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2016-08-05 fill data for llDetected funtions of collisions closer to the event. (xengin...UbitUmarov2-27/+42
2016-08-05 fix parcel Avatar Sounds using group membership not active groupUbitUmarov1-1/+1
2016-08-05 use group provided by viewer on Object rez from inventoryUbitUmarov1-3/+3
2016-08-05 more changes relative to incorrect use of activegroupidUbitUmarov3-18/+5
2016-08-04revert a variable renameUbitUmarov1-6/+6
2016-08-04cancel sending group powers on crossings, they are no longer needed.UbitUmarov1-55/+21
2016-08-04make sure all new scenepresences have fresh groups information at creation ti...UbitUmarov1-0/+2
2016-08-04add a weak safeguardUbitUmarov1-1/+9
2016-08-04fix a typoUbitUmarov1-1/+1
2016-07-30 fix NULL references added in recente changes in standalone modeUbitUmarov1-2/+3
2016-07-30fix cAgent.CrossingFlagsUbitUmarov1-1/+7
2016-07-28remove more code related to Mega regionsUbitUmarov4-527/+34
2016-07-28remove references to RegionCombinerModuleUbitUmarov2-32/+4
2016-07-27 but buoyancy was missingUbitUmarov1-1/+1
2016-07-27 actually that was redundante, already done at low levelUbitUmarov1-11/+4
2016-07-27 move refresh forces into applyphysicsUbitUmarov1-13/+12
2016-07-27 a few more changes relative to sits crossingUbitUmarov2-10/+25
2016-07-27 clear SitTargetAvatar on a sop copyUbitUmarov1-1/+1
2016-07-27 a few more changes on avatar crossingUbitUmarov1-9/+11
2016-07-27missing changes about friends on crossings, and missing angular velocity clea...UbitUmarov1-4/+14
2016-07-26 reduce some grid services calls on region crossings, sending more informatio...UbitUmarov1-24/+91
2016-07-25remove extra charUbitUmarov1-2/+6
2016-07-25missing fileUbitUmarov1-2/+26
2016-07-25change avatar Health, from bad penetration depth to relative velocityUbitUmarov1-91/+89
2016-07-13make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov1-1/+4
2016-07-13use geometric center and not sog root position in cullingUbitUmarov1-13/+19
2016-07-13add missing prim count for statsUbitUmarov1-0/+8
2016-07-12be nicer to PIs (actually linux)UbitUmarov1-0/+5
2016-07-12let radius be radius, not diameterUbitUmarov1-1/+1
2016-07-12don't break child agents start positionUbitUmarov1-10/+12
2016-07-12work around missing information on child creation, hidding its effects with r...UbitUmarov1-1/+2
2016-07-12 add object UUID to a debug/warn messageUbitUmarov1-1/+1
2016-07-09 some changes to RequestInventoryFile()UbitUmarov1-38/+36
2016-07-08don't auto return objects if they have sitting avatars (not npcs) - mantis 78...UbitUmarov1-0/+14
2016-07-07Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4Diva Canto1-1/+1
2016-07-07reduce lock time during object inventory ProcessInventoryBackupUbitUmarov1-7/+4
2016-07-07reduce the initial capacity of InventoryStringBuilder the 16k i added isUbitUmarov1-1/+1
2016-07-07 hide the footprints of my previus bug ( take out comented codeUbitUmarov1-3/+0
2016-07-07 forget InventoryStringBuilder.close()UbitUmarov1-3/+3
2016-07-07 change InventoryStringBuilder. This will do much for mantis 7904 objects inv...UbitUmarov1-12/+21
2016-07-07move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov1-5/+1
2016-07-07avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov1-3/+4
2016-07-06let RePrioritization also work on child agentsUbitUmarov1-4/+12
2016-07-06bug fix, etcUbitUmarov1-3/+10
2016-07-06 add some needed InvalidBoundsRadius() callsUbitUmarov2-5/+20
2016-07-06 add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov3-49/+56
2016-07-04Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker3-24/+14
2016-07-03New config var: DisableObjectTransfer. If set to True, objects never cross; i...Diva Canto2-0/+8
2016-07-03scale down position X and Y acording to region size on sending coarse Updates...UbitUmarov1-2/+17
2016-07-03try to place avatars on a nicer location, when they arrive into a banned parcelUbitUmarov1-4/+9