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2014-11-10Bare minimum to get the new bake module to compile with this old codeMelanie Thielker1-0/+2
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
needs textures
2014-11-10Second part of invisible base avatar optionMelanie Thielker1-4/+9
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
needs textures
2014-11-08 remove duplicated linesUbitUmarov1-3/+0
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov1-1/+18
root as was done before )
2014-11-06 allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2-11/+22
value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-03 always write physicsShapeType on sop serialization since default valueUbitUmarov1-2/+1
can't be guessed in some cases
2014-11-03 BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov1-12/+15
2014-10-30Fix a script load issueMelanie Thielker1-1/+1
2014-10-28 try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov1-86/+12
back. This situation points to that sitted avatars should be sent in same http connection that crosses the object
2014-10-26remove debug messageUbitUmarov1-7/+0
2014-10-26 delete keyframes on temporary backup groupUbitUmarov1-0/+8
2014-10-26bug fixUbitUmarov1-1/+6
2014-10-26Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov1-12/+10
2014-10-26 remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov1-4/+3
2014-10-26 another try to prevent double crossingUbitUmarov1-52/+46
2014-10-26 keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov1-41/+38
2014-10-26some cleanup, localID coerence fix..UbitUmarov2-30/+10
2014-10-25 some code reorder/minor changesUbitUmarov1-50/+40
2014-10-24 don't backup in transit SOGsUbitUmarov1-1/+1
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2-234/+269
2014-10-21refuse crossings if logins disabledUbitUmarov1-0/+7
Please enter the commit message for your changes. Lines starting
2014-10-21make sure we return false if catch() is triggered on crossingUbitUmarov1-0/+1
2014-10-21do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov1-1/+25
this also ), so it doesn't stop heartbeat
2014-10-20 Assume childreen don't need to know caps seedsUbitUmarov1-0/+9
2014-10-19 try to fix propagation of seeds to all relevante regionsUbitUmarov2-15/+19
2014-10-18 change child agents creation/notification. As before this assumes thatUbitUmarov1-3/+3
sending regions close out of view connections.
2014-10-17 debug makeroot timingUbitUmarov1-0/+10
2014-10-17 send motion control state in update to childs. Reset CollisionPlane onUbitUmarov1-2/+9
makechild
2014-10-16Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker1-6/+4
possibly result in a privilege escalation
2014-10-06 fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2-2/+5
but packethandlers
2014-10-04bug fix: resend part targetOmega on deSelectUbitUmarov1-0/+2
2014-10-04bug fix: leave jumping state only to landing, without fallback intoUbitUmarov1-12/+12
onsurface, etc
2014-10-04bug fix: revert back check on creating linkUbitUmarov1-4/+4
2014-10-03 added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov1-61/+68
movement vectors, plus little other things
2014-10-01clean up coments, use a even faster XY move request detectionUbitUmarov1-65/+19
2014-10-01 removed useless unreal inworld movement vector estimation. Do animation ↵UbitUmarov1-70/+97
state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one.
2014-09-30 fix a incomplet landing handling caseUbitUmarov1-14/+11
2014-09-30keep same animation if in transitUbitUmarov1-0/+3
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov2-143/+173
2014-09-26 refuse to do a inventory link if provided asset type is not a link orUbitUmarov1-0/+4
folderlink
2014-09-26remove debug msgsUbitUmarov1-5/+0
2014-09-26debug msgUbitUmarov1-0/+5
2014-09-26bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov1-0/+2
2014-09-24 coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov1-1/+1
2014-09-24add stack trace debug messageUbitUmarov1-0/+2
2014-09-24 same thing on another lock(acd)UbitUmarov1-1/+5
2014-09-24replace a lock on a unkown origin object with a lock on a well definedUbitUmarov1-1/+4
one.
2014-09-23 populate collision lists with LinkNumber, and detected structure inUbitUmarov2-1/+6
Xengine