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2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-19Fix a nullref issue in SitAltitudeCallbackTom Grimshaw1-50/+53
2010-05-07Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora3-19/+19
2010-04-30Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-04-30Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-04-30Fix link security issueMelanie3-36/+63
2010-04-18This GetScriptErrors() change allows initial XEngine to run in backgroundMike Rieker1-6/+65
thread. It should block only for the case of being called by CapsUpdateTaskInventoryScriptAsset().
2010-04-10guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker2-10/+69
until after its OnRezScript() returns so that script compile error messages can be retrieved
2010-04-09Add Scene.SnmpService, which is of type ISnmpModule and, if nun-null, canMelanie1-0/+14
be used to send snmp alerts
2010-04-07Increase the amount of time we wait for a teleport to complete. This allows ↵Thomas Grimshaw1-1/+1
teleportation to a remote region without a local connection to the asset server without timing out.
2010-04-05Fix up my own shoddy code! Fixes prim rez break. Whups!Thomas Grimshaw1-22/+26
2010-04-05This commit adds some randomness to object persistence. It's a Work In ↵Thomas Grimshaw1-4/+42
Progress, I am working on improving this to a tiered approach.
2010-04-05Add a much cheaper agent count retrieval method. This is obsoleted by 0.7 ↵Thomas Grimshaw1-1/+9
so it can be reverted then.
2010-04-05Fix some overlooked merge conflicts that got committedMelanie1-10/+0
2010-03-19Fix sit with autopilot.Kitto Flora1-3/+5
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-14RotLookAt repaired; debug msg cleanup.Kitto Flora2-35/+4
2010-03-11Dynamics Integration Part 1Kitto Flora1-1/+10
2010-03-09Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)4-43/+138
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. Backport from head.
2010-03-06- implementing server 1.38 functionsunknown1-0/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-25Allow particles and texture anims to be persisted to XML. This behaviour is ↵CasperW1-2/+0
expected.
2010-02-25Disable blocking teleports within the same parcel for now; it's not ↵CasperW1-2/+4
implemented correctly. Will review soon.
2010-02-22Formatting cleanup.Jeff Ames1-1/+1
2010-02-16minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)2-11/+26
instead of void
2010-02-15Formatting cleanup.Jeff Ames6-96/+96
2010-02-15Fixes a bug in the previous patch.Revolution1-18/+13
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-15Plug a small holeMelanie1-0/+3
2010-02-14Plug a small holeMelanie1-0/+3
2010-02-14Revolution is on the roll again! :)Revolution7-104/+612
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2-1/+2
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-08refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2-5/+12
Scene.AddSceneObject since this wraps a check that is much less clear
2010-02-08Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)4-17/+58
incoming scene object Add a read-only Attachments property to ScenePresence
2010-02-05minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)1-3/+2
2010-02-04refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)1-15/+11
code. No functional changes
2010-02-04minor: one method docJustin Clark-Casey (justincc)1-3/+7
2010-02-04Revert "change position of OnAttach event firing so that this also happens ↵Melanie2-17/+15
when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
2010-02-04Line endings cleanupMelanie1-36/+36
2010-02-03minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)2-6/+6
2010-02-03For each delegate added to events in the EventManager, catch and log but do ↵Justin Clark-Casey (justincc)1-314/+1128
not propogate any exceptions that come back This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally
2010-02-03add an IsRoot property to sopJustin Clark-Casey (justincc)2-1/+24
2010-02-03minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)1-2/+1
2010-02-03minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2-4/+1
2010-02-03change position of OnAttach event firing so that this also happens when a ↵Justin Clark-Casey (justincc)2-15/+17
user teleports into a region
2010-02-03allow terrain collision events after regular collision checkradams11-3/+3
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-02minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)1-0/+5
2010-02-02minor: add some documentation to EventManager.OnObjectGrabJustin Clark-Casey (justincc)1-15/+8
2010-02-02minor: add reminder to lock SOG.Children before using it directly in order ↵Justin Clark-Casey (justincc)1-2/+5
to avoid threading issues
2010-02-02Revert "improve locking of m_items in SceneObjectPartInventory"Melanie1-133/+85
This reverts commit 968b9e160d70568fbdea5b190d1386e9431316e3.
2010-02-01minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)1-2/+2
2010-02-01move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)1-1/+1