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2015-11-23 remove warning on siting in phantom prims without sittargetUbitUmarov1-1/+1
2015-11-22Changes to TerrainChannel/ITerrainChannel to support importing OARs with diff...Jak Daniels1-0/+142
2015-11-21 remove a warningUbitUmarov1-3/+3
2015-11-19 work around some 'tests' errors: add a DefaultPermitions module to sceneBUbitUmarov1-2/+3
2015-11-17start adding LegacySitOffsets option. TRUE will prevent the use of new math f...UbitUmarov2-19/+70
2015-11-17 work around some 'tests' errors: UUID.Zero is a invalid ownerIDUbitUmarov1-2/+2
2015-11-17 remove unused parameterUbitUmarov1-1/+1
2015-11-17 work around some 'tests' errors: missing call to InventoryDeQueueAndDelete()UbitUmarov1-2/+2
2015-11-17 work around some 'tests' errors: suspend sit on sittarget until im not 2 sl...UbitUmarov1-0/+2
2015-11-17 work around some 'tests' errors: suspend undo-redo tests until new ones can ...UbitUmarov1-1/+3
2015-11-17 bug fix: StateSource of a SOG that is not a attachment is StateSource.PrimCr...UbitUmarov1-1/+3
2015-11-16 work around some 'tests' errors: backup is asyncUbitUmarov1-1/+3
2015-11-16 work around some 'tests' errors: fix mathUbitUmarov1-3/+2
2015-11-16 work around some 'tests' error: internal GroupResize() doesn't heave UndoUbitUmarov1-1/+1
2015-11-16 work around some 'tests' error: object is deleted on DeRezObjects, fix last ...UbitUmarov1-2/+2
2015-11-16 dont find parts of groups marked as DeletedUbitUmarov1-1/+1
2015-11-16 work around some 'tests' error: object is deleted on DeRezObjectsUbitUmarov1-7/+7
2015-11-16 work around some 'tests' error: object crossing is asyncUbitUmarov1-0/+14
2015-11-13 Add some values to the SimulatorFeatures cap's OpenSimExtras section relativ...UbitUmarov1-1/+40
2015-11-13 add the option Normalized55FPS. This is transition code ported from avinatio...UbitUmarov2-18/+28
2015-11-12Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker1-0/+29
2015-11-12Move a call to RequestModuleInterface to a new scene callback functionMelanie Thielker1-1/+9
2015-11-10 reduce the small MTU violation sending terrain compressed patchsUbitUmarov1-1/+1
2015-11-09 replace StatisticsFPSfactor that needed to be changed with FrameTime to a si...UbitUmarov2-166/+179
2015-11-08rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov2-21/+28
2015-11-01More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker1-2/+4
2015-10-31Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker1-4/+5
2015-10-31Remove testing cruft that is blocking the new protocols. Unit tests noMelanie Thielker1-1/+5
2015-10-31let silly tests override version on local connectionsUbitUmarov1-2/+2
2015-10-31Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker1-1/+1
2015-10-29fix mantis 7733, reverting setting of IsAttachment on first call to full chec...UbitUmarov2-9/+6
2015-10-27friends rights to edit objects display on viewers fixed. This needs to be op...UbitUmarov1-5/+9
2015-10-25 set SOG.IsAttachment when doing a full check, so future gets see the right v...UbitUmarov1-1/+6
2015-10-23 replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov2-139/+83
2015-10-22Make physics engines finish internal representation of loaded prims before st...UbitUmarov2-2/+8
2015-10-21 recover scripts execution time stat i lost on previus changes. Behing async,...UbitUmarov2-5/+10
2015-10-20 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov1-20/+2
2015-10-20 add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov1-0/+8
2015-10-20 also apply axis locks, when creating a prim physics actorUbitUmarov1-0/+14
2015-10-20 stop using a Vector3 to store 3bitsUbitUmarov2-22/+57
2015-10-20 STATUS_ROTATE are linkset flags and not primUbitUmarov2-18/+20
2015-10-12 in stats use real integration time, not the wanted one. Dont let stats calls...UbitUmarov1-20/+29
2015-10-01 send DisableSimulator messages on closing childagents. Possible still not on...UbitUmarov1-0/+9
2015-10-01 change GetNewRezLocation physics ray results processingUbitUmarov1-21/+38
2015-09-30 let hoverheight rest position be a falling stateUbitUmarov2-2/+12
2015-09-30 add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov1-1/+9
2015-09-30 let sp know about scene before anything else on creationUbitUmarov1-1/+1
2015-09-30 clamp all draw distance changes within region limitsUbitUmarov1-8/+14
2015-09-28 let us see our online friendsUbitUmarov1-6/+6
2015-09-28 remove a auxiliar vector no longer neededUbitUmarov1-7/+5