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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
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2013-02-06
Remove long unused Scene.DumpAssetsToFile boolean.
Justin Clark-Casey (justincc)
1
-5
/
+0
2013-02-06
Remove very long unused IScriptHost and NullScriptHost
Justin Clark-Casey (justincc)
3
-138
/
+1
2013-02-06
Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region....
Justin Clark-Casey (justincc)
3
-168
/
+0
2013-02-06
Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would retu...
Justin Clark-Casey (justincc)
1
-15
/
+0
2013-02-06
refactor: Move functions that lookup asset ids from task inventory or pass th...
Justin Clark-Casey (justincc)
1
-0
/
+122
2013-02-02
minor: change comment about assuming script references are textures in UuidGa...
Justin Clark-Casey (justincc)
1
-1
/
+2
2013-02-02
Log missing assets on "fcache assets" found. This ignores references found b...
Justin Clark-Casey (justincc)
1
-2
/
+5
2013-02-01
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
teravus
1
-2
/
+3
2013-01-31
Whitespace fix and removing unneccessary parentheses
Melanie
1
-1
/
+1
2013-01-30
Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...
Jak Daniels
1
-1
/
+6
2013-01-30
* This adds a bit more to the previous flying roll effect by adding additiona...
teravus
1
-10
/
+50
2013-01-30
* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...
teravus
1
-0
/
+81
2013-01-27
Prevent items being destroyed by rename operations. Renaming of a wearable also
Melanie
1
-5
/
+6
2013-01-26
Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so th...
Justin Clark-Casey (justincc)
1
-0
/
+56
2013-01-25
Added DynAttrs to the serialized XML format of prims. When copying prims, use...
Oren Hurvitz
2
-0
/
+16
2013-01-25
Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting fr...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-01-25
Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite
Justin Clark-Casey (justincc)
1
-1
/
+8
2013-01-23
* This makes the non-physics llCastRay 'better'. It's not 'correctly work...
teravus
1
-0
/
+1
2013-01-23
Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
1
-0
/
+13
2013-01-21
Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
Robert Adams
1
-0
/
+10
2013-01-19
Check the existing ScenePresence.ParentPart to make sure we're not trying to ...
Justin Clark-Casey (justincc)
1
-2
/
+1
2013-01-18
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2
-5
/
+33
2013-01-18
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
3
-6
/
+25
2013-01-16
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
1
-3
/
+23
2013-01-16
Revert "Implement co-operative script termination if termination comes during...
Justin Clark-Casey (justincc)
1
-23
/
+3
2013-01-16
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
1
-3
/
+23
2013-01-14
move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
1
-0
/
+4
2013-01-11
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
1
-2
/
+2
2013-01-11
Save attachments on detach/exit if a contained script state has been changed.
Justin Clark-Casey (justincc)
1
-0
/
+3
2013-01-10
Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
1
-94
/
+59
2013-01-10
refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
1
-10
/
+1
2013-01-10
Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
1
-9
/
+30
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2013-01-04
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2
-46
/
+68
2013-01-02
Fixed several problems with the Sun: some settings didn't work, or were incon...
Oren Hurvitz
2
-35
/
+6
2012-12-28
ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
1
-0
/
+4
2012-12-27
Add check to always push terse updates for presences that have new velocities...
Robert Adams
1
-3
/
+8
2012-12-18
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2
-6
/
+15
2012-12-16
BulletSim: experimentally remove unit displacement from prim border crossing ...
Robert Adams
1
-2
/
+13
2012-12-15
minor: If the physics module tells us that an object has gone out of bounds, ...
Justin Clark-Casey (justincc)
1
-2
/
+5
2012-12-14
minor: Add commented out log lines to ScenePresenceAnimator for future debug ...
Justin Clark-Casey (justincc)
1
-1
/
+10
2012-12-14
Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...
Justin Clark-Casey (justincc)
2
-2
/
+42
2012-12-13
Simplify sit code a bit by determining correct animation in HandleSit instead...
Dan Lake
1
-30
/
+6
2012-12-09
Switched the order by which foreign inventory and foreign assets are brought ...
Diva Canto
1
-6
/
+4
2012-12-09
UserManagementModule: search the local cache for names too.
Diva Canto
1
-1
/
+1
2012-12-07
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-12-04
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
1
-4
/
+11
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