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2014-09-23If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker1-0/+6
2014-09-22 some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2-26/+47
2014-09-22debug show stack traceUbitUmarov1-1/+1
2014-09-22When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker1-0/+2
2014-09-22 a few more changes on link/unlinkUbitUmarov2-13/+10
2014-09-22same in a few more spotsUbitUmarov1-3/+10
2014-09-22 send to world or backup, after setting finding informationUbitUmarov1-4/+6
2014-09-22 update scenegraph group find by part information in sog link, so script lin...UbitUmarov3-6/+28
2014-09-21compile fixUbitUmarov1-3/+5
2014-09-21 release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov1-4/+11
2014-09-21 protect getting the itemUbitUmarov1-1/+3
2014-09-21 remove redundant codeUbitUmarov1-20/+7
2014-09-19exclude npcs from baked cacheUbitUmarov1-7/+14
2014-09-19fix positions on same frames transitionsUbitUmarov1-8/+3
2014-09-17Dont add to physics in a child update. It is missing several checks likeUbitUmarov1-2/+4
2014-09-16 try to send fly state on tpsUbitUmarov1-1/+2
2014-09-13When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker1-0/+12
2014-09-12taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov1-101/+96
2014-09-10 handle AO sit ground caseUbitUmarov1-2/+27
2014-09-10*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2-21/+54
2014-09-10Fix a nullref that can hit Vivox voiceMelanie Thielker1-2/+8
2014-09-09 force update of movement animationUbitUmarov2-2/+15
2014-09-09 on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov1-1/+2
2014-09-09*test*UbitUmarov2-1/+22
2014-09-09Plumb the rest of the serverside AOMelanie Thielker1-0/+5
2014-09-09Add some case magic and send an anim pack when an override is setMelanie Thielker1-0/+1
2014-09-09add full delete if uuid iz zero and state is ALLUbitUmarov1-1/+4
2014-09-09 only cancel attchment needed update type on sending sheduled updates.UbitUmarov1-4/+3
2014-09-09huds bug fixUbitUmarov1-28/+50
2014-09-09Add perms checkMelanie Thielker1-0/+5
2014-09-09Add some forgotten callsMelanie Thielker1-0/+2
2014-09-09Add missing fileMelanie Thielker1-0/+76
2014-09-09Actually do the overridingMelanie Thielker2-1/+14
2014-09-09set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov1-1/+1
2014-09-09Plumb llSetAnimationOverrideMelanie Thielker1-0/+4
2014-09-09 dont send fullObjectUpdate on deselectUbitUmarov1-4/+4
2014-09-08limit number of prims on physical objects. Not all cases covered stillUbitUmarov4-3/+67
2014-09-05 do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov1-2/+2
2014-08-28 try to make child presence know its root region. Incomplete, some paths dont...UbitUmarov1-39/+7
2014-08-27 dont create a cadu that is not used. Add a root region global positionUbitUmarov1-9/+27
2014-08-27dont mess throotles values sent to child presences. Some cleanupUbitUmarov1-53/+38
2014-08-27 bug fix. Was not deleting attachments if on public parcelUbitUmarov1-2/+6
2014-08-27 on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov1-9/+29
2014-08-26still testingUbitUmarov1-28/+28
2014-08-26 even less kills on tpsUbitUmarov1-1/+2
2014-08-25*test* back to no sog kills, little retouch on attachment updates,UbitUmarov1-4/+4
2014-08-25back to just killsUbitUmarov1-1/+0
2014-08-25*test* send kills and hackUbitUmarov1-0/+3
2014-08-24clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov1-2/+15
2014-08-23send avatar kills after attachments, send otherattachments before rest ofUbitUmarov1-3/+4