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2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+4
2010-06-14* Deleted duplicated migration that was failing anyway.Diva Canto1-0/+2
2010-06-13Fixes attachments coming back upon being detached in neighbouring regions and...Diva Canto1-0/+1
2010-06-13Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ...Diva Canto2-39/+11
2010-06-12Added checks for failed UpdateAgent calls.Diva Canto1-0/+2
2010-06-12Change name of method to better reflect what it doesMelanie1-2/+2
2010-06-12* Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto1-58/+80
2010-06-12Preserving the link numbers is a serializer's highest duty.Melanie Thielker1-0/+9
2010-06-12Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie1-1/+1
2010-06-12Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie1-19/+1
2010-06-11Inventory offers and subsequent notifications of acceptance/decline now worki...Diva Canto1-1/+1
2010-06-10Added more debug messages to try to pinpoint where login is failing for nebadon.Diva Canto1-14/+45
2010-06-09Bug fix on attachments: attach->drop->attach works now.Diva Canto1-0/+1
2010-06-09Bug fix in attachments: when attaching from inworld the item's parentFolderID...Diva Canto1-1/+5
2010-06-09Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie1-1/+4
2010-06-08Refactor SendCoarseLocations for better performance. Instead of computing lis...Dan Lake3-62/+55
2010-06-08Adjust object update priorities such that root prims are sent to the viewer b...Justin Clark-Casey (justincc)1-6/+44
2010-06-08Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)3-10/+45
2010-06-07Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker1-0/+2
2010-06-05* Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto1-0/+2
2010-06-04minor: comment out region interface registration log msg I accidentally left ...Justin Clark-Casey (justincc)1-2/+2
2010-06-01One should not lock null objects.Melanie Thielker1-5/+8
2010-06-01Lock the object queue when dequeueingMelanie1-78/+81
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-1/+1
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-4/+7
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2-68/+88
2010-06-01Add a method to get the bounding box and root prim offsets within it forMelanie Thielker1-0/+44
2010-06-01Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker1-3/+20
2010-06-01Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker1-1/+2
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker3-3/+10
2010-05-28get TestSaveIarV0_1() uncommented but not running as a test yet since I didn'...Justin Clark-Casey (justincc)1-0/+2
2010-05-28Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)1-1/+25
2010-05-28Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)1-2/+6
2010-05-28Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...Justin Clark-Casey (justincc)1-2/+5
2010-05-28remove redundant ScenePresence.QueuePartForUpdate() - every place in the code...Justin Clark-Casey (justincc)1-9/+0
2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-24Change the way alpha is interpreted on prim text. Manris #4723Melanie1-1/+1
2010-05-23Remove an unneeded conditionalMelanie1-2/+1
2010-05-21Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)1-3/+2
2010-05-21Added a sanity check before using m_config in the Scene constructorJohn Hurliman1-16/+19
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new update...John Hurliman1-1/+13
2010-05-21rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)1-53/+49
2010-05-21* Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman5-267/+173
2010-05-21minor: remove LongRunning test designator from TestAddSceneObject() since it ...Justin Clark-Casey (justincc)1-1/+1
2010-05-21add test to make sure that adding an object where one already exists in the s...Justin Clark-Casey (justincc)1-0/+34
2010-05-21extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)1-3/+13
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on success...Justin Clark-Casey (justincc)1-7/+14
2010-05-21Add a new priority scheme that works like FrontBack, but completely depriorit...Melanie1-0/+57
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2-4/+7