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2016-11-26mantis 7656, partialy apply patch, changing the start scripts for nowUbitUmarov1-0/+1
2016-11-25 add llGetMaxScaleFactor and llGetMinScaleFactorUbitUmarov1-0/+77
2016-11-25 change llScaleByFactor (sorry Mandarinka).UbitUmarov1-0/+97
2016-11-22Include new Region.ini option for DefaultLandingPoint for teleports with no ↵AliciaRaven1-0/+4
coords specified. This is useful when using a Telehub would be to restrictive as it would block landmarks and map teleports. This location is only ever used when no coordinates are provided. If config value not set, the previous default of 128,128 is used.
2016-11-22replace datetime.now on just timming by faster utcnowUbitUmarov3-7/+7
2016-11-20HG add a small delay before start sending region dataUbitUmarov1-2/+17
2016-11-18search accout by id not volatil user name (HG)UbitUmarov1-1/+2
2016-11-17explicitly remove some references, and other useless changesUbitUmarov1-2/+22
2016-11-16minor: dont let rcvd agentupdates time jump backUbitUmarov1-11/+27
2016-11-14change camera collision check rulesUbitUmarov1-23/+34
2016-11-14reduce calls to physics world cast rays for camera collision checkUbitUmarov1-49/+48
2016-11-10on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov1-39/+3
physics via caps. This is need to reduce useless redudance
2016-11-09fix some invalid string.format argumentsUbitUmarov2-2/+2
2016-11-09stop warning about integer division cast to floatUbitUmarov2-5/+4
2016-11-07a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵UbitUmarov1-1/+29
talk with Robert before last changes bc of bullet
2016-11-02only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov2-56/+43
when viewers change ExtraPhysics parameters, send back the new values.
2016-10-17ignore prims with shape type none on max size check for physicsUbitUmarov1-8/+12
2016-10-05dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov1-16/+33
movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
2016-10-02minor cleanupUbitUmarov1-4/+5
2016-10-02 change avatar and attachments priority (downgraded) in priritizer option ↵UbitUmarov1-35/+30
SimpleAngularDistance
2016-09-27exclude invalid collision sound (used as collision type flag) from assets ↵UbitUmarov1-2/+4
UUIDGather
2016-09-24fix linknumbers when unlink the root primUbitUmarov2-70/+157
2016-09-24remove a redundant and potencially dangerous child.AbsolutePosition = ↵UbitUmarov1-1/+2
child.AbsolutePosition
2016-09-19change CreatorIdentification set codeUbitUmarov1-22/+18
2016-09-17 add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2-10/+49
using its code). Only did minor testing in MySQL
2016-09-17 stop using legacy storeterrain in scene.csUbitUmarov1-3/+3
2016-09-16change spinobject math, and a few minor thingsUbitUmarov3-37/+14
2016-09-16move SpinObject funtions from Scenegraph to PacketHandlers, close to grab ↵UbitUmarov3-44/+64
handles, since they are related operations (possible should be moving to graph, not clear this files roles)
2016-09-16pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov3-63/+54
2016-09-12avoid siting a avatar at 0,0,0UbitUmarov1-7/+33
2016-08-28mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov1-2/+28
2016-08-28mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov4-7/+26
prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
2016-08-28let mouse steer work on crossings; some cleanupUbitUmarov3-13/+8
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov4-4/+38
2016-08-27reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov1-8/+14
on sits AToffset for some reason ATaxis got in there (needs testing)
2016-08-27remove excess dataUbitUmarov1-4/+1
2016-08-27Import plumbing from Halcyon for camera data to physics engine.Vegaslon1-6/+46
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-27 experimental function. Results still too volatile to be usefullUbitUmarov1-0/+19
2016-08-25 send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov1-11/+3
physics single caps message per selection request
2016-08-25 first step changing Object Select codeUbitUmarov1-18/+33
2016-08-25 fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov1-24/+1
temporary Fix, entire Object select code needs to be changed
2016-08-24 respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov1-0/+1
option (default one)
2016-08-24 fix the conditions to do parcel objects autoreturnUbitUmarov1-7/+8
2016-08-23 coment some debug messagesUbitUmarov1-1/+1
2016-08-22locking issueUbitUmarov1-4/+5
2016-08-22locking issueUbitUmarov1-18/+18
2016-08-22 (re)fix avatar standup from a child prim on object deleteUbitUmarov1-1/+1
2016-08-21 remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov3-7/+19
scene.PacketHandlers) where it belongs
2016-08-20 fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov1-21/+46
llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
2016-08-19fix physics sits on child primsUbitUmarov1-1/+1