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My fork of OpenSim for IG and DG, called SledjChisl.
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2010-05-09
* Fixed spamming the assets table with map tiles. The tile image ID is now st...
Diva Canto
1
-2
/
+4
2010-05-07
GridUserService in place. Replaces the contrived concept of storing user's ho...
Diva Canto
1
-5
/
+16
2010-05-05
* Fixes Library bugs in grid mode. Partly a missing check and partly a missin...
Diva Canto
2
-3
/
+18
2010-05-05
Remove the m_Viewer variable and make the property a shortcut to the
Melanie Thielker
2
-7
/
+1
2010-05-05
Stab a test fail
Melanie
1
-1
/
+3
2010-05-05
Plumb Viewer version into ScenePresence for initial login. It's still not
Melanie Thielker
2
-0
/
+2
2010-05-05
Plumb the viewer version string through into AgentCircuitData. Now all that
Melanie Thielker
1
-0
/
+6
2010-05-04
Add "reload estate" command to sims
Melanie Thielker
1
-0
/
+14
2010-05-04
Allow reloading of estate settings into a running region. Move sun update
Melanie Thielker
1
-0
/
+46
2010-05-03
Store given items in correct parent folder. Fixes items given to offline avatars
Melanie Thielker
1
-0
/
+19
2010-05-03
Fix a bug in owner change notification
Melanie
1
-1
/
+3
2010-05-03
Make in-place sale send CHANGED_OWNER again
Melanie
1
-0
/
+3
2010-05-03
Defer sending of CHANGED_OWNER to make it work on rezzed objects and
Melanie
1
-3
/
+4
2010-04-30
Fix linking issue introduced in my earlier commit
Melanie Thielker
1
-1
/
+19
2010-04-30
Fix link security issue
Melanie
3
-36
/
+63
2010-04-27
Fix build break.
Melanie
1
-17
/
+17
2010-04-27
Add a parameter to prim inventory update to prevent event firing
Melanie
1
-18
/
+25
2010-04-19
Make the "notecard saved" text appear in the saver rather than the notecard o...
Justin Clark-Casey (justincc)
2
-11
/
+6
2010-04-19
Make script asset fetches synchronous. Script instantiation synchronization
Melanie
1
-28
/
+24
2010-04-19
And some more rez modes that weren't covered before
Melanie Thielker
1
-0
/
+2
2010-04-19
Also enable scripts rezzed into prims
Melanie
1
-0
/
+2
2010-04-19
All scripts are now created suspended and are only unsuspended when the object
Melanie
6
-2
/
+37
2010-04-17
refactor: move DeatchObject() into the AttachmentsModule
Justin Clark-Casey (justincc)
1
-6
/
+4
2010-04-16
refactor: remove now unused internal method SendAttachEvent()
Justin Clark-Casey (justincc)
1
-5
/
+0
2010-04-16
refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...
Justin Clark-Casey (justincc)
2
-33
/
+1
2010-04-16
minor: correctly print out missing item id when it can't be found rather than...
Justin Clark-Casey (justincc)
1
-1
/
+0
2010-04-16
refactor: crudely move the RezMultipleAttachments() method into the Attachmen...
Justin Clark-Casey (justincc)
2
-14
/
+4
2010-04-13
Reduce number of AvatarAnimations sent with large number of avatars
Robert Adams
2
-6
/
+8
2010-04-12
thanks lkalif for Mantis #4676 - a patch that adds support for inventory links
dahlia
2
-0
/
+32
2010-04-05
Partially implement share with group option for object inventory items
Justin Clark-Casey (justincc)
3
-2
/
+13
2010-03-31
Committing the LightShare code, which was developed by TomMeta of Meta7.
Melanie
3
-2
/
+46
2010-03-28
Stab one bug. When joining an estate with a new region, make sure it's also
Melanie
1
-0
/
+2
2010-03-26
* Fixed a bug with null value handling in WebUtil.BuildQueryString()
John Hurliman
1
-2
/
+4
2010-03-26
Fixed a backwards null check that was preventing estate owner from being set ...
John Hurliman
1
-2
/
+2
2010-03-25
fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-03-23
First stage of the new interactive region creation. This will allow creation
Melanie
1
-1
/
+114
2010-03-22
Remove the reading of estate_settings.xml and the associated processing of
Melanie
1
-1
/
+1
2010-03-19
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...
Dan Lake
7
-19
/
+19
2010-03-19
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...
Dan Lake
5
-203
/
+147
2010-03-18
Unify a previous refactor of object return with the older solution. We
Melanie
2
-26
/
+10
2010-03-17
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...
Dan Lake
6
-165
/
+211
2010-03-16
Removed the unused use_async_when_possible config variable
John Hurliman
1
-17
/
+0
2010-03-16
Fixed several unhandled exceptions and performance issues with PrimitiveBaseS...
John Hurliman
1
-11
/
+12
2010-03-15
* UuidGatherer now tracks asset types for assets it discovers. The asset type...
John Hurliman
2
-16
/
+17
2010-03-13
add a null check in ScenePresence constructor
dahlia
1
-1
/
+2
2010-03-12
refactor: Move another RezSingleAttachment() from Scene.Inventory to Attachme...
Justin Clark-Casey (justincc)
3
-34
/
+11
2010-03-12
refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...
Justin Clark-Casey (justincc)
3
-57
/
+4
2010-03-12
refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule
Justin Clark-Casey (justincc)
2
-40
/
+8
2010-03-12
* Added a better check to the SimianGrid connectors to test if they are enabl...
John Hurliman
1
-0
/
+1
2010-03-12
Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12
Justin Clark-Casey (justincc)
1
-9
/
+4
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