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2012-10-30Make sure we're not accessing a physics scene if we're not in one yet.Melanie1-1/+1
2012-10-28Set the script state to new rez when a scriptis saved, rather than region start.Melanie1-1/+1
Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
2012-10-28Add a property to determine if a link set is stored in the database. Also, fixMelanie1-0/+13
a bug where "Force object permissive" god action would fail to reset child prim permissions.
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-1/+4
it's being iterated
2012-10-28 more debugUbitUmarov1-0/+2
2012-10-28 remove pre physics build testingUbitUmarov1-1/+1
2012-10-28 Add some extra debug on scene closeUbitUmarov1-1/+9
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-14Fix perms when linking an object. Set root part perms to the permsMelanie4-14/+29
of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August.
2012-10-10normalize quaternion.Slerp outputsUbitUmarov2-0/+2
2012-10-08Change permissions on child prim inventory items when god mode "forceMelanie2-2/+10
permissive" is used.
2012-10-07 bug fix + make costs visible for testingUbitUmarov1-4/+9
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2-19/+23
now
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
Fixes Mantis #6327
2012-10-03meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov1-0/+2
for all physics engines)
2012-09-24 add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov1-4/+15
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
2012-09-23Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie1-4/+4
We can't put it back so we don't need to know.
2012-09-16Make IncomingCloseChildAgent not send a stop packet. This may preventMelanie1-1/+1
a viewer from being logged out after an otherwise successful teleport.
2012-09-14Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie1-1/+1
2012-09-11Add the option to have variable costing for uploadsMelanie1-2/+2
2012-09-07 One more redundante ParcelProprieties on loginUbitUmarov1-0/+2
2012-09-07remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov1-1/+3
since this is already on own thread and its at the end of it.
2012-09-04Make friend notifies and closing child agents async because both canMelanie1-1/+1
block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov1-1/+2
flight. FS 4.2.2 does not.
2012-09-04Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie1-1/+1
it's own sub-method
2012-09-03Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie1-14/+17
not yet initialized
2012-08-30move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov3-4/+8
newgroup information avaiable.
2012-08-30[possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov3-35/+38
fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30Sequence inventory descendents requests to reduce inventory server load andMelanie1-5/+55
movement lag.
2012-08-29 A few more changes to keyframesUbitUmarov3-64/+116
2012-08-29[Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov1-115/+165
crossing retries and not still another thread, etc...
2012-08-28Fix a nullref while object is being createdMelanie1-1/+2
2012-08-28[possible still very broken] mess around keyframes. timer eventsUbitUmarov5-111/+299
threads overlaps, some null objects exceptions, region crossing...
2012-08-26 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov1-2/+2
DataFormat enum, using values from the KFM constants
2012-08-23Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-22Make terrain save every 1000 frames instead of every 50. Database load is a ↵Melanie1-1/+1
sim killer.
2012-08-21Fix group return stuffMelanie1-1/+1
2012-08-21Cause a persistence save if prim flags changeMelanie1-0/+2
2012-08-21Add Camera Offsets to serializationMelanie1-0/+14
2012-08-16Remove AreUpdatesSuspended flag because it does nothingMelanie2-24/+0
2012-08-16Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie2-8/+8
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie1-0/+4
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie1-0/+4
2012-08-14Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie1-1/+1
2012-08-03Restore SOG constructor chaining removed in recent 513b77b. This is not a ↵Justin Clark-Casey (justincc)1-1/+1
functional change.
2012-08-03Move previously unadvertised SendPeriodicAppearanceUpdates setting from ↵Justin Clark-Casey (justincc)1-1/+7
[Startup] to [Appearance] config section. Add description and default of false (as before) to OpenSimDefaults.ini If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds. For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent. However, this switch will not help with other appearance failure situations (e.g. failure to bake assets). This setting is experimental but will not have any significant impact on the simulator if turned to true.
2012-08-03 on presence close(), release animator and OnRegionHeartbeatEnd eventUbitUmarov1-0/+7
2012-08-03Make WaitGetScenePresence wait for up to 20 secondsMelanie1-1/+1