePresences; eliminate the array->list conver...
Tom Grimshaw
1
-8
/
+48
2010-05-10
Fix another ReaderWriterLockSlim issue
Tom Grimshaw
1
-1
/
+1
2010-05-10
Fix overlooked readLock which was left open
Tom Grimshaw
1
-1
/
+2
2010-05-09
* Fixed spamming the assets table with map tiles. The tile image ID is now st...
Diva Canto
1
-2
/
+4
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