| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
viewers do fix its use (ignored for now)
|
|
They may be very broken now :(
|
|
|
|
|
|
unnecessary calls to it on LSL api
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
own) do not suporte the proper .net4.0 one
|
|
|
|
|
|
|
|
|
|
|
|
|
|
crossings.
|
|
redundantTriggerRemoveScript in 2 points
|
|
changed. That should be done by respective cap (as before)
|
|
changes trigger Changed.TEXTURE event
|
|
controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
|
|
|
|
|
|
|
|
(un)freeze no t(un)eject
|
|
llSetTargetOmega where skiped
|
|
|
|
|
|
|
|
position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
|
|
Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
|
|
|
|
|