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2013-03-26Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie6-3/+9
2013-03-24Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie6-3/+9
2013-03-23Fix teleporting into the non-SW 256x256 corner of a megaregion, though curren...Justin Clark-Casey (justincc)1-0/+7
2013-03-23Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)3-6/+16
2013-03-21On a teleport, lock m_agentsInTransit whilst we grab the value to check for c...Justin Clark-Casey (justincc)1-4/+4
2013-03-21Fix SceneManager to use the new automatic property throughout.Melanie1-3/+2
2013-03-20minor: disable logging on regression TestCrossOnSameSimulator() that I accide...Justin Clark-Casey (justincc)1-1/+1
2013-03-20minor: don't bother with the pause before rezzing attachments if we are runni...Justin Clark-Casey (justincc)1-1/+15
2013-03-20On the later forms of teleport failure, tell the user if this was because vie...Justin Clark-Casey (justincc)2-23/+121
2013-03-20Insert a short delay on the simulator side rezzing of attachments in order to...Justin Clark-Casey (justincc)1-1/+1
2013-03-20Force a viewer object update for attachments at the end of the final Scene.Co...Justin Clark-Casey (justincc)1-0/+9
2013-03-18Multiattach, part 1Melanie1-1/+1
2013-03-16* Ignores VolumeDetect enabled prim in the camera raycast call. Note: The ...teravus1-11/+36
2013-03-14Make llGetObjectDetails() return the correct world rotation for a sitting avatarJustin Clark-Casey (justincc)1-5/+35
2013-03-13Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since this...Justin Clark-Casey (justincc)1-1/+0
2013-03-13Add prototype dynamic objects map for scene object partsJustin Clark-Casey (justincc)1-0/+22
2013-03-11minor: remove mono compiler warning in SceneObjectUndoRedoTestsJustin Clark-Casey (justincc)1-2/+2
2013-03-08* Apparently, sometimes texture entries come in from the wire with no default...teravus1-0/+17
2013-03-06Add code for testing event queue messages recevied on region cross.Justin Clark-Casey (justincc)1-5/+22
2013-03-06* Separate two if trees that got merged into one if tree with borked logic.teravus1-2/+25
2013-03-06Add regression test for presence crossing between regions on the same simulator.Justin Clark-Casey (justincc)3-121/+159
2013-03-05Multiattach, part 1Melanie1-1/+1
2013-03-03Make Keyframe motion cross regions againMelanie2-2/+4
2013-03-02Move AllowedClients and BannedClients section to new [AccessControl] section ...Justin Clark-Casey (justincc)1-2/+10
2013-02-28Add regression tests for llGetNotecardLine()Justin Clark-Casey (justincc)1-2/+2
2013-02-27Get "show modules" console command to obey selected command line region/sJustin Clark-Casey (justincc)1-16/+11
2013-02-25Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)1-2/+9
2013-02-22minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set...Justin Clark-Casey (justincc)1-0/+6
2013-02-18Fix an issue where the viewer would request the seed cap beforeMelanie1-16/+34
2013-02-16* Fix walking to <NaN, NaN, NaN> via autopilot.teravus1-1/+5
2013-02-16Add regression test TestSaveNonRootFolderToIarJustin Clark-Casey (justincc)3-5/+5
2013-02-14Add EventManager events triggered when a SOP is added or removedRobert Adams2-0/+57
2013-02-12Revert "Make keyframes use the sim's frame timer"Melanie1-8/+15
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ...Melanie3-24/+9
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie3-9/+24
2013-02-11Make keyframes use the sim's frame timerMelanie1-15/+8
2013-02-11Refactor KeyframeMotion to use one timer class per sceneMelanie1-20/+75
2013-02-10Fix code to check for no spawn points. Possibly a merge artefact?Melanie1-2/+4
2013-02-10Fix teleport/telehub issue:BlueWall2-3/+17
2013-02-08If a component of a coalesced object fails to deserialization, do not add a n...Justin Clark-Casey (justincc)1-4/+18
2013-02-07Actually plumb the new values to physics.Melanie1-0/+20
2013-02-07Actually plumb the new values to physics.Melanie1-0/+20
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie1-37/+152
2013-02-07Plumb the path from the client to the extra physics params and backMelanie2-2/+24
2013-02-07Rename Bounciness to RestitutionMelanie2-6/+6
2013-02-07Revert "Add plumbing for physics properties to get to the physics engine."Melanie1-50/+6
2013-02-07Add plumbing for physics properties to get to the physics engine.Robert Adams1-6/+50
2013-02-07Rename Bounciness to RestitutionMelanie2-6/+6
2013-02-07Rename "Bounciness" to "Restitution"Melanie2-6/+6
2013-02-06Partial port of Avination's support for the new physics parameters.Melanie2-3/+136