Commit message (Collapse) | Author | Files | Lines | ||
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2013-01-08 | put back position and rot change check before sending releasing plane constrain | UbitUmarov | 1 | -4/+7 | |
2013-01-08 | reduce sampling of camera raycasts to previus value | UbitUmarov | 1 | -23/+26 | |
2013-01-08 | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 1 | -49/+59 | |
* prim edges due to camera lag | |||||
2013-01-07 | in raycast for camera exclude self detection | UbitUmarov | 1 | -3/+2 | |
2013-01-03 | check land permitions on sit target for unscripted sits | UbitUmarov | 1 | -0/+17 | |
2013-01-03 | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar | UbitUmarov | 1 | -7/+2 | |
( by the odd use of Velocity) | |||||
2013-01-03 | cancel MoveToTarget (viewer 'go here") on sits | UbitUmarov | 1 | -2/+22 | |
2013-01-02 | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 1 | -2/+4 | |
2012-12-21 | * Partial Commit for Avatar Appearance to include the functionality of ↵ | teravus | 1 | -10/+17 | |
Cached Bakes. | |||||
2012-12-19 | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵ | teravus | 1 | -0/+20 | |
synchronize with Agni. | |||||
2012-12-18 | Fix locking for good | Melanie | 1 | -3/+3 | |
2012-12-17 | some clean up/fix | UbitUmarov | 1 | -47/+46 | |
2012-12-17 | * TEST * unscripted sit | UbitUmarov | 1 | -174/+48 | |
2012-12-16 | Fix locking objects | Melanie | 1 | -1/+3 | |
2012-12-15 | * Fix for Prim Locking. Prior to the merge, it was just a clone of the ↵ | teravus | 1 | -4/+4 | |
root part to each of the child parts. | |||||
2012-12-13 | right fix this time ?? | UbitUmarov | 1 | -1/+1 | |
2012-12-13 | fix the 'fix' | UbitUmarov | 1 | -2/+2 | |
2012-12-13 | fix coment out code not in use | UbitUmarov | 1 | -2/+2 | |
2012-12-13 | FIX small avatars movement on terrain. (avatar appearance getting even | UbitUmarov | 1 | -4/+36 | |
more messy) | |||||
2012-12-07 | add some default size setting and checks | UbitUmarov | 1 | -1/+2 | |
2012-12-07 | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 1 | -2/+2 | |
since at least for now seems good enought | |||||
2012-12-07 | create a new ode character also with the new information | UbitUmarov | 1 | -0/+6 | |
2012-12-07 | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 1 | -0/+6 | |
2012-12-05 | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 1 | -4/+11 | |
avatar collider, just rounding the boxes, etc | |||||
2012-12-03 | *TEST* diferent avatar collider | UbitUmarov | 1 | -2/+13 | |
2012-11-23 | Fix problem where restarting the currently selected region would stop ↵ | Justin Clark-Casey (justincc) | 2 | -31/+25 | |
various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. | |||||
2012-11-23 | Add regression test for checking scene close when SceneManager is asked to close | Justin Clark-Casey (justincc) | 1 | -0/+58 | |
2012-11-23 | Fix a build break introduced by us having a more efficient DoubleDictionary | Melanie | 1 | -4/+8 | |
where core has a simple list | |||||
2012-11-23 | Fix regression where we stopped closing scenes on simulator exit. | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000) | |||||
2012-11-20 | Minor formatting for 0962a35d and a few one-line comments as to why that ↵ | Justin Clark-Casey (justincc) | 1 | -8/+7 | |
code is there | |||||
2012-11-20 | Fix movetotarget on mega regions. | Iain Oliver | 1 | -3/+21 | |
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ↵ | teravus | 16 | -1486/+553 | |
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64. | |||||
2012-11-12 | Stop closing old style modules | Melanie | 1 | -9/+0 | |
2012-11-12 | Remove the old style module loader and all references to it | Melanie | 3 | -88/+12 | |
2012-11-10 | Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵ | Justin Clark-Casey (justincc) | 2 | -35/+70 | |
and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects() | |||||
2012-11-04 | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵ | teravus | 2 | -0/+18 | |
EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. | |||||
2012-11-02 | actually remove the use of random on persist timmings | UbitUmarov | 1 | -4/+6 | |
2012-11-02 | Create a new random when needed using normal time based seed instead of | UbitUmarov | 1 | -2/+5 | |
reusing a shared one than may not be valid | |||||
2012-11-02 | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 1 | -3/+3 | |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵ | Dan Lake | 1 | -1/+1 | |
No change to existing functions. | |||||
2012-10-31 | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 1 | -17/+35 | |
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. | |||||
2012-10-30 | Store and send the current movement animation state to a new sim on crossing | Melanie | 2 | -0/+17 | |
2012-10-30 | Make sure we're not accessing a physics scene if we're not in one yet. | Melanie | 1 | -1/+1 | |
2012-10-30 | Only create a new list to check if objects have reached targets if there ↵ | Justin Clark-Casey (justincc) | 1 | -5/+9 | |
actually are any targets. | |||||
2012-10-30 | Put back the collision sound shim into SOP | Melanie | 1 | -0/+29 | |
2012-10-29 | shuffling code around so that the interface for ISoundModule.SendSound() ↵ | SignpostMarv | 1 | -1/+1 | |
specifies a UUID rather than a string | |||||
2012-10-29 | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 1 | -79/+9 | |
2012-10-29 | fixing a bug in SceneObjectPart.SendSound where sounds would always come ↵ | SignpostMarv | 1 | -9/+8 | |
from the root prim rather than the source prim | |||||
2012-10-29 | Factoring out a superfluous local variable & repeated assignment in ↵ | SignpostMarv | 1 | -10/+8 | |
SceneObjectPart.SendSound as linksets are only meant to have a single owner | |||||
2012-10-29 | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 1 | -8/+0 | |