| Commit message (Expand) | Author | Files | Lines |
2012-06-15 | Revert changes... | UbitUmarov | 1 | -21/+3 |
2012-06-15 | Add sop IsPhysical and IsPhantom to be used gradually in core in place of as... | UbitUmarov | 1 | -3/+21 |
2012-06-13 | Changed t adding the avatar dependent sit offset and not subtracting, so not... | UbitUmarov | 1 | -2/+4 |
2012-06-13 | *TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Ch... | UbitUmarov | 1 | -1/+2 |
2012-06-12 | Moved auxiliar funtions of last commit from sop to lsl api since they are on... | UbitUmarov | 1 | -34/+0 |
2012-06-12 | *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ... | UbitUmarov | 1 | -0/+34 |
2012-06-11 | change object drag so it applies a impulse and not a push force so it works a... | UbitUmarov | 1 | -2/+6 |
2012-06-08 | Fix a corner case where checking for region corssing may cross an avatar back if | Melanie | 1 | -2/+7 |
2012-06-08 | Revert "Add a frame based watchdog function to keyframed motion" | Melanie | 1 | -20/+0 |
2012-06-08 | Add a frame based watchdog function to keyframed motion | Melanie | 1 | -0/+20 |
2012-06-08 | Cut off collision sounds with avatar at 3.2. This makes most walkig collisions | Melanie | 1 | -1/+1 |
2012-06-07 | Further limit the amount of avatar collisions that will actually trigger | Melanie | 1 | -2/+4 |
2012-06-07 | Implement playing of the real collision sounds, change scaling for avatar | Melanie | 1 | -133/+57 |
2012-06-07 | Make not_at_target stop when the target is reached even if the script | Melanie | 1 | -1/+2 |
2012-06-07 | Disable default collision sounds until they can be uploaded, but enable custo... | Melanie | 1 | -55/+56 |
2012-06-05 | fix the real cause of double velocity | UbitUmarov | 1 | -1/+0 |
2012-06-05 | Fix land collisions to work like SL. | Melanie | 1 | -6/+16 |
2012-06-04 | Actually trigger land collisions in the root even when a child collides | Melanie | 1 | -1/+1 |
2012-06-04 | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi... | Melanie | 1 | -1/+1 |
2012-06-01 | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 1 | -1/+1 |
2012-05-29 | Add advanced collision processing into ScenePresence | Melanie | 1 | -162/+162 |
2012-05-29 | Fix collision filtering | Melanie | 1 | -10/+10 |
2012-05-28 | disable collision sounds for now | UbitUmarov | 1 | -2/+8 |
2012-05-28 | Place the return back into collision sounds. | Melanie | 1 | -0/+4 |
2012-05-28 | Modify SceneManeger to use a DoubleDictionary and work without locks. | Melanie | 1 | -176/+90 |
2012-05-20 | missing update script events call | UbitUmarov | 1 | -1/+12 |
2012-05-19 | fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable... | UbitUmarov | 1 | -1/+1 |
2012-05-19 | reduce useless waste of cpu. Make character collision events be done similia... | UbitUmarov | 1 | -1/+3 |
2012-05-19 | a bit faster collision sound type verification plus a few fixes/changes | UbitUmarov | 2 | -53/+100 |
2012-05-19 | temp work: sounds simetric acording to materials, still 'window close' test ... | UbitUmarov | 1 | -30/+98 |
2012-05-19 | Fix setting positions of attachments. The recent security fix regarding | Melanie | 1 | -1/+1 |
2012-05-19 | modulate collision sound intensity with collision relative velocity for parts... | UbitUmarov | 2 | -46/+89 |
2012-05-19 | modulate collision sounds intensity with relative collision speed | UbitUmarov | 2 | -81/+120 |
2012-05-17 | removed redundant colision sounds. Temporary muted sounds ( returns at top o... | UbitUmarov | 1 | -28/+13 |
2012-05-17 | Temprorarily disable collision sounds until we have some sound bites | Melanie | 1 | -1/+5 |
2012-05-17 | trigger collision sounds on active agent position for better spatial effect ... | UbitUmarov | 2 | -23/+22 |
2012-05-17 | increase avatars collisions report to 10 per sec, Stopped sound on avatar to ... | UbitUmarov | 2 | -2/+2 |
2012-05-17 | add avatar colision sounds. Changed test sound UUID | UbitUmarov | 2 | -62/+120 |
2012-05-17 | default colisionVolume is 0, use it only for user specified sound | UbitUmarov | 1 | -3/+6 |
2012-05-17 | default collision sounds. Incomplete, untested, needs revision | UbitUmarov | 2 | -1/+205 |
2012-05-16 | collision sounds: simplify send code a bit and limit sending rate to 5 per s... | UbitUmarov | 1 | -1/+36 |
2012-05-16 | Added a invalidCollisionSoundUUID so that scripts can stop all collision sou... | UbitUmarov | 1 | -4/+13 |
2012-05-15 | use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren... | UbitUmarov | 1 | -2/+5 |
2012-05-15 | sop colisions don't play sounds on volume detectors | UbitUmarov | 1 | -1/+1 |
2012-05-15 | sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision... | UbitUmarov | 1 | -48/+118 |
2012-05-15 | Port the mel/dahlia fix | Melanie | 1 | -0/+3 |
2012-05-15 | don't send colision events to volume detectors | UbitUmarov | 1 | -1/+2 |
2012-05-15 | Fix an omission | Melanie | 1 | -1/+1 |
2012-05-14 | Completely revamp collision handling. Now works as it is supposed to. | Melanie | 3 | -512/+178 |
2012-05-14 | Check parcel entry permissions when moving objects | Melanie | 1 | -1/+2 |