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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
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2011-11-22
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
4
-29
/
+22
2011-11-21
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
1
-14
/
+5
2011-11-21
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
1
-6
/
+3
2011-11-21
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
1
-11
/
+2
2011-11-19
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...
Justin Clark-Casey (justincc)
1
-2
/
+6
2011-11-19
Don't register a region twice on both official registration and maptile regen...
Justin Clark-Casey (justincc)
1
-7
/
+5
2011-11-17
If the entire simulator is shutting down then don't bother to unload the scri...
Justin Clark-Casey (justincc)
1
-10
/
+16
2011-11-17
Force a sim exit when hearbeat isn't restarting successfully
Melanie
1
-0
/
+4
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
3
-3
/
+11
2011-11-16
Call public ForEach instead of using m_entities directly. No semantic changes...
Dan Lake
1
-2
/
+2
2011-11-15
In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
1
-2
/
+3
2011-11-15
Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-15
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2
-4
/
+12
2011-11-15
Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
2
-116
/
+3
2011-11-15
Remove unused RegionCommsListener/IRegionCommsListener.
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-11-15
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
3
-10
/
+6
2011-11-15
For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
1
-4
/
+6
2011-11-14
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-11-12
Fix taking or returning locked objects losing permissions for owner
Melanie
1
-1
/
+9
2011-11-11
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
5
-359
/
+22
2011-11-11
extract common ScenePresence setup code into Init() method for ScenePresenceS...
Justin Clark-Casey (justincc)
1
-39
/
+31
2011-11-11
add SP.PhysicsActor checks to other sit/stand tests
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-11-11
add sit and stand on ground test
Justin Clark-Casey (justincc)
1
-0
/
+23
2011-11-11
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
1
-12
/
+19
2011-11-11
As with prim sitting avatars, make an avatar phantom when it sits on the grou...
Justin Clark-Casey (justincc)
1
-6
/
+5
2011-11-11
remove unncessary IClientAPI parameter from SP.SendSitResponse()
Justin Clark-Casey (justincc)
1
-4
/
+3
2011-11-11
As per mailing list last week, remove facility that would automatically move ...
Justin Clark-Casey (justincc)
2
-228
/
+198
2011-11-11
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...
Justin Clark-Casey (justincc)
2
-17
/
+42
2011-11-11
Add new ScenePresenceSitTests with a single sit/stand test
Justin Clark-Casey (justincc)
1
-0
/
+103
2011-11-10
Fix compile error from an earlier commit
Dan Lake
1
-2
/
+0
2011-11-10
In SOP, replaced many references to private members with the public properties
Dan Lake
1
-243
/
+233
2011-11-11
Prevent linking objects while they are deeded. On unlinking deeded objects,
Melanie
1
-4
/
+19
2011-11-10
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2
-6
/
+16
2011-11-10
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...
Dan Lake
2
-19
/
+15
2011-11-10
Implement nudging support for strafing motion
Melanie
1
-2
/
+4
2011-11-10
Prevent linking objects while they are deeded. On unlinking deeded objects,
Melanie
1
-4
/
+17
2011-11-10
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2
-6
/
+16
2011-11-10
When updating SOG, a physics taint should not override a full update with a t...
Dan Lake
1
-10
/
+15
2011-11-10
Implement nudging support for strafing motion
Melanie
1
-2
/
+4
2011-11-10
Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
1
-2
/
+6
2011-11-10
Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
1
-2
/
+6
2011-11-09
minor: Correct misleading method doc on SOG.UpdateRootRotation()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-08
Fix the ability to move the seated avatar via LSL
Melanie
1
-0
/
+3
2011-11-06
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
Melanie
1
-1
/
+7
2011-11-06
Convert SendKillObject to take a list of uint rather than sending one
Melanie
3
-24
/
+14
2011-11-06
Allow HG and other scene presences not linked to a user account to function.
Melanie
1
-1
/
+4
2011-11-06
Small preformance tweak
Melanie
1
-1
/
+1
2011-11-06
HUD attachments: Removes some more messages sent to wrong clients.
Snoopy Pfeffer
1
-1
/
+10
2011-11-05
Break out the parts of ScenePresence that differ from core
Melanie
1
-141
/
+146
2011-11-05
Fix build break
Melanie
1
-1
/
+1
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