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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
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2010-10-03
I really have to say it again and again: e.Message is NOT enough data for
Melanie
1
-2
/
+1
2010-09-30
Enforce region agent limit as set in estate tools
Melanie
2
-0
/
+13
2010-09-30
Fix an inventory fetch issue
Melanie
1
-0
/
+3
2010-09-30
Fix an inventory fetch issue
Melanie
1
-0
/
+3
2010-09-30
Fix a potential key collision
Melanie
1
-1
/
+1
2010-09-28
Lock the iteration over the inventory items when saving script states
Melanie
1
-0
/
+2
2010-09-27
Try to prevent threading issues in SP.SetAppearance by locking it
Melanie
1
-40
/
+45
2010-09-27
Prevent setting arbitrary groups on your objects.
Melanie
1
-0
/
+3
2010-09-27
Prevent setting arbitrary groups on your objects.
Melanie
1
-0
/
+3
2010-09-27
Fix build break
Melanie
1
-37
/
+38
2010-09-27
if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
1
-3
/
+11
2010-09-27
Restrict inventory items added in a transaction to folder belonging
Melanie
1
-0
/
+6
2010-09-27
Restrict inventory items added in a transaction to folder belonging
Melanie
1
-0
/
+6
2010-09-25
Add UUID to physics prim name parameter so that diagnostic messages can be ma...
Justin Clark-Casey (justincc)
2
-3
/
+3
2010-09-24
If the uuid gatherer fails to find the asset containing gesture metadata, the...
Justin Clark-Casey (justincc)
1
-0
/
+7
2010-09-24
if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
1
-1
/
+8
2010-09-21
Refactor script create permission into the perms module
Melanie
1
-10
/
+0
2010-09-21
Refactor script create permission into the perms module
Melanie
1
-10
/
+0
2010-09-21
If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...
Justin Clark-Casey (justincc)
2
-2
/
+41
2010-09-19
Fix a merge artefact that broke script state persistence in XAttachments
Melanie
1
-1
/
+1
2010-09-17
Remove the now unused partslock
root
1
-1
/
+0
2010-09-16
Fixed a regression in SOG.Copy()
John Hurliman
1
-1
/
+1
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
12
-943
/
+682
2010-09-17
Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
Justin Clark-Casey (justincc)
1
-22
/
+21
2010-09-16
Removing debug
root
1
-1
/
+0
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
3
-1
/
+31
2010-09-16
Removing debug
root
1
-1
/
+0
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
3
-1
/
+31
2010-09-16
Some small bug fixes
root
2
-1
/
+2
2010-09-15
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
3
-3
/
+3
2010-09-15
Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
1
-15
/
+17
2010-09-15
Don't fart when deserializing a prim with no ParentGroup set yet
meta7
1
-1
/
+5
2010-09-14
reorder some code to avoid merge issues in the future
Melanie
1
-5
/
+5
2010-09-14
Fix merge issues
Melanie
2
-5
/
+2
2010-09-14
Adjust the code for ghost prim removal to new information from Kitto
Melanie Thielker
1
-3
/
+7
2010-09-14
Fix a small left over buglet and also add checking of the physics actor
Melanie Thielker
1
-0
/
+10
2010-09-14
Comment out SOG storing debug log message
Justin Clark-Casey (justincc)
1
-3
/
+3
2010-09-13
minor: Add comments which explain what's going on wrt avatar movements at var...
Justin Clark-Casey (justincc)
2
-0
/
+6
2010-09-13
Remove SceneGraph.DetachObject() which was accidentally left around after bei...
Justin Clark-Casey (justincc)
1
-10
/
+0
2010-09-13
minor: Clean up log messages generated when an item is attached
Justin Clark-Casey (justincc)
1
-9
/
+3
2010-09-12
* Added ISimulationDataService and IEstateDataService
John Hurliman
5
-37
/
+77
2010-09-12
Formatting cleanup.
Jeff Ames
16
-74
/
+74
2010-09-12
Add copyright headers.
Jeff Ames
1
-0
/
+27
2010-09-11
Shuffling fields and properties around in Scene to make Scene.cs more readable
John Hurliman
1
-138
/
+124
2010-09-11
Fixed the naming mess around data connectors for simulation data
John Hurliman
3
-4
/
+4
2010-09-10
Made it impossible to create a user with names containing spaces and prevente...
randomhuman
1
-2
/
+3
2010-09-10
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
3
-58
/
+35
2010-09-10
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
7
-344
/
+219
2010-09-08
Make AddRestoredSceneObject reset the IsDeleted flag so we can take an
Melanie Thielker
1
-1
/
+4
2010-09-07
* Cache null account responses in the SimianUserAccountServiceConnector to av...
John Hurliman
1
-1
/
+3
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