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2010-10-27Prevent nullrefs in scene object deletion. Mantis #5156Melanie1-1/+4
2010-10-26Overload Scene.NewUserConnection() to facilitate NPCs and other region ↵dahlia1-9/+27
specific applications
2010-10-27Formatting cleanup.Jeff Ames2-4/+4
2010-10-23Added inner exception handling in Shape deserialization processing, so that ↵Diva Canto1-3/+16
the whole Shape processing returns a valid Shape object.
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2-7/+2
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* remove some spurious debug info"Justin Clark-Casey (justincc)1-2/+0
This reverts commit 017b83d0a3e3ac6a1c8bc86b9bef1ee47cba059e.
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-0/+35
2010-10-22Make SImStatsReporter pick ObjectCapacity striaght out of region infoMelanie2-9/+3
2010-10-22Change some exception to use ToString(). e.Message is not sufficient to fixMelanie1-3/+3
errors. Please don't use e.Message, devs NEED to see the dumps!
2010-10-21* change the data exchanged within hypergrid transactionsJonathan Freedman2-2/+5
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-0/+35
2010-10-21Make SImStatsReporter pick ObjectCapacity striaght out of region infoMelanie2-9/+3
2010-10-20* remove some spurious debug infoJonathan Freedman1-0/+2
* The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-20* remove some spurious debug infoJonathan Freedman1-0/+2
2010-10-19It looks like Vector3s also got written down in lower case at some point in ↵Diva Canto1-3/+3
time. Added code to account for that. 17:45:59 - [SceneObjectSerializer]: exception while parsing SitTargetPosition: System.Xml.XmlException: Expecting X tag from namespace , got x and instead Line 1, position 2838.
2010-10-19Another take related to the previous commit.Diva Canto1-13/+17
2010-10-19Added code to quaternion deserialization to try to cope with an exception ↵Diva Canto1-4/+15
seen in Wright Plaza related to SitTargetOrientation. 17:23:05 - [SceneObjectSerializer]: exception while parsing SitTargetOrientation: System.Xml.XmlException: Expecting X tag from namespace , got w and instead Line 1, position 30064.
2010-10-19Added TextureAnimation and ParticleSystem to serialization.Diva Canto1-0/+27
2010-10-19COmmented the wrong line instead, now I commented them all to be on the safe ↵Melanie1-2/+2
side
2010-10-19Comment a spammy debug message in the serializerMelanie1-1/+1
2010-10-17Deleted all [XmlIgnore] from SOP, since those are meaningless now.Diva Canto2-58/+58
2010-10-17.NET automagical serialization of SOPs replaced by manual serialization ↵Diva Canto2-59/+21
across the board.
2010-10-15Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto2-120/+153
old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
2010-10-14Added manual xml2 serialization. Rewired only save xml2, not oars yet. Seems ↵Diva Canto2-105/+164
to be generating xml's that are successfully parsed. Needs more testing.
2010-10-13Added SOP.MediaUrl and Shape.Media to the deserializationDiva Canto1-204/+14
2010-10-13Comment a debug message so that it doesn't spew the console upon ↵Diva Canto1-1/+1
encountering unknown xml elements.
2010-10-13New SOG/SOP parser using XmlTextReader + delegates dictionary. Active for ↵Diva Canto2-7/+1381
load oar and load xml2, but not for packing objects on crossings/TPs yet.
2010-10-10Change the part for sound playback to be the root part / object UUID insteadMelanie1-8/+8
of the child prim because using the child prim plain doesn't work.
2010-10-08Guard against locking a nullref to avoid build breakMelanie1-0/+3
2010-10-08Change the order of actions to address a possible nullrefMelanie1-3/+2
2010-10-07Fix autoreturn to not return zero objectsMelanie1-6/+2
2010-10-06Plumb the path for multiple object deletesMelanie4-40/+18
2010-10-04Formatting cleanup.Jeff Ames3-4/+4
2010-10-03I really have to say it again and again: e.Message is NOT enough data forMelanie1-2/+1
troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must be used. Fix one more instance of that cr.p
2010-09-30Fix an inventory fetch issueMelanie1-0/+3
2010-09-27Prevent setting arbitrary groups on your objects.Melanie1-0/+3
2010-09-27Fix build breakMelanie1-37/+38
2010-09-27if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie1-3/+11
Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
2010-09-27Restrict inventory items added in a transaction to folder belongingMelanie1-0/+6
to the connected client.
2010-09-25Add UUID to physics prim name parameter so that diagnostic messages can be ↵Justin Clark-Casey (justincc)2-3/+3
made more useful. If a separate UUID parameter is better for the future then this can be added later on.
2010-09-24If the uuid gatherer fails to find the asset containing gesture metadata, ↵Justin Clark-Casey (justincc)1-0/+7
then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977
2010-09-21Refactor script create permission into the perms moduleMelanie1-10/+0
2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵Justin Clark-Casey (justincc)2-2/+41
scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.
2010-09-16Fixed a regression in SOG.Copy()John Hurliman1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman12-943/+682
MapAndArray collection
2010-09-17Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)1-22/+21
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root3-1/+31
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve ↵Justin Clark-Casey (justincc)3-3/+3
code readability
2010-09-15Instead of locking SOG.Children when a group is being removed from the ↵Justin Clark-Casey (justincc)1-15/+17
scene, iterate over an unlocked list instead Previously, deadlock was possible because deleting a group took a SOG.Children lock then an m_entityUpdates.SyncRoot lock in LLClientView At the same time, a thread starting from LLClientView.ProcessEntityUpdates() could take an m_entityUpdates.SyncRoot lock then later attempt to take a SOG.Children lock in PermissionsModule.GenerateClientFlags() and later on Taking a children list in SOG appears to be a better solution than changing PermissionsModule to not relook up the prim. Going the permission modules root would require that all downstream modules not take a SOG.Children lock either