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2013-01-11 go back bypassing sog updates control (test)UbitUmarov1-12/+12
2013-01-11update the last information sent in terse updates where they are sent to allUbitUmarov1-10/+19
clients and not only on Scheduled sends
2013-01-11 remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov1-16/+3
in SOG Update(). rootpart does more complet checks
2013-01-11 same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov1-10/+18
imediatly. If that's good for physics, needs to be good for this
2013-01-11keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov1-2/+6
update and we are sending them imediatly
2013-01-09Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie1-1/+1
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-08Remove now superfluous update of m_lastSizeMelanie1-3/+0
2013-01-08 also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov1-0/+2
it
2013-01-08Prevent avatar data from being sent during login when it's not valid andMelanie2-2/+6
crashes login on some viewers.
2013-01-08Revert "Remove sending AvatarData because this also happens on login, where ↵Melanie1-1/+9
it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
2013-01-08Remove sending AvatarData because this also happens on login, where it chokesMelanie1-9/+1
Firestorm, Singularity and other viewers with the new appearance pipeline.
2013-01-08 put back position and rot change check before sending releasing plane constrainUbitUmarov1-4/+7
2013-01-08 reduce sampling of camera raycasts to previus valueUbitUmarov1-23/+26
2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov1-49/+59
* prim edges due to camera lag
2013-01-07 in raycast for camera exclude self detectionUbitUmarov1-3/+2
2013-01-03check land permitions on sit target for unscripted sitsUbitUmarov1-0/+17
2013-01-03make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov1-7/+2
( by the odd use of Velocity)
2013-01-03cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov1-2/+22
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov1-2/+4
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of ↵teravus1-10/+17
Cached Bakes.
2012-12-19* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵teravus1-0/+20
synchronize with Agni.
2012-12-18Fix locking for goodMelanie1-3/+3
2012-12-17 some clean up/fixUbitUmarov1-47/+46
2012-12-17* TEST * unscripted sitUbitUmarov1-174/+48
2012-12-16Fix locking objectsMelanie1-1/+3
2012-12-15* Fix for Prim Locking. Prior to the merge, it was just a clone of the ↵teravus1-4/+4
root part to each of the child parts.
2012-12-13right fix this time ??UbitUmarov1-1/+1
2012-12-13fix the 'fix'UbitUmarov1-2/+2
2012-12-13fix coment out code not in useUbitUmarov1-2/+2
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov1-4/+36
more messy)
2012-12-07 add some default size setting and checksUbitUmarov1-1/+2
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov1-2/+2
since at least for now seems good enought
2012-12-07 create a new ode character also with the new informationUbitUmarov1-0/+6
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov1-0/+6
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov1-4/+11
avatar collider, just rounding the boxes, etc
2012-12-03*TEST* diferent avatar colliderUbitUmarov1-2/+13
2012-11-23Fix problem where restarting the currently selected region would stop ↵Justin Clark-Casey (justincc)2-31/+25
various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie1-4/+8
where core has a simple list
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that ↵Justin Clark-Casey (justincc)1-8/+7
code is there
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus16-1486/+553
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-12Stop closing old style modulesMelanie1-9/+0
2012-11-12Remove the old style module loader and all references to itMelanie3-88/+12
2012-11-10Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵Justin Clark-Casey (justincc)2-35/+70
and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects()