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2014-10-26some cleanup, localID coerence fix..UbitUmarov2-30/+10
2014-10-25 some code reorder/minor changesUbitUmarov1-50/+40
2014-10-24 don't backup in transit SOGsUbitUmarov1-1/+1
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2-234/+269
2014-10-21refuse crossings if logins disabledUbitUmarov1-0/+7
2014-10-21make sure we return false if catch() is triggered on crossingUbitUmarov1-0/+1
2014-10-21do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov1-1/+25
2014-10-20 Assume childreen don't need to know caps seedsUbitUmarov1-0/+9
2014-10-19 try to fix propagation of seeds to all relevante regionsUbitUmarov2-15/+19
2014-10-18 change child agents creation/notification. As before this assumes thatUbitUmarov1-3/+3
2014-10-17 debug makeroot timingUbitUmarov1-0/+10
2014-10-17 send motion control state in update to childs. Reset CollisionPlane onUbitUmarov1-2/+9
2014-10-16Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker1-6/+4
2014-10-06 fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2-2/+5
2014-10-04bug fix: resend part targetOmega on deSelectUbitUmarov1-0/+2
2014-10-04bug fix: leave jumping state only to landing, without fallback intoUbitUmarov1-12/+12
2014-10-04bug fix: revert back check on creating linkUbitUmarov1-4/+4
2014-10-03 added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov1-61/+68
2014-10-01clean up coments, use a even faster XY move request detectionUbitUmarov1-65/+19
2014-10-01 removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov1-70/+97
2014-09-30 fix a incomplet landing handling caseUbitUmarov1-14/+11
2014-09-30keep same animation if in transitUbitUmarov1-0/+3
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov2-143/+173
2014-09-26 refuse to do a inventory link if provided asset type is not a link orUbitUmarov1-0/+4
2014-09-26remove debug msgsUbitUmarov1-5/+0
2014-09-26debug msgUbitUmarov1-0/+5
2014-09-26bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov1-0/+2
2014-09-24 coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov1-1/+1
2014-09-24add stack trace debug messageUbitUmarov1-0/+2
2014-09-24 same thing on another lock(acd)UbitUmarov1-1/+5
2014-09-24replace a lock on a unkown origin object with a lock on a well definedUbitUmarov1-1/+4
2014-09-23 populate collision lists with LinkNumber, and detected structure inUbitUmarov2-1/+6
2014-09-23If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker1-0/+6
2014-09-22 some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2-26/+47
2014-09-22debug show stack traceUbitUmarov1-1/+1
2014-09-22When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker1-0/+2
2014-09-22 a few more changes on link/unlinkUbitUmarov2-13/+10
2014-09-22same in a few more spotsUbitUmarov1-3/+10
2014-09-22 send to world or backup, after setting finding informationUbitUmarov1-4/+6
2014-09-22 update scenegraph group find by part information in sog link, so script lin...UbitUmarov3-6/+28
2014-09-21compile fixUbitUmarov1-3/+5
2014-09-21 release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov1-4/+11
2014-09-21 protect getting the itemUbitUmarov1-1/+3
2014-09-21 remove redundant codeUbitUmarov1-20/+7
2014-09-19exclude npcs from baked cacheUbitUmarov1-7/+14
2014-09-19fix positions on same frames transitionsUbitUmarov1-8/+3
2014-09-17Dont add to physics in a child update. It is missing several checks likeUbitUmarov1-2/+4
2014-09-16 try to send fly state on tpsUbitUmarov1-1/+2
2014-09-13When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker1-0/+12
2014-09-12taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov1-101/+96