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2010-01-29improve locking of m_items in SceneObjectPartInventoryJustin Clark-Casey (justincc)1-85/+133
2010-01-29Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)1-1/+25
2010-01-29Small fix for a spurious exceptionMelanie1-1/+1
2010-01-26Some merge fixupsMelanie2-3/+3
2010-01-26Replace dome tabs with spacesMelanie1-3/+3
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)5-11/+42
2010-01-24Fixes Region Crossings on a prim.Revolution1-1/+9
2010-01-21add a target position to agent updates to ScenePresence to support alternativ...unknown1-1/+7
2010-01-21Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associat...Kitto Flora1-1/+17
2010-01-21Fixes llSetDamage. Patch from RevolutionRevolution1-7/+5
2010-01-20Fixed an issue with PayPrice sometimes being shared between multiple objectsCasperW1-1/+1
2010-01-15Allow renaming of items that contain no-mod itemsMelanie1-2/+7
2010-01-13Change the error messages on region region registration. This changes URMMelanie1-3/+3
2010-01-11Whitespace cleanupMelanie3-169/+169
2010-01-11Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution3-5/+174
2010-01-10Clean CRs from previous patchMelanie1-67/+67
2010-01-10Adds land collision events.Revolution2-10/+156
2010-01-10Fix a small bug in login disable codeMelanie1-1/+1
2010-01-10Add "StartDisabled" to [Startup] to make all regions start up withMelanie1-5/+9
2010-01-10Remove "login disable", "login enable" and "login status" commands.Melanie1-7/+0
2010-01-09Fixes prim to prim collision.Revolution1-3/+3
2010-01-09Implement the groups module query to make the estate allowed groups workMelanie1-1/+28
2010-01-07Fixes the Collision errors and adds more to llGetStatusRevolution1-45/+74
2010-01-07Fixes the Collision errors and adds more to llGetStatusRevolution1-45/+74
2010-01-04When rezzing a no-copy object on a no-rez parcel, the object vanishes fromMelanie1-0/+7
2010-01-03Solve conflictMelanie1-7/+0
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames4-38/+38
2009-12-31Readds llCollisionFilter and adds llPassCollision.Revolution2-62/+276
2009-12-31This patch caused serialization errors and needs to be reexaminedMelanie1-271/+63
2009-12-31Add a small delay in NewAgentConnection to fix an issue with HippoMelanie1-0/+3
2009-12-31[PATCH] Adds llCollisionFilterMelanie1-63/+271
2009-12-30* Fixes Sitting on the ground.Teravus Ovares (Dan Olivares)2-3/+13
2009-12-30Revert "Merge branch 'master' into careminster"Melanie2-22/+1
2009-12-30Revert "Merge branch 'master' into careminster"Melanie2-61/+4
2009-12-30* Makes forward and backward key reactions faster by responding to the NUDGE ...Teravus Ovares (Dan Olivares)2-9/+35
2009-12-29Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie4-10/+22
2009-12-27Convert some remaining legacy lock()s for m_parts in SceneObjectGroup to Read...CasperW1-11/+13
2009-12-26Make sure that we're not bounds checking attachments. 'Cos otherwise your hai...CasperW1-2/+2
2009-12-26Fix for landing points. Only one scenario is not fully covered by this change...CasperW3-15/+59
2009-12-24Recover out-of-region objects during db load.Kitto Flora1-0/+24
2009-12-23Fixes the broken build of the previous commit.Diva Canto1-1/+2
2009-12-23Add saving assets from gestures to IARMelanie1-1/+41
2009-12-22Add a data path for error messagesroot2-6/+34
2009-12-22Add a data path for error messagesroot2-6/+34
2009-12-22Should not commit without compilingroot1-1/+1
2009-12-22Jumped the gun...root1-1/+1
2009-12-22Allow 100ms for scripts to run attach(NULL_KEY) on detachroot1-0/+12
2009-12-22Glue code for a couple of new LSL function implementationsMelanie2-0/+51
2009-12-21When a script has been loaded, remove it's state entry, so recompilingMelanie1-0/+1
2009-12-21Fixed a nasty crash in StandUp() that occurred when the part got killed with ...CasperW1-13/+41