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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-01-04
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2
-46
/
+68
2013-01-03
check land permitions on sit target for unscripted sits
UbitUmarov
1
-0
/
+17
2013-01-03
make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
UbitUmarov
1
-7
/
+2
2013-01-03
cancel MoveToTarget (viewer 'go here") on sits
UbitUmarov
1
-2
/
+22
2013-01-02
Fixed several problems with the Sun: some settings didn't work, or were incon...
Oren Hurvitz
2
-35
/
+6
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
1
-2
/
+4
2012-12-28
ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
1
-0
/
+4
2012-12-27
Add check to always push terse updates for presences that have new velocities...
Robert Adams
1
-3
/
+8
2012-12-21
* Partial Commit for Avatar Appearance to include the functionality of Cached...
teravus
1
-10
/
+17
2012-12-19
* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...
teravus
1
-0
/
+20
2012-12-18
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2
-6
/
+15
2012-12-18
Fix locking for good
Melanie
1
-3
/
+3
2012-12-17
some clean up/fix
UbitUmarov
1
-47
/
+46
2012-12-16
BulletSim: experimentally remove unit displacement from prim border crossing ...
Robert Adams
1
-2
/
+13
2012-12-17
* TEST * unscripted sit
UbitUmarov
1
-174
/
+48
2012-12-16
Fix locking objects
Melanie
1
-1
/
+3
2012-12-15
* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...
teravus
1
-4
/
+4
2012-12-15
minor: If the physics module tells us that an object has gone out of bounds, ...
Justin Clark-Casey (justincc)
1
-2
/
+5
2012-12-14
minor: Add commented out log lines to ScenePresenceAnimator for future debug ...
Justin Clark-Casey (justincc)
1
-1
/
+10
2012-12-14
Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...
Justin Clark-Casey (justincc)
2
-2
/
+42
2012-12-13
Simplify sit code a bit by determining correct animation in HandleSit instead...
Dan Lake
1
-30
/
+6
2012-12-13
right fix this time ??
UbitUmarov
1
-1
/
+1
2012-12-13
fix the 'fix'
UbitUmarov
1
-2
/
+2
2012-12-13
fix coment out code not in use
UbitUmarov
1
-2
/
+2
2012-12-13
FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
1
-4
/
+36
2012-12-09
Switched the order by which foreign inventory and foreign assets are brought ...
Diva Canto
1
-6
/
+4
2012-12-09
UserManagementModule: search the local cache for names too.
Diva Canto
1
-1
/
+1
2012-12-07
add some default size setting and checks
UbitUmarov
1
-1
/
+2
2012-12-07
revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
1
-2
/
+2
2012-12-07
create a new ode character also with the new information
UbitUmarov
1
-0
/
+6
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
1
-0
/
+6
2012-12-07
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
1
-4
/
+11
2012-12-04
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
1
-4
/
+11
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
1
-2
/
+13
2012-11-24
Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...
Justin Clark-Casey (justincc)
3
-106
/
+83
2012-11-24
Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...
Justin Clark-Casey (justincc)
1
-7
/
+12
2012-11-24
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
17
-17
/
+17
2012-11-23
minor: Make note in log if scene was restarted due to an unrecoverable physic...
Justin Clark-Casey (justincc)
1
-1
/
+6
2012-11-23
Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2
-31
/
+25
2012-11-23
Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
1
-0
/
+58
2012-11-23
Fix a build break introduced by us having a more efficient DoubleDictionary
Melanie
1
-4
/
+8
2012-11-23
Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
1
-0
/
+7
2012-11-20
Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
1
-8
/
+7
2012-11-20
Fix movetotarget on mega regions.
Iain Oliver
1
-3
/
+21
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
16
-1486
/
+553
2012-11-12
Stop closing old style modules
Melanie
1
-9
/
+0
2012-11-12
Remove the old style module loader and all references to it
Melanie
3
-88
/
+12
2012-11-10
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...
Justin Clark-Casey (justincc)
2
-35
/
+70
2012-11-04
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...
teravus
2
-0
/
+18
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