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2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-14RotLookAt repaired; debug msg cleanup.Kitto Flora2-35/+4
2010-03-11Dynamics Integration Part 1Kitto Flora1-1/+10
2010-03-06- implementing server 1.38 functionsunknown1-0/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-25Allow particles and texture anims to be persisted to XML. This behaviour is ↵CasperW1-2/+0
expected.
2010-02-25Disable blocking teleports within the same parcel for now; it's not ↵CasperW1-2/+4
implemented correctly. Will review soon.
2010-02-22Formatting cleanup.Jeff Ames1-1/+1
2010-02-16minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)2-11/+26
instead of void
2010-02-15Formatting cleanup.Jeff Ames6-96/+96
2010-02-15Fixes a bug in the previous patch.Revolution1-18/+13
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-15Plug a small holeMelanie1-0/+3
2010-02-14Plug a small holeMelanie1-0/+3
2010-02-14Revolution is on the roll again! :)Revolution7-104/+612
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2-1/+2
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-08refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2-5/+12
Scene.AddSceneObject since this wraps a check that is much less clear
2010-02-08Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)4-17/+58
incoming scene object Add a read-only Attachments property to ScenePresence
2010-02-05minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)1-3/+2
2010-02-04refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)1-15/+11
code. No functional changes
2010-02-04minor: one method docJustin Clark-Casey (justincc)1-3/+7
2010-02-04Revert "change position of OnAttach event firing so that this also happens ↵Melanie2-17/+15
when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
2010-02-04Line endings cleanupMelanie1-36/+36
2010-02-03minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)2-6/+6
2010-02-03For each delegate added to events in the EventManager, catch and log but do ↵Justin Clark-Casey (justincc)1-314/+1128
not propogate any exceptions that come back This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally
2010-02-03add an IsRoot property to sopJustin Clark-Casey (justincc)2-1/+24
2010-02-03minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)1-2/+1
2010-02-03minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2-4/+1
2010-02-03change position of OnAttach event firing so that this also happens when a ↵Justin Clark-Casey (justincc)2-15/+17
user teleports into a region
2010-02-03allow terrain collision events after regular collision checkradams11-3/+3
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-02minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)1-0/+5
2010-02-02minor: add some documentation to EventManager.OnObjectGrabJustin Clark-Casey (justincc)1-15/+8
2010-02-02minor: add reminder to lock SOG.Children before using it directly in order ↵Justin Clark-Casey (justincc)1-2/+5
to avoid threading issues
2010-02-02Revert "improve locking of m_items in SceneObjectPartInventory"Melanie1-133/+85
This reverts commit 968b9e160d70568fbdea5b190d1386e9431316e3.
2010-02-01minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)1-2/+2
2010-02-01move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)1-1/+1
2010-02-01remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)1-4/+4
2010-02-01Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵Justin Clark-Casey (justincc)1-0/+192
callers can use it
2010-02-01Actually make EventManager.OnAttach() fire when an object is attached. ↵Justin Clark-Casey (justincc)2-2/+6
Previously, only detach was firing!
2010-02-01Don't try to start attachment scripts or send updates if the attachment ↵Justin Clark-Casey (justincc)2-27/+64
itself has been unsuccessful
2010-01-29Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)3-0/+52
Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution
2010-01-29improve locking of m_items in SceneObjectPartInventoryJustin Clark-Casey (justincc)1-85/+133
2010-01-29Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)1-1/+25
Extend load oar test to check loading of a sound item
2010-01-29Small fix for a spurious exceptionMelanie1-1/+1
2010-01-26Some merge fixupsMelanie2-3/+3
2010-01-26Replace dome tabs with spacesMelanie1-3/+3
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)5-11/+42
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-24Fixes Region Crossings on a prim.Revolution1-1/+9
2010-01-21add a target position to agent updates to ScenePresence to support ↵unknown1-1/+7
alternative client protocols
2010-01-21Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add ↵Kitto Flora1-1/+17
associated methods.
2010-01-21Fixes llSetDamage. Patch from RevolutionRevolution1-7/+5
2010-01-20Fixed an issue with PayPrice sometimes being shared between multiple objectsCasperW1-1/+1