| Commit message (Expand) | Author | Files | Lines |
2012-01-06 | If dragging a script that is no copy from prim inventory into agent | Melanie | 1 | -5/+24 |
2012-01-05 | Small fix to GetWorldPosition to get closer to Avination sit behavior | Melanie | 1 | -10/+4 |
2012-01-05 | That needs to be callable from elsewhere! | Melanie | 1 | -1/+1 |
2012-01-05 | Clean up GetWorldPosition | Melanie | 1 | -7/+3 |
2012-01-05 | Prevent spurious "CHANGED_POSITION" during region backup | Melanie | 1 | -3/+4 |
2012-01-04 | Added EventManager.OnRegionStarted which is triggered when Heartbeat is started. | Dan Lake | 2 | -0/+25 |
2012-01-03 | Access to these static methods to serialize objects are useful outside of ser... | Dan Lake | 1 | -4/+4 |
2012-01-03 | commented out "Prevented flyoff" log message for now as this becomes problema... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-12-30 | Bug fix in map tiles in standalone: the map has been blank since commit 01ae9... | Diva Canto | 1 | -13/+20 |
2011-12-24 | Fix camera orientation for sit targets to use the prim actually sat on. | Melanie | 1 | -1/+1 |
2011-12-22 | fix the UsesPhysics flag to reference the physics flag rather than the tempon... | Mic Bowman | 1 | -1/+1 |
2011-12-22 | rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte... | Justin Clark-Casey (justincc) | 2 | -3/+3 |
2011-12-22 | Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() | Justin Clark-Casey (justincc) | 2 | -4/+2 |
2011-12-22 | Make it possible to force all prims to be phantom via the collidable_prim boo... | Justin Clark-Casey (justincc) | 2 | -1/+13 |
2011-12-22 | And a typo fix | Melanie | 1 | -1/+1 |
2011-12-22 | Add a few comments, correct a merge artefact | Melanie | 1 | -1/+6 |
2011-12-22 | Harmonizing SP with Avination | Melanie | 1 | -41/+55 |
2011-12-22 | Fixing a bug introduced yesterday. This put the precondition test inside Chec... | Diva Canto | 1 | -105/+109 |
2011-12-21 | Moved an external test into the method that uses those preconditions. | Diva Canto | 1 | -19/+11 |
2011-12-20 | Though the viewer warns about receiving this, not sending appears to break ba... | Justin Clark-Casey (justincc) | 1 | -4/+1 |
2011-12-19 | Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a... | Justin Clark-Casey (justincc) | 2 | -6/+44 |
2011-12-19 | Stop sending the viewer its own AvatarAppearance packet. | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-12-19 | Migrate detailed "appearance show" report generation up to AvatarFactoryModul... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-12-17 | Fix hit testing link sets properly. Fix raycasting for LSL. | Melanie | 1 | -6/+6 |
2011-12-17 | Fix bug where objects could not be set to a new group if the group had been c... | Justin Clark-Casey (justincc) | 4 | -17/+8 |
2011-12-16 | Changed the async approach on close child agents. This may improve crossings ... | Diva Canto | 2 | -7/+7 |
2011-12-17 | refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim... | Justin Clark-Casey (justincc) | 2 | -142/+81 |
2011-12-16 | Stop generating client flags when we send out full object updates. | Justin Clark-Casey (justincc) | 3 | -27/+10 |
2011-12-16 | Don't pass on ChaneWaterHeight event from EventManager is new water height is... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2011-12-16 | No functional changes. Changed the prefix of that log message [CONNECTION BEG... | Diva Canto | 2 | -15/+15 |
2011-12-15 | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe... | Justin Clark-Casey (justincc) | 1 | -6/+2 |
2011-12-15 | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter | Justin Clark-Casey (justincc) | 1 | -27/+32 |
2011-12-13 | Just adding a comment to SendFullUpdatToClient | Dan Lake | 1 | -0/+2 |
2011-12-13 | Reorder clearing of upate schedule on SOP to before sending updates. Fix pote... | Dan Lake | 1 | -11/+3 |
2011-12-13 | Comment debug spam | Melanie | 1 | -1/+1 |
2011-12-12 | Prevent a nasty deadlock on teleport | Melanie | 1 | -24/+22 |
2011-12-12 | Make m_attachments private | Melanie | 1 | -1/+1 |
2011-12-12 | Remove spammy log messages when querying sim health | Melanie | 1 | -2/+14 |
2011-12-12 | Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo... | Dan Lake | 4 | -46/+55 |
2011-12-12 | Send changed animation event asynchronously | Melanie | 1 | -14/+17 |
2011-12-10 | Fix a regression that causes data from the attachments module to fail loading | Melanie | 1 | -0/+1 |
2011-12-10 | Prevent spurious error message when client tries to move a null item | Melanie | 2 | -119/+143 |
2011-12-09 | Do some clean up Scene.cs log messages. | Justin Clark-Casey (justincc) | 1 | -24/+38 |
2011-12-09 | Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ... | Justin Clark-Casey (justincc) | 3 | -29/+2 |
2011-12-09 | remove some unused fields in ScenePresence | Justin Clark-Casey (justincc) | 1 | -4/+0 |
2011-12-09 | Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i... | Justin Clark-Casey (justincc) | 1 | -4/+6 |
2011-12-09 | Restore the Avination way of position and angle calculation so resizers | Melanie | 1 | -5/+2 |
2011-12-08 | Remove unnecessary AgentCircuitData null check from Scene.AddNewClient(). | Justin Clark-Casey (justincc) | 2 | -12/+5 |
2011-12-08 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2 | -3/+1 |
2011-12-08 | When a client connects to a scene, send other avatar appearance data asynchro... | Justin Clark-Casey (justincc) | 1 | -6/+6 |