| Commit message (Collapse) | Author | Files | Lines |
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needs textures
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needs textures
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root as was done before )
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value default to 256, so should have no effect. Next steps needed: reduce
client udp Throttles with distance, update childreen connections with
significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
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can't be guessed in some cases
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back. This situation points to that sitted avatars should be sent in same
http connection that crosses the object
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Please enter the commit message for your changes. Lines starting
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this also ), so it doesn't stop heartbeat
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sending regions close out of view connections.
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makechild
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possibly result in a privilege escalation
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but packethandlers
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onsurface, etc
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movement vectors, plus little other things
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state using movement control flags only, on avatar frame of reference. This will hold
valid until the up direction is allowed to be diferent from the world one.
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folderlink
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one.
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Xengine
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