index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
/
Scenes
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2013-06-06
Fix keyframe motion copyright
Melanie
1
-3
/
+26
2013-06-06
Hook up Keyframe motion to almost everything. Failing to cross a sim border
Melanie
5
-0
/
+64
2013-06-06
Committing Avination's Keyframe module. This is not hooked up yet and will do...
Melanie
1
-0
/
+766
2013-06-05
Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Script...
Justin Clark-Casey (justincc)
1
-11
/
+21
2013-05-30
Trigger OnScenePresenceUpdated when the avatar's animations change.
Robert Adams
2
-4
/
+21
2013-05-30
Add methods to Animation and AnimationSet for easier manipulation and
Robert Adams
2
-0
/
+136
2013-05-30
Add region heartbeat start event to complement heartbeat end event.
Robert Adams
2
-0
/
+25
2013-05-30
If on a sit request we sit the avatar on a different prim in a linkset for so...
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-05-29
Try caching the user name for a new agent earlier on in the process of establ...
Justin Clark-Casey (justincc)
1
-3
/
+9
2013-05-24
One more appearance change: drop sending the SendAppearance packet
Mic Bowman
1
-1
/
+3
2013-05-24
minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
Justin Clark-Casey (justincc)
1
-1
/
+0
2013-05-24
Fix issue where llSetPayPrice on either one of a clone prim in the same OpenS...
Justin Clark-Casey (justincc)
1
-0
/
+2
2013-05-23
Fix bug where a cloned object would report the wrong llGetNumberOfPrims() whe...
Justin Clark-Casey (justincc)
1
-0
/
+1
2013-05-22
Implement llSetSoundQueueing().
Justin Clark-Casey (justincc)
1
-1
/
+9
2013-05-20
Add comment
Diva Canto
1
-0
/
+2
2013-05-16
On closing child agents, send separate asynchronous requests to each neighbou...
Justin Clark-Casey (justincc)
3
-9
/
+5
2013-05-16
On logout, send close child agent requests to neighbours asynchronously, so u...
Justin Clark-Casey (justincc)
1
-6
/
+3
2013-05-14
Eliminate race condition where SimStatsReporter starts reporting
Robert Adams
1
-0
/
+3
2013-05-14
Comment out some debugging item permission messages since these are highly no...
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-05-14
Second take at HGTP-mesh bug: delay sending the initial data only for agents ...
Diva Canto
1
-0
/
+1
2013-05-14
Revert "HGTP-mesh bug: the mesh download requests were going to the departing...
Diva Canto
1
-3
/
+0
2013-05-14
HGTP-mesh bug: the mesh download requests were going to the departing sims fo...
Diva Canto
1
-0
/
+3
2013-05-11
Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs ...
Diva Canto
1
-19
/
+0
2013-05-11
Send up the part missing from the Avination Estate commit.
Melanie
1
-2
/
+0
2013-05-09
Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().
Justin Clark-Casey (justincc)
1
-1
/
+4
2013-05-09
Only send one kill object to the deleter when they derez an object rather tha...
Justin Clark-Casey (justincc)
2
-17
/
+12
2013-05-09
remove pointless region handle paramter from IClientAPI.SendKillObject()
Justin Clark-Casey (justincc)
2
-3
/
+4
2013-05-09
Fix issue where objects removed via llDie() would not disappear for users loo...
Justin Clark-Casey (justincc)
4
-19
/
+91
2013-05-09
minor: Simplify test setup in SceneObjectDeRezTests since permissions module ...
Justin Clark-Casey (justincc)
1
-10
/
+4
2013-05-07
Step one of estate settings sharing - port the Avination Estate module (compl...
Melanie
1
-2
/
+3
2013-05-06
Minor reordering of operations on NewUserConnection. The agent circuit needs ...
Diva Canto
1
-5
/
+17
2013-05-03
On startup, start scenes after we're set up all local scenes, rather than sta...
Justin Clark-Casey (justincc)
2
-2
/
+18
2013-04-29
Some more pieces of Avination's ban system - if an avatar isn't allowed on any
Melanie
1
-7
/
+88
2013-04-24
UUIDGatherer now includes UUIDs which reference texture assets used as materials
dahlia
1
-0
/
+66
2013-04-25
Add Avination's support for parcel eject and freeze
Melanie
1
-15
/
+25
2013-04-19
Materials-capable viewers send ImageUpdate packets when updating materials th...
dahlia
1
-11
/
+35
2013-04-17
Allow changes to TextureEntry to propagate to viewers when MaterialID changes
dahlia
1
-0
/
+2
2013-04-06
Fix taking (and rezzing) of coalesced objects in the non-root subregions of m...
Justin Clark-Casey (justincc)
1
-6
/
+6
2013-04-03
Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent val...
Justin Clark-Casey (justincc)
1
-11
/
+2
2013-04-03
Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than...
Justin Clark-Casey (justincc)
1
-5
/
+6
2013-04-03
fix minor race condition in SOP.SitTargetPositionLL where inconsistency could...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-04-03
minor: Make SOP.UpdateOffset() more consistent by checking against the same o...
Justin Clark-Casey (justincc)
1
-7
/
+7
2013-04-02
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass()...
Justin Clark-Casey (justincc)
1
-4
/
+4
2013-03-31
Export permission, part two. Setting export perms for textures and clothing w...
Melanie
3
-10
/
+74
2013-03-29
Check viewer 2/3 attachment calls against avatar appearance attachment data r...
Justin Clark-Casey (justincc)
1
-5
/
+2
2013-03-29
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...
Justin Clark-Casey (justincc)
3
-1
/
+30
2013-03-29
Eliminate code which tries to restart attachment scripts in ScenePresence.Mak...
Justin Clark-Casey (justincc)
1
-18
/
+0
2013-03-28
minor: comment out unused Scene.AgentCrossing() to reduce code complexity
Justin Clark-Casey (justincc)
1
-27
/
+27
2013-03-28
If the viewer has already rezzed any attachments itself, then ignore the simu...
Justin Clark-Casey (justincc)
1
-7
/
+5
2013-03-28
Fix regression tests by making a new NPC always trigger simulator side attach...
Justin Clark-Casey (justincc)
1
-2
/
+2
[next]