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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-09-24
add missing transactionID in SendInventoryItemCreateUpdate. and make use
UbitUmarov
1
-4
/
+15
2012-09-23
Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
Melanie
1
-4
/
+4
2012-09-16
Make IncomingCloseChildAgent not send a stop packet. This may prevent
Melanie
1
-1
/
+1
2012-09-14
Wait a bit longer for new scene presences to aid tps into laggy regions
Melanie
1
-1
/
+1
2012-09-11
Add the option to have variable costing for uploads
Melanie
1
-2
/
+2
2012-09-07
One more redundante ParcelProprieties on login
UbitUmarov
1
-0
/
+2
2012-09-07
remove fireandforget call to EnableChildAgents at end on CompleteMovement,
UbitUmarov
1
-1
/
+3
2012-09-04
Make friend notifies and closing child agents async because both can
Melanie
1
-1
/
+1
2012-09-04
a forgotten file plus minor changes. Imp and SL viewer seem to preserve
UbitUmarov
1
-1
/
+2
2012-09-04
Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
Melanie
1
-1
/
+1
2012-09-03
Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
Melanie
1
-14
/
+17
2012-08-30
move keyframemotion.copy from sop.copy to sog.copy, where there is
UbitUmarov
3
-4
/
+8
2012-08-30
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
UbitUmarov
3
-35
/
+38
2012-08-30
Sequence inventory descendents requests to reduce inventory server load and
Melanie
1
-5
/
+55
2012-08-29
A few more changes to keyframes
UbitUmarov
3
-64
/
+116
2012-08-29
[Potentially broken] keyframes changes.. since it's there, use timer for
UbitUmarov
1
-115
/
+165
2012-08-28
Fix a nullref while object is being created
Melanie
1
-1
/
+2
2012-08-28
[possible still very broken] mess around keyframes. timer events
UbitUmarov
5
-111
/
+299
2012-08-26
fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
UbitUmarov
1
-2
/
+2
2012-08-23
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
3
-3
/
+39
2012-08-22
Make terrain save every 1000 frames instead of every 50. Database load is a s...
Melanie
1
-1
/
+1
2012-08-21
Fix group return stuff
Melanie
1
-1
/
+1
2012-08-21
Cause a persistence save if prim flags change
Melanie
1
-0
/
+2
2012-08-21
Add Camera Offsets to serialization
Melanie
1
-0
/
+14
2012-08-16
Remove AreUpdatesSuspended flag because it does nothing
Melanie
2
-24
/
+0
2012-08-16
Change case of areUpdatesSuspended to upper case as is proper for a property
Melanie
2
-8
/
+8
2012-08-15
Add support for the extra params to scene and the event manager
Melanie
2
-0
/
+62
2012-08-15
Add support for the extra params to scene and the event manager
Melanie
2
-0
/
+62
2012-08-15
Add a skeleton for a name value storage associated with regions
Melanie
1
-0
/
+4
2012-08-15
Add a skeleton for a name value storage associated with regions
Melanie
1
-0
/
+4
2012-08-14
Lay some groundwork for temp attachments. Decouple attachments from inventory.
Melanie
1
-1
/
+1
2012-08-03
Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-03
Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...
Justin Clark-Casey (justincc)
1
-1
/
+7
2012-08-03
on presence close(), release animator and OnRegionHeartbeatEnd event
UbitUmarov
1
-0
/
+7
2012-08-03
Make WaitGetScenePresence wait for up to 20 seconds
Melanie
1
-1
/
+1
2012-08-03
minor change avoiding a null reference
UbitUmarov
1
-2
/
+4
2012-08-03
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
2
-2
/
+2
2012-08-03
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...
Justin Clark-Casey (justincc)
1
-3
/
+4
2012-08-03
ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...
SignpostMarv
1
-1
/
+1
2012-08-03
Make sure the position of a loggin-in agent is within region boundaries since
Melanie
1
-0
/
+9
2012-08-02
Initialize the Rezzing object to UUID.Zero
Melanie
1
-3
/
+4
2012-08-02
reduced-complexity implementation of function to get rezzing object key
SignpostMarv
2
-1
/
+10
2012-08-01
Create the ability for physics modules to request assets on demand by
Melanie
1
-0
/
+16
2012-07-31
Reverse a senseless change in the prioritizer. Why I would want avatars to re...
Melanie
1
-3
/
+9
2012-07-30
Correct StandUp position and rotation
Melanie
1
-1
/
+3
2012-07-29
Fix an exception while outputting a log message
Melanie
1
-1
/
+1
2012-07-29
See that if controls are taken, those are released before taking new ones
Melanie
1
-0
/
+3
2012-07-28
Fix some merge issues and a functional issue in the scene manager
Melanie
1
-1
/
+1
2012-07-27
Avoid a race condition between the scene shutdown thread and the update threa...
Justin Clark-Casey (justincc)
1
-3
/
+5
2012-07-26
When copying items, copy the item description field instead of the asset desc...
Justin Clark-Casey (justincc)
1
-23
/
+46
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