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2018-02-21 fix a old issue on some tortured prims number of sides, and so textures setUbitUmarov1-4/+4
2018-01-16Ooops... fix the parentesisUbitUmarov1-1/+1
2018-01-16 do not timeout BackupWorker threadsUbitUmarov1-1/+1
2018-01-09missed a few..UbitUmarov3-4/+1
2018-01-09give up on a property that old monos do compile, but then smore ok execUbitUmarov4-4/+3
2018-01-08test our obsolete jenkins ...UbitUmarov1-1/+1
2018-01-08fall back to a obsolete property since several monos in use (include our ↵UbitUmarov7-8/+8
own) do not suporte the proper .net4.0 one
2018-01-05 a few more xml thingsUbitUmarov7-23/+48
2018-01-05don't be bad Jenkins..UbitUmarov1-2/+2
2018-01-04let tau do something in avatar MoveToTargetUbitUmarov1-133/+163
2018-01-04disable some XmlResolverUbitUmarov6-3/+9
2017-12-13mantis 8250: try to work around timing issuesUbitUmarov1-7/+10
2017-12-11increase sample rate of WaitGetScenePresence()UbitUmarov1-2/+2
2017-11-12mantis 8253: don't let attachments delete remove controls from viewers on ↵UbitUmarov1-9/+1
crossings.
2017-11-08mantis 8260 fix script count on delete and remove ↵UbitUmarov2-5/+5
redundantTriggerRemoveScript in 2 points
2017-11-08mantis 8263: recover the ignore of texture changes if only materialID ↵UbitUmarov1-2/+4
changed. That should be done by respective cap (as before)
2017-11-08remove a potencial (and silly) deadlock; let other texture parameters ↵UbitUmarov2-27/+46
changes trigger Changed.TEXTURE event
2017-10-25 mantis 8253: try to recover information about takecontrols pass=false ↵UbitUmarov1-22/+40
controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
2017-10-13mantis 8249: give better data to llDetectedGrabUbitUmarov1-4/+7
2017-08-25change camera view constraint. we need to do it a lot more :(UbitUmarov1-50/+40
2017-08-24change a few more parcel eject code pathsUbitUmarov1-1/+1
2017-08-24add missing file. Also in last commit comment the flag was relative to ↵UbitUmarov1-2/+16
(un)freeze no t(un)eject
2017-08-19change SOP updates throttles again. Small values of omega on ↵UbitUmarov2-58/+74
llSetTargetOmega where skiped
2017-08-13jenkins tests still don't set scene.IsRunningUbitUmarov1-2/+2
2017-08-13change locking on sop updatesUbitUmarov2-169/+186
2017-07-21shape convex should not trigger complex cost (LI) aloneUbitUmarov1-1/+1
2017-07-18fix object updates throttle for scripts doing motion by direct change of ↵UbitUmarov1-14/+17
position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
2017-07-17KFM: changes on update method implies other changes. Still not that good. ↵UbitUmarov1-13/+25
Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
2017-07-16fix placement of xml ReadEndElement()UbitUmarov1-2/+1
2017-07-16test scenes do not set IsRunningUbitUmarov1-3/+0
2017-07-16store kfm on inventory. this may still be a bit confusing on rezUbitUmarov4-6/+34
2017-07-16don't start moving KFM things on region start that where stopped on last ↵UbitUmarov1-2/+2
shutdown
2017-07-16trigger moving_end also KFM stop and pauseUbitUmarov1-0/+2
2017-07-16make KFM use scheduled terse updates. This may increase some rubber band, ↵UbitUmarov1-12/+14
but is needed, and should work better with recent changes on sop terseupdates control
2017-07-13add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov1-28/+76
separed land collsions dispatch from the others...
2017-07-13replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov3-49/+49
User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
2017-07-13fix wrong testUbitUmarov1-1/+1
2017-07-13add more missing en-us culture on scene serializer writesUbitUmarov2-31/+32
2017-07-12rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵UbitUmarov3-76/+59
group never individual prims/parts and so confusing
2017-07-10a few more changes on entities updatesUbitUmarov2-43/+36
2017-07-10on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2-32/+116
just their norms
2017-07-10fix the name of a funtion on last commitUbitUmarov2-3/+3
2017-07-09throttle collision sounds on a SOG.UbitUmarov2-7/+47
2017-06-28BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov1-3/+4
2017-06-26some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov1-14/+30
script thread
2017-06-25change Backup calls overlap control codeUbitUmarov1-27/+46
2017-06-24 a few more changes to iar/oar assets save error/warning to show problems ↵UbitUmarov1-8/+44
known to be asset errors
2017-06-23 code actually has no ideia if a id is a asset or not and does try to handle ↵UbitUmarov1-2/+2
all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
2017-06-23 coment out missing or damage assets messages in uuidgather that are not ↵UbitUmarov1-10/+15
very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
2017-06-23several changes to iar/oar assets error reportsUbitUmarov1-6/+7