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2010-04-27Fix build break.Melanie1-17/+17
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie Thielker1-1/+7
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie1-18/+25
2010-04-25Make scripted attachment states work. Finally. Also replace two monitor locksMelanie Thielker2-14/+34
with RWLocks, hunting the 10^3 bug. Not successful, but needed to be done anyway
2010-04-24Use the saved script statesMelanie Thielker1-1/+36
2010-04-24Plumb a data path to initialize an attachment from an alternate sourceMelanie Thielker1-1/+1
2010-04-23Remove debug output, the culprit has been identifiedMelanie Thielker3-8/+0
2010-04-23Fix a nullref in attachment handling. Add some debug to find the attachmentMelanie Thielker3-0/+8
state issue
2010-04-19Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2-11/+6
owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
2010-04-19Make script asset fetches synchronous. Script instantiation synchronizationMelanie1-28/+24
will not work if the instance is not created when the method returns.
2010-04-19And some more rez modes that weren't covered beforeMelanie Thielker1-0/+2
2010-04-19And some more rez modes that weren't covered beforeMelanie Thielker1-0/+2
2010-04-19Also enable scripts rezzed into primsMelanie1-0/+2
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie6-2/+37
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-04-18This GetScriptErrors() change allows initial XEngine to run in backgroundMike Rieker1-6/+65
thread. It should block only for the case of being called by CapsUpdateTaskInventoryScriptAsset().
2010-04-17refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)1-6/+4
2010-04-16refactor: remove now unused internal method SendAttachEvent()Justin Clark-Casey (justincc)1-5/+0
2010-04-16refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2-33/+1
AttachmentsModule
2010-04-16minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)1-1/+0
than a NullReferenceException
2010-04-16refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2-14/+4
AttachmentsModule
2010-04-13Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2-6/+8
2010-04-12thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2-0/+32
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-10guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker2-10/+69
until after its OnRezScript() returns so that script compile error messages can be retrieved
2010-04-09Add Scene.SnmpService, which is of type ISnmpModule and, if nun-null, canMelanie1-0/+14
be used to send snmp alerts
2010-04-07Increase the amount of time we wait for a teleport to complete. This allows ↵Thomas Grimshaw1-1/+1
teleportation to a remote region without a local connection to the asset server without timing out.
2010-04-05Fix up my own shoddy code! Fixes prim rez break. Whups!Thomas Grimshaw1-22/+26
2010-04-05This commit adds some randomness to object persistence. It's a Work In ↵Thomas Grimshaw1-4/+42
Progress, I am working on improving this to a tiered approach.
2010-04-05Add a much cheaper agent count retrieval method. This is obsoleted by 0.7 ↵Thomas Grimshaw1-1/+9
so it can be reverted then.
2010-04-05Fix some overlooked merge conflicts that got committedMelanie1-10/+0
2010-04-05Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)3-2/+13
If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie3-2/+46
This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-30Rename Meta7Windlight to LightShareMelanie4-12/+11
2010-03-28Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie1-0/+2
used on first run and not only later.
2010-03-26* Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman1-2/+4
* Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector
2010-03-26Fixed a backwards null check that was preventing estate owner from being set ↵John Hurliman1-2/+2
and a misleading error message (in grid mode it tries to get a user, not create one)
2010-03-25fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)1-1/+1
can't prompt for estate owner in unit tests
2010-03-23First stage of the new interactive region creation. This will allow creationMelanie1-1/+114
of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
2010-03-22Remove the reading of estate_settings.xml and the associated processing ofMelanie1-1/+1
defaults. Adding code to facilitate estate creation / managemment as part of first time start up
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake7-19/+19
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake5-203/+147
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19Fix sit with autopilot.Kitto Flora1-3/+5
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake6-165/+211
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17Fix AbsolutePosition for autopilot/sit.Kitto Flora1-3/+9
2010-03-16Removed the unused use_async_when_possible config variableJohn Hurliman1-17/+0
2010-03-16Fixed several unhandled exceptions and performance issues with ↵John Hurliman1-11/+12
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2-16/+17
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15Change GodLevel to UserLevel so gods can teleport freely without havingMelanie1-1/+1
to enter god mode first