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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-03-29
Add comment about setting client.SceneAgent in AddNewClient()
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-03-28
Simplify friends caching by only doing this for root agents - no functions re...
Justin Clark-Casey (justincc)
2
-1
/
+3
2012-03-28
HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hac...
Diva Canto
1
-16
/
+0
2012-03-27
More on switching the root folder from under the viewer. More experiments.
Diva Canto
2
-15
/
+18
2012-03-27
HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarde...
Diva Canto
1
-4
/
+11
2012-03-28
minor: Add some documentation to OnNewClient and OnClientClosed events
Justin Clark-Casey (justincc)
1
-2
/
+10
2012-03-27
When loading objects from DB, first add to scene, then call TriggerOnSceneObj...
Dan Lake
1
-1
/
+1
2012-03-27
HG: beginning of a more restrictive inventory access procedure (optional). Ex...
Diva Canto
1
-0
/
+8
2012-03-23
Comment out log message about sending periodic appearance updates.
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-23
Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...
Justin Clark-Casey (justincc)
1
-0
/
+17
2012-03-23
Add a scene maintenance thread in parallel to the heartbeat thread. The main...
Justin Clark-Casey (justincc)
1
-14
/
+77
2012-03-23
Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...
Justin Clark-Casey (justincc)
1
-17
/
+20
2012-03-23
Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...
Justin Clark-Casey (justincc)
1
-24
/
+25
2012-03-23
Fix build break
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-23
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
2
-3
/
+3
2012-03-23
Comment out unused scene loop restart code.
Justin Clark-Casey (justincc)
1
-19
/
+22
2012-03-23
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-23
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-03-22
refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...
Justin Clark-Casey (justincc)
1
-11
/
+8
2012-03-22
Fix llGiveInventory() so that it checks the destination part for AllowInvento...
Justin Clark-Casey (justincc)
1
-5
/
+5
2012-03-22
Add llGiveInventory() test from object to object where both objects are owned...
Justin Clark-Casey (justincc)
2
-5
/
+7
2012-03-22
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...
Melanie
1
-17
/
+0
2012-03-22
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...
Diva Canto
1
-0
/
+17
2012-03-22
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
3
-6
/
+6
2012-03-21
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
3
-24
/
+79
2012-03-21
If "debug scene updates true" then print out to log when a garbage collection...
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-03-21
Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...
Justin Clark-Casey (justincc)
1
-10
/
+32
2012-03-21
Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
2
-2
/
+5
2012-03-21
Replace "scene debug true false true" console command with "scene debug scrip...
Justin Clark-Casey (justincc)
1
-25
/
+30
2012-03-21
Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
1
-7
/
+14
2012-03-20
remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
Justin Clark-Casey (justincc)
1
-3
/
+2
2012-03-20
Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
4
-168
/
+191
2012-03-20
slight increase in jump power to make running jump slightly better.
nebadon
1
-1
/
+1
2012-03-20
reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
1
-1
/
+1
2012-03-20
Remove pointless ThreadAbortException catching in a test that isn't run anyway.
Justin Clark-Casey (justincc)
1
-11
/
+5
2012-03-20
Remove some pointless catching/throwing in the scene loop.
Justin Clark-Casey (justincc)
1
-7
/
+0
2012-03-19
Add some doc about the EventManager.OnLoginsEnabled event.
Justin Clark-Casey (justincc)
1
-0
/
+7
2012-03-17
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...
Diva Canto
2
-55
/
+0
2012-03-17
Region access control! Region operators can now specify things like DisallowF...
Diva Canto
1
-2
/
+2
2012-03-16
Terrain: added [Terrain] section with an option to load an initial flat terra...
Diva Canto
2
-18
/
+53
2012-03-16
Replace script-lines-per-second with the script execution time scaled by its ...
Justin Clark-Casey (justincc)
2
-38
/
+2
2012-03-15
Fix a problem where multiple near simultaneous calls to llDie() from multiple...
Justin Clark-Casey (justincc)
1
-10
/
+1
2012-03-09
More on HG inventory transfers. Move the FireAndForget higher up.
Diva Canto
1
-1
/
+1
2012-03-09
Simplify minimap coarse location code by just reference SP.AbsolutePosition
Justin Clark-Casey (justincc)
1
-5
/
+1
2012-03-09
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-09
Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...
Justin Clark-Casey (justincc)
2
-32
/
+18
2012-03-09
refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...
Justin Clark-Casey (justincc)
1
-15
/
+8
2012-03-09
Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...
Justin Clark-Casey (justincc)
1
-5
/
+5
2012-03-08
Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
1
-27
/
+29
2012-03-08
Display help commander topics in capitalized form - the commands themselves a...
Justin Clark-Casey (justincc)
1
-1
/
+1
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