Commit message (Collapse) | Author | Files | Lines | ||
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2012-02-24 | Try not to send the avatar updates on login. This may mean loggin in with | Melanie | 1 | -1/+2 | |
invisible attachments again but could help the appearance issues. | |||||
2012-02-23 | Prevent a nullref when nonphysical motion objects cross sim boundaries | Melanie | 1 | -1/+1 | |
2012-02-23 | Partially apply the core banlines fix | Melanie | 2 | -6/+9 | |
2012-02-23 | Try to resolve some problems with viewers crashing after hitting parcel ↵ | Justin Clark-Casey (justincc) | 2 | -10/+20 | |
banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822 | |||||
2012-02-23 | Fix preserving the animation state of a crossing seated avatar | Melanie | 1 | -2/+10 | |
2012-02-23 | Properly sequence updates of avatars and attachments so that we don't | Melanie | 1 | -0/+3 | |
update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible | |||||
2012-02-23 | Add a position parameter to region crossing of objects. This avoids the | Melanie | 2 | -2/+5 | |
potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high. | |||||
2012-02-22 | Adjust sit target and the llSetLinkPrimitiveParams sit position hack | Melanie | 1 | -2/+22 | |
to match SL. | |||||
2012-02-22 | Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in ↵ | Justin Clark-Casey (justincc) | 1 | -8/+2 | |
constructor and never subsequent set to null. | |||||
2012-02-21 | Restore the taskItem null check that I accidentally blatted in 5397a6d | Justin Clark-Casey (justincc) | 1 | -0/+9 | |
This is a valid check because the caller could supply an invalid uuid. | |||||
2012-02-21 | Fix problem with dragging child part inventory item to user inventory. | Justin Clark-Casey (justincc) | 1 | -11/+1 | |
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller. Resolves http://opensimulator.org/mantis/view.php?id=5569 | |||||
2012-02-21 | Revert "Fix:Cannot drag inventory from child prim into inventory ↵ | Justin Clark-Casey (justincc) | 1 | -8/+4 | |
http://opensimulator.org/mantis/view.php?id=5569" This reverts commit 15ce73caca9ea6448e34b95d344cbbf5c9507f6d. As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way. | |||||
2012-02-21 | Fix:Cannot drag inventory from child prim into inventory ↵ | PixelTomsen | 1 | -4/+8 | |
http://opensimulator.org/mantis/view.php?id=5569 | |||||
2012-02-21 | Also preserve angular velocity on crossing. | Melanie | 1 | -0/+3 | |
2012-02-21 | Fix bug where NPCs would establish child agents on other neighbour regions ↵ | Justin Clark-Casey (justincc) | 1 | -15/+14 | |
that had come up after the NPC was created. | |||||
2012-02-20 | More improvements on agent position updates: if the target sims fail, ↵ | Diva Canto | 1 | -5/+2 | |
blacklist them for 2 min, so that we don't keep doing remote calls that fail. | |||||
2012-02-20 | Make vehicles retain velocity when crossing between regions. | Melanie | 1 | -0/+4 | |
2012-02-20 | Add an override to make SOG.Velocity work as expected | Melanie | 1 | -0/+6 | |
2012-02-19 | Amend to last commit. This should have been committed too. | Diva Canto | 1 | -1/+1 | |
2012-02-19 | A few more tweaks on position updates and create child agents. Mono hates ↵ | Diva Canto | 2 | -7/+15 | |
concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. | |||||
2012-02-19 | Uncomment serialization | Melanie | 1 | -3/+3 | |
2012-02-19 | simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs | UbitUmarov | 1 | -77/+117 | |
2012-02-19 | Vehicle XML serialization more complete. Inactived by coments in ↵ | UbitUmarov | 3 | -4/+260 | |
SceneObjectSerializar.cs until proper testing | |||||
2012-02-19 | Use localy defined name, TPFlags, for Constants.TeleportFlags | BlueWall | 1 | -6/+6 | |
2012-02-19 | moved vehicle from SOG to SOP | UbitUmarov | 3 | -104/+79 | |
2012-02-19 | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims ↵ | PixelTomsen | 1 | -3/+3 | |
http://opensimulator.org/mantis/view.php?id=5893 Signed-off-by: nebadon <michael@osgrid.org> | |||||
2012-02-18 | missing paramenters init plus some cleaning | UbitUmarov | 1 | -91/+16 | |
2012-02-18 | added a EnUsCulture whatever that is.. | UbitUmarov | 1 | -4/+3 | |
2012-02-18 | a bit less human readable xml | UbitUmarov | 1 | -25/+25 | |
2012-02-18 | added some ToXml2 to SOGVehicle ( unused untested ) | UbitUmarov | 1 | -1/+84 | |
2012-02-18 | changed how vehicle data is stored and passed to physics. use unsafe in ↵ | UbitUmarov | 2 | -163/+175 | |
serializer, tried to control m_dupeInProgress | |||||
2012-02-18 | vehicle parameters do cross (i hope) on regions in same instance ( others ↵ | UbitUmarov | 2 | -13/+57 | |
need xml) | |||||
2012-02-18 | let SOG know about vehicles. Still needs serialization and applyphyscis on ↵ | UbitUmarov | 3 | -30/+541 | |
deserialize, etc | |||||
2012-02-18 | Route logins according to Estate, Telehub and TeleportFlags | BlueWall | 1 | -2/+4 | |
2012-02-18 | Propagate our teleport flags on logins | BlueWall | 1 | -1/+4 | |
2012-02-18 | Fix a bug where changing shape parameters of a child prim in a linkset would ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
not persist. Resolves http://opensimulator.org/mantis/view.php?id=5819 | |||||
2012-02-17 | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵ | Dan Lake | 1 | -0/+24 | |
AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set). | |||||
2012-02-17 | Add new and updated script events | Robert Adams | 2 | -3/+67 | |
2012-02-17 | Fix missing telehub handling on login | BlueWall | 1 | -0/+21 | |
2012-02-16 | Fix: Object owned by the group does not return to the last owner ↵ | PixelTomsen | 2 | -2/+2 | |
http://opensimulator.org/mantis/view.php?id=5404 | |||||
2012-02-16 | If shape properties fail SOP parsing (e.g. due to commas instead of decimal ↵ | Justin Clark-Casey (justincc) | 1 | -12/+22 | |
points) print out one short message listing the failing node names rather than lots of exceptions. Adds skeleton bad float values deserialization test | |||||
2012-02-15 | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 1 | -1/+8 | |
2012-02-15 | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 1 | -1/+8 | |
2012-02-15 | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2 | -6/+9 | |
2012-02-15 | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2 | -6/+9 | |
2012-02-15 | In ObjectTortureTests, run garbage collector on Teardown and run scene loop ↵ | Justin Clark-Casey (justincc) | 3 | -7/+47 | |
update when scene objects have been deleted. At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references. Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests. In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph. These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate). However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure. This change hasn't yet been applied to the other stress tests. | |||||
2012-02-14 | Implement region crossing of sitting avatars. Edit mode and llSetPos work | Melanie | 2 | -54/+174 | |
but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet. | |||||
2012-02-14 | Add some more data to the new user connection logging for debug purposes. | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
2012-02-14 | Prevent object loss and positioning outside the region with failed object sim | Melanie | 1 | -0/+4 | |
crossings | |||||
2012-02-13 | On object deserialization, go back to logging errors at DEBUG level rather ↵ | Justin Clark-Casey (justincc) | 1 | -5/+9 | |
than ERROR. Restore extra log message if shape processing fails. Logging level was DEBUG before 312e145 (Fri Feb 3 2012). 312e145 also accidentally removed the 'general error' log message if any shape deserialization failed. This commit restores it, though this has no functional impact. |