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2010-10-03I really have to say it again and again: e.Message is NOT enough data forMelanie1-2/+1
2010-09-30Enforce region agent limit as set in estate toolsMelanie2-0/+13
2010-09-30Fix an inventory fetch issueMelanie1-0/+3
2010-09-30Fix an inventory fetch issueMelanie1-0/+3
2010-09-30Fix a potential key collisionMelanie1-1/+1
2010-09-28Lock the iteration over the inventory items when saving script statesMelanie1-0/+2
2010-09-27Try to prevent threading issues in SP.SetAppearance by locking itMelanie1-40/+45
2010-09-27Prevent setting arbitrary groups on your objects.Melanie1-0/+3
2010-09-27Prevent setting arbitrary groups on your objects.Melanie1-0/+3
2010-09-27Fix build breakMelanie1-37/+38
2010-09-27if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie1-3/+11
2010-09-27Restrict inventory items added in a transaction to folder belongingMelanie1-0/+6
2010-09-27Restrict inventory items added in a transaction to folder belongingMelanie1-0/+6
2010-09-25Add UUID to physics prim name parameter so that diagnostic messages can be ma...Justin Clark-Casey (justincc)2-3/+3
2010-09-24If the uuid gatherer fails to find the asset containing gesture metadata, the...Justin Clark-Casey (justincc)1-0/+7
2010-09-24if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie1-1/+8
2010-09-21Refactor script create permission into the perms moduleMelanie1-10/+0
2010-09-21Refactor script create permission into the perms moduleMelanie1-10/+0
2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...Justin Clark-Casey (justincc)2-2/+41
2010-09-19Fix a merge artefact that broke script state persistence in XAttachmentsMelanie1-1/+1
2010-09-17Remove the now unused partslockroot1-1/+0
2010-09-16Fixed a regression in SOG.Copy()John Hurliman1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman12-943/+682
2010-09-17Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)1-22/+21
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root3-1/+31
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root3-1/+31
2010-09-16Some small bug fixesroot2-1/+2
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)3-3/+3
2010-09-15Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)1-15/+17
2010-09-15Don't fart when deserializing a prim with no ParentGroup set yetmeta71-1/+5
2010-09-14reorder some code to avoid merge issues in the futureMelanie1-5/+5
2010-09-14Fix merge issuesMelanie2-5/+2
2010-09-14Adjust the code for ghost prim removal to new information from KittoMelanie Thielker1-3/+7
2010-09-14Fix a small left over buglet and also add checking of the physics actorMelanie Thielker1-0/+10
2010-09-14Comment out SOG storing debug log messageJustin Clark-Casey (justincc)1-3/+3
2010-09-13minor: Add comments which explain what's going on wrt avatar movements at var...Justin Clark-Casey (justincc)2-0/+6
2010-09-13Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)1-10/+0
2010-09-13minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)1-9/+3
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman5-37/+77
2010-09-12Formatting cleanup.Jeff Ames16-74/+74
2010-09-12Add copyright headers.Jeff Ames1-0/+27
2010-09-11Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman1-138/+124
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman3-4/+4
2010-09-10Made it impossible to create a user with names containing spaces and prevente...randomhuman1-2/+3
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman3-58/+35
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman7-344/+219
2010-09-08Make AddRestoredSceneObject reset the IsDeleted flag so we can take anMelanie Thielker1-1/+4
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to av...John Hurliman1-1/+3