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2013-02-06Remove long unused Scene.DumpAssetsToFile boolean.Justin Clark-Casey (justincc)1-5/+0
2013-02-06Remove very long unused IScriptHost and NullScriptHostJustin Clark-Casey (justincc)3-138/+1
2013-02-06Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region....Justin Clark-Casey (justincc)3-168/+0
2013-02-06Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would retu...Justin Clark-Casey (justincc)1-15/+0
2013-02-06refactor: Move functions that lookup asset ids from task inventory or pass th...Justin Clark-Casey (justincc)1-0/+122
2013-02-02minor: change comment about assuming script references are textures in UuidGa...Justin Clark-Casey (justincc)1-1/+2
2013-02-02Log missing assets on "fcache assets" found. This ignores references found b...Justin Clark-Casey (justincc)1-2/+5
2013-02-01Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.teravus1-2/+3
2013-01-31Whitespace fix and removing unneccessary parenthesesMelanie1-1/+1
2013-01-30Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...Jak Daniels1-1/+6
2013-01-30* This adds a bit more to the previous flying roll effect by adding additiona...teravus1-10/+50
2013-01-30* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...teravus1-0/+81
2013-01-27Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie1-5/+6
2013-01-26Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so th...Justin Clark-Casey (justincc)1-0/+56
2013-01-25Added DynAttrs to the serialized XML format of prims. When copying prims, use...Oren Hurvitz2-0/+16
2013-01-25Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting fr...Justin Clark-Casey (justincc)1-2/+2
2013-01-25Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)1-1/+8
2013-01-23* This makes the non-physics llCastRay 'better'. It's not 'correctly work...teravus1-0/+1
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie1-0/+13
2013-01-21Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams1-0/+10
2013-01-19Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)1-2/+1
2013-01-18Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2-5/+33
2013-01-18Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)3-6/+25
2013-01-16Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)1-3/+23
2013-01-16Revert "Implement co-operative script termination if termination comes during...Justin Clark-Casey (justincc)1-23/+3
2013-01-16Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)1-3/+23
2013-01-14move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia1-0/+4
2013-01-11Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams1-2/+2
2013-01-11Save attachments on detach/exit if a contained script state has been changed.Justin Clark-Casey (justincc)1-0/+3
2013-01-10Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)1-94/+59
2013-01-10refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)1-10/+1
2013-01-10Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)1-9/+30
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2-46/+68
2013-01-02Fixed several problems with the Sun: some settings didn't work, or were incon...Oren Hurvitz2-35/+6
2012-12-28ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams1-0/+4
2012-12-27Add check to always push terse updates for presences that have new velocities...Robert Adams1-3/+8
2012-12-18Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2-6/+15
2012-12-16BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams1-2/+13
2012-12-15minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)1-2/+5
2012-12-14minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)1-1/+10
2012-12-14Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...Justin Clark-Casey (justincc)2-2/+42
2012-12-13Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake1-30/+6
2012-12-09Switched the order by which foreign inventory and foreign assets are brought ...Diva Canto1-6/+4
2012-12-09UserManagementModule: search the local cache for names too.Diva Canto1-1/+1
2012-12-07Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...Justin Clark-Casey (justincc)1-1/+3
2012-12-04minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)1-4/+11