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2017-06-24 a few more changes to iar/oar assets save error/warning to show problems ↵UbitUmarov1-8/+44
known to be asset errors
2017-06-23 code actually has no ideia if a id is a asset or not and does try to handle ↵UbitUmarov1-2/+2
all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
2017-06-23 coment out missing or damage assets messages in uuidgather that are not ↵UbitUmarov1-10/+15
very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
2017-06-23several changes to iar/oar assets error reportsUbitUmarov1-6/+7
2017-06-22 change uuidgather a bit moreUbitUmarov1-16/+32
2017-06-22 split some asset uuids gather i stages with dif possible errors, and dont ↵UbitUmarov1-32/+45
let them be fatal
2017-06-21 avoid some broken object assets present in osgrid inventories due to past ↵UbitUmarov1-0/+9
problems, etc
2017-06-13 some cleanupUbitUmarov4-36/+16
2017-06-12improve english on few messages (thx)UbitUmarov2-3/+3
2017-06-12try to mk jenkins happyUbitUmarov1-1/+1
2017-06-12stop doing UpdateMovementAnimations on avatar collisions, that may cause ↵UbitUmarov1-2/+2
incorrect changes
2017-06-11fix a error messageUbitUmarov1-2/+5
2017-06-09add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2-0/+6
usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
2017-06-09 make SendCoarseLocations async, since it is http. Make some actions use ↵UbitUmarov1-12/+19
thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only
2017-06-09still losing time with of halcyon incompatibile oars... cathch exceptions of ↵UbitUmarov1-8/+6
the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
2017-06-08Another attempt at parsing MOAP <Media> elements in OAR files.Robert Adams1-1/+22
Seems there are multiple interpretations of the format of the content of the <Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time) escapes the XML in the element and then reparses it was a separate XmlReader. Other simulators fill the <Media> element with regular XML. This patch parses the <Media> escaped XML content as it always has and, if the parsing fails, falls back to trying to parse the pure XML.
2017-06-09bug fix plus some cleanupUbitUmarov1-56/+65
2017-06-08 revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov1-2/+1
2017-06-07so no real need for Maintenance thread.. so removedUbitUmarov1-77/+1
2017-06-07course locations is a also heartbeat job (for now sync)UbitUmarov1-30/+13
2017-06-07remove some more dead scene optionsUbitUmarov1-39/+1
2017-06-07remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov1-29/+5
a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
2017-06-06set optional group position and rotation before attach to sceneUbitUmarov2-19/+6
2017-06-06bug fix: handle current region on GetChildAgentsToCloseUbitUmarov1-4/+19
2017-06-04Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ↵Robert Adams1-1/+2
OAR file. The code used to call Serializer.ReadElementContentAsString() and then expected to pass the XML to PrimitiveBaseShape.FromXml to parse. This would throw as ReadElementContentAsString does not allow any children of the element. Reading with Serializer.ReadInnerXml() was the fix. This was only not a problem because most often shapes don't have media and most simulators don't output anything if the media array is empty.
2017-06-03remove redundant UpdateMovementAnimations();UbitUmarov1-2/+2
2017-06-03add a delayed stop so fast tap on move keys does not stop the avatar in some ↵UbitUmarov1-6/+28
cases
2017-06-03cross mouse buttons stateUbitUmarov1-0/+14
2017-06-03fix MouseDown in case it gets any useUbitUmarov1-15/+8
2017-06-02 move a execution overlap guard to end of jobUbitUmarov1-1/+1
2017-05-31change child agents close control; disablesimulator is not a caps event messageUbitUmarov1-37/+27
2017-05-31mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv ↵UbitUmarov1-7/+141
avatar data bc have no idea why do do have it, so leave it to who does know
2017-05-23 dont fail saving a OAR because of a broken materialUbitUmarov1-1/+10
2017-05-21cross avatar group info also if title is empty stringUbitUmarov1-1/+4
2017-05-21 on recover form nom finite avatar pos, don't add it physics it it had noneUbitUmarov1-2/+5
2017-05-19mantis 8170: let physics know Always_run on adding the avatarUbitUmarov1-0/+1
2017-05-15oops...UbitUmarov1-1/+1
2017-05-14fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov1-0/+3
Resolution is 2.5min aprox.
2017-05-04 the new options i add where actually bad idea, they would make theUbitUmarov2-16/+3
compatibility issue ethernal. Removed and extended the ugly date hack to group share outwards propagation, until a better way is found at least
2017-05-04 do the same in the cases we are just moving parts around and not changing ↵UbitUmarov5-16/+14
their caches (ie their taskInventory)
2017-05-04 move deep effective permissions aggregation to first time use and not on ↵UbitUmarov7-83/+45
changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
2017-05-03fix right to change permissions of group owned objectsUbitUmarov2-2/+25
2017-05-03fix right to change permissions of group owned taskitemsUbitUmarov1-0/+17
2017-05-03still another missing conversion btw viewer and OS on groupd ownedUbitUmarov1-4/+4
2017-05-03 taskitem group owned information was still incorrectUbitUmarov1-1/+6
2017-05-03 change taskInventory copy/move to agents inventory rulesUbitUmarov1-6/+1
2017-05-03viewer can't tell if a taskitem is group owned if we don't tell him; ↵UbitUmarov1-2/+9
missing taskInv serial update
2017-05-01save a few nanosecondsUbitUmarov1-9/+16
2017-05-01rename sog.GetEffectivePermissions() since its use is now limited to more ↵UbitUmarov1-8/+3
specific task, and no longer on current effective(full) path. Note that change ownermask start to be current ownermask, and filter it to all parts basemask
2017-04-30Permissions compatibility hack 1: anyone copy - new permissions require that ↵UbitUmarov1-3/+8
all items in all object parts contents have anyone copy set. Old code only required it on object. This hack tries to allow objects older than today to still work as before on this. (this is a test, we may need to change it)