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2018-10-08better have a lockUbitUmarov1-19/+23
2018-10-08change caps get mesh and texture throttleUbitUmarov1-2/+58
2018-10-06more use of simpler xml encoder on inventory fetch, plus other cosmeticsUbitUmarov1-65/+65
2018-09-14some teleport issues..UbitUmarov2-17/+16
2018-09-11fix a error messageUbitUmarov1-1/+1
2018-08-26mantis 8273 make change on crossings coerentUbitUmarov1-0/+3
2018-07-14save a sqrt callUbitUmarov1-3/+3
2018-07-11mantis 8335: fix string formatUbitUmarov1-1/+1
2018-05-27fix some cases in prim number of sidesUbitUmarov1-27/+62
2018-04-10 sound radius is a prim prop only set by llSetSoundRadius, fix it in case ↵UbitUmarov1-1/+1
viewers do fix its use (ignored for now)
2018-04-01 several changes to materials, add llSet*PrimtiveParams*() support for them. ↵UbitUmarov1-27/+192
They may be very broken now :(
2018-03-28mantis8309 add extra try{}catchUbitUmarov1-4/+11
2018-03-10comment out some debug messages visible on SOP CompleteMovementUbitUmarov1-17/+17
2018-03-05 make more clear some magic numbers on SOP getnumberofsides(), reduce ↵UbitUmarov1-5/+5
unnecessary calls to it on LSL api
2018-02-22 a few more changes on tortured prims number of sides/facesUbitUmarov1-53/+68
2018-02-21 fix a old issue on some tortured prims number of sides, and so textures setUbitUmarov1-4/+4
2018-01-20some cleanupUbitUmarov1-1/+0
2018-01-17remove more xml things no longer needed on .net >4.5.2UbitUmarov7-9/+0
2018-01-17pesty warningsUbitUmarov1-2/+0
2018-01-17remove those xml things no longer needed on .net >4.5.2UbitUmarov7-16/+2
2018-01-16Ooops... fix the parentesisUbitUmarov1-1/+1
2018-01-16 do not timeout BackupWorker threadsUbitUmarov1-1/+1
2018-01-15shut up some pesty warningsUbitUmarov2-13/+13
2018-01-09missed a few..UbitUmarov3-4/+1
2018-01-09give up on a property that old monos do compile, but then smore ok execUbitUmarov4-4/+3
2018-01-08test our obsolete jenkins ...UbitUmarov1-1/+1
2018-01-08fall back to a obsolete property since several monos in use (include our ↵UbitUmarov7-8/+8
own) do not suporte the proper .net4.0 one
2018-01-05 a few more xml thingsUbitUmarov7-23/+48
2018-01-05don't be bad Jenkins..UbitUmarov1-2/+2
2018-01-04let tau do something in avatar MoveToTargetUbitUmarov1-133/+163
2018-01-04disable some XmlResolverUbitUmarov6-3/+9
2017-12-13mantis 8250: try to work around timing issuesUbitUmarov1-7/+10
2017-12-11increase sample rate of WaitGetScenePresence()UbitUmarov1-2/+2
2017-11-12mantis 8253: don't let attachments delete remove controls from viewers on ↵UbitUmarov1-9/+1
crossings.
2017-11-08mantis 8260 fix script count on delete and remove ↵UbitUmarov2-5/+5
redundantTriggerRemoveScript in 2 points
2017-11-08mantis 8263: recover the ignore of texture changes if only materialID ↵UbitUmarov1-2/+4
changed. That should be done by respective cap (as before)
2017-11-08remove a potencial (and silly) deadlock; let other texture parameters ↵UbitUmarov2-27/+46
changes trigger Changed.TEXTURE event
2017-10-25 mantis 8253: try to recover information about takecontrols pass=false ↵UbitUmarov1-22/+40
controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
2017-10-13mantis 8249: give better data to llDetectedGrabUbitUmarov1-4/+7
2017-08-25change camera view constraint. we need to do it a lot more :(UbitUmarov1-50/+40
2017-08-24change a few more parcel eject code pathsUbitUmarov1-1/+1
2017-08-24add missing file. Also in last commit comment the flag was relative to ↵UbitUmarov1-2/+16
(un)freeze no t(un)eject
2017-08-19change SOP updates throttles again. Small values of omega on ↵UbitUmarov2-58/+74
llSetTargetOmega where skiped
2017-08-13jenkins tests still don't set scene.IsRunningUbitUmarov1-2/+2
2017-08-13change locking on sop updatesUbitUmarov2-169/+186
2017-07-21shape convex should not trigger complex cost (LI) aloneUbitUmarov1-1/+1
2017-07-18fix object updates throttle for scripts doing motion by direct change of ↵UbitUmarov1-14/+17
position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
2017-07-17KFM: changes on update method implies other changes. Still not that good. ↵UbitUmarov1-13/+25
Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
2017-07-16fix placement of xml ReadEndElement()UbitUmarov1-2/+1
2017-07-16test scenes do not set IsRunningUbitUmarov1-3/+0